From 233e9e62083740b9b37bc0e249ef2ed6f90e78b2 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Sun, 10 Jan 2021 12:52:23 +0100 Subject: [PATCH] expand forfeit to forfeit out anything that is in multidata, so forfeits works with not yet implemented locations --- MultiServer.py | 2 ++ 1 file changed, 2 insertions(+) diff --git a/MultiServer.py b/MultiServer.py index e9d55490..6fa1785c 100644 --- a/MultiServer.py +++ b/MultiServer.py @@ -475,6 +475,8 @@ def send_new_items(ctx: Context): def forfeit_player(ctx: Context, team: int, slot: int): all_locations = {values[0] for values in Regions.location_table.values() if type(values[0]) is int} all_locations.update({values[1] for values in Regions.key_drop_data.values()}) + # register any unknown locations, such as from future versions to be forfeited too + all_locations.update(location for location, location_slot in ctx.locations if location_slot == slot) ctx.notify_all("%s (Team #%d) has forfeited" % (ctx.player_names[(team, slot)], team + 1)) register_location_checks(ctx, team, slot, all_locations)