ArchipIDLE 2024 (#3079)

* Update item pool to include 25 jokes and videos as progression items, as well as a progression GeroCities profile

* Fix a bug in Items.py causing item names to be appended inappropriately

* Remove unnecessary import

* Change item pool to have 50 jokes and 20 motivational videos

* Adjust item pool to have 40 of both jokes and videos

* Fix imports to allow compressing for distribution as a .apworld
This commit is contained in:
Chris Wilson
2024-04-12 00:32:10 -04:00
committed by GitHub
parent 30dda013de
commit 242126b4b2
3 changed files with 50 additions and 36 deletions

View File

@@ -1,6 +1,5 @@
from BaseClasses import MultiWorld
from ..AutoWorld import LogicMixin
from ..generic.Rules import set_rule
from worlds.AutoWorld import LogicMixin
class ArchipIDLELogic(LogicMixin):
@@ -10,29 +9,20 @@ class ArchipIDLELogic(LogicMixin):
def set_rules(world: MultiWorld, player: int):
for i in range(16, 31):
set_rule(
world.get_location(f"IDLE item number {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 4)
)
world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
state: state._archipidle_location_is_accessible(player, 4)
for i in range(31, 51):
set_rule(
world.get_location(f"IDLE item number {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 10)
)
world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
state: state._archipidle_location_is_accessible(player, 10)
for i in range(51, 101):
set_rule(
world.get_location(f"IDLE item number {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 20)
)
world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
state: state._archipidle_location_is_accessible(player, 20)
for i in range(101, 201):
set_rule(
world.get_location(f"IDLE item number {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 40)
)
world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
state: state._archipidle_location_is_accessible(player, 40)
world.completion_condition[player] =\
lambda state:\
state.can_reach(world.get_location("IDLE item number 200", player), "Location", player)
lambda state: state.can_reach(world.get_location("IDLE item number 200", player), "Location", player)