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clean up some spoiler display names
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@@ -1,3 +1,5 @@
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import collections
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from ..AutoWorld import World
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from BaseClasses import Region, Entrance, Location, Item
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@@ -28,14 +30,14 @@ class Factorio(World):
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data_version = 3
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def generate_basic(self):
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want_progressives = {}
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want_progressives = collections.defaultdict(lambda: self.world.progressive[self.player].
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want_progressives(self.world.random))
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skip_silo = self.world.silo[self.player].value == Silo.option_spawn
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for tech_name in base_tech_table:
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if skip_silo and tech_name == "rocket-silo":
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continue
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progressive_item_name = tech_to_progressive_lookup.get(tech_name, tech_name)
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want_progressive = want_progressives.setdefault(progressive_item_name,
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self.world.progressive[self.player].want_progressives(self.world.random))
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want_progressive = want_progressives[progressive_item_name]
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item_name = progressive_item_name if want_progressive else tech_name
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tech_item = self.create_item(item_name)
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if tech_name in self.static_nodes:
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