mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Added an option to pre-open the pyramid hole (aka "fast ganon")
This commit is contained in:
4
Rules.py
4
Rules.py
@@ -455,7 +455,7 @@ def default_rules(world, player):
|
||||
set_rule(world.get_entrance('Floating Island Mirror Spot', player), lambda state: state.has_Mirror(player))
|
||||
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_Pearl(player) and state.has_sword(player) and state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword required to cast magic (!)
|
||||
|
||||
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player))
|
||||
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid)
|
||||
set_rule(world.get_entrance('Ganons Tower', player), lambda state: False) # This is a safety for the TR function below to not require GT entrance in its key logic.
|
||||
|
||||
if world.swords == 'swordless':
|
||||
@@ -610,7 +610,7 @@ def inverted_rules(world, player):
|
||||
set_rule(world.get_entrance('Dark Grassy Lawn Flute', player), lambda state: state.can_flute(player))
|
||||
set_rule(world.get_entrance('Hammer Peg Area Flute', player), lambda state: state.can_flute(player))
|
||||
|
||||
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player))
|
||||
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid)
|
||||
set_rule(world.get_entrance('Inverted Ganons Tower', player), lambda state: False) # This is a safety for the TR function below to not require GT entrance in its key logic.
|
||||
|
||||
if world.swords == 'swordless':
|
||||
|
Reference in New Issue
Block a user