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Core: Reword item classification definitions to allow for progression + useful (#3925)
* Core: Reword item classification definitions to allow for progression + useful * Update network protocol.md * Update world api.md * Update Fill.py * Docstrings * Update BaseClasses.py * Update advanced_settings_en.md * Update advanced_settings_en.md * Update advanced_settings_en.md * space
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@@ -540,7 +540,7 @@ In JSON this may look like:
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| ----- | ----- |
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| 0 | Nothing special about this item |
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| 0b001 | If set, indicates the item can unlock logical advancement |
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| 0b010 | If set, indicates the item is important but not in a way that unlocks advancement |
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| 0b010 | If set, indicates the item is especially useful |
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| 0b100 | If set, indicates the item is a trap |
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### JSONMessagePart
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@@ -248,7 +248,8 @@ will all have the same ID. Name must not be numeric (must contain at least 1 let
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Other classifications include:
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* `filler`: a regular item or trash item
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* `useful`: generally quite useful, but not required for anything logical. Cannot be placed on excluded locations
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* `useful`: item that is especially useful. Cannot be placed on excluded or unreachable locations. When combined with
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another flag like "progression", it means "an especially useful progression item".
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* `trap`: negative impact on the player
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* `skip_balancing`: denotes that an item should not be moved to an earlier sphere for the purpose of balancing (to be
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combined with `progression`; see below)
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