ArchipIDLE 2024 (#3079)
* Update item pool to include 25 jokes and videos as progression items, as well as a progression GeroCities profile * Fix a bug in Items.py causing item names to be appended inappropriately * Remove unnecessary import * Change item pool to have 50 jokes and 20 motivational videos * Adjust item pool to have 40 of both jokes and videos * Fix imports to allow compressing for distribution as a .apworld
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@@ -1,6 +1,5 @@
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from BaseClasses import MultiWorld
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from ..AutoWorld import LogicMixin
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from ..generic.Rules import set_rule
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from worlds.AutoWorld import LogicMixin
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class ArchipIDLELogic(LogicMixin):
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@@ -10,29 +9,20 @@ class ArchipIDLELogic(LogicMixin):
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def set_rules(world: MultiWorld, player: int):
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for i in range(16, 31):
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set_rule(
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world.get_location(f"IDLE item number {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 4)
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)
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world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
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state: state._archipidle_location_is_accessible(player, 4)
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for i in range(31, 51):
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set_rule(
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world.get_location(f"IDLE item number {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 10)
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)
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world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
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state: state._archipidle_location_is_accessible(player, 10)
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for i in range(51, 101):
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set_rule(
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world.get_location(f"IDLE item number {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 20)
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)
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world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
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state: state._archipidle_location_is_accessible(player, 20)
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for i in range(101, 201):
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set_rule(
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world.get_location(f"IDLE item number {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 40)
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)
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world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
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state: state._archipidle_location_is_accessible(player, 40)
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world.completion_condition[player] =\
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lambda state:\
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state.can_reach(world.get_location("IDLE item number 200", player), "Location", player)
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lambda state: state.can_reach(world.get_location("IDLE item number 200", player), "Location", player)
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