Stardew Valley: Refactor Animals to use Content Packs (#4320)
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@@ -3,12 +3,13 @@ from __future__ import annotations
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from dataclasses import dataclass
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from typing import List, Tuple, Union, Optional
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from ..strings.monster_names import Monster
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from ..strings.animal_product_names import AnimalProduct
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from ..strings.fish_names import WaterChest
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from ..strings.forageable_names import Forageable
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from ..strings.metal_names import Mineral, Artifact, Fossil
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from ..strings.region_names import Region
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from ..strings.geode_names import Geode
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from ..strings.metal_names import Mineral, Artifact, Fossil
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from ..strings.monster_names import Monster
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from ..strings.region_names import Region
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@dataclass(frozen=True)
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@@ -105,7 +106,7 @@ class Artifact:
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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ornamental_fan = create_artifact("Ornamental Fan", 7.4, (Region.beach, Region.forest, Region.town),
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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dinosaur_egg = create_artifact("Dinosaur Egg", 11.4, (Region.skull_cavern),
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dinosaur_egg = create_artifact(AnimalProduct.dinosaur_egg, 11.4, (Region.skull_cavern),
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monsters=Monster.pepper_rex)
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rare_disc = create_artifact("Rare Disc", 5.6, Region.stardew_valley,
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest),
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