Remove all uses of "item.priority" as the remaining fill algorithms don't need it anymore.

This commit is contained in:
Fabian Dill
2021-01-30 09:57:25 +01:00
parent 61bef142a3
commit 2352445146
6 changed files with 174 additions and 199 deletions

View File

@@ -1122,11 +1122,12 @@ class Location():
class Item(object):
location: Optional[Location] = None
world: Optional[World] = None
def __init__(self, name='', advancement=False, priority=False, type=None, code=None, pedestal_hint=None, pedestal_credit=None, sickkid_credit=None, zora_credit=None, witch_credit=None, fluteboy_credit=None, hint_text=None, player=None):
def __init__(self, name='', advancement=False, type=None, code=None, pedestal_hint=None, pedestal_credit=None, sickkid_credit=None, zora_credit=None, witch_credit=None, fluteboy_credit=None, hint_text=None, player=None):
self.name = name
self.advancement = advancement
self.priority = priority
self.type = type
self.pedestal_hint_text = pedestal_hint
self.pedestal_credit_text = pedestal_credit
@@ -1136,8 +1137,6 @@ class Item(object):
self.fluteboy_credit_text = fluteboy_credit
self.hint_text = hint_text
self.code = code
self.location = None
self.world = None
self.player = player
def __eq__(self, other):