mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Move Progressive Items to AutoWorld
This commit is contained in:
@@ -1,10 +1,64 @@
|
||||
from typing import Optional
|
||||
|
||||
from BaseClasses import Location, Item
|
||||
from BaseClasses import Location, Item, CollectionState
|
||||
from ..AutoWorld import World
|
||||
|
||||
class ALTTPWorld(World):
|
||||
game: str = "A Link to the Past"
|
||||
|
||||
def collect(self, state: CollectionState, item: Item) -> bool:
|
||||
if item.name.startswith('Progressive '):
|
||||
if 'Sword' in item.name:
|
||||
if state.has('Golden Sword', item.player):
|
||||
pass
|
||||
elif state.has('Tempered Sword', item.player) and self.world.difficulty_requirements[
|
||||
item.player].progressive_sword_limit >= 4:
|
||||
state.prog_items['Golden Sword', item.player] += 1
|
||||
return True
|
||||
elif state.has('Master Sword', item.player) and self.world.difficulty_requirements[
|
||||
item.player].progressive_sword_limit >= 3:
|
||||
state.prog_items['Tempered Sword', item.player] += 1
|
||||
return True
|
||||
elif state.has('Fighter Sword', item.player) and self.world.difficulty_requirements[item.player].progressive_sword_limit >= 2:
|
||||
state.prog_items['Master Sword', item.player] += 1
|
||||
return True
|
||||
elif self.world.difficulty_requirements[item.player].progressive_sword_limit >= 1:
|
||||
state.prog_items['Fighter Sword', item.player] += 1
|
||||
return True
|
||||
elif 'Glove' in item.name:
|
||||
if state.has('Titans Mitts', item.player):
|
||||
pass
|
||||
elif state.has('Power Glove', item.player):
|
||||
state.prog_items['Titans Mitts', item.player] += 1
|
||||
return True
|
||||
else:
|
||||
state.prog_items['Power Glove', item.player] += 1
|
||||
return True
|
||||
elif 'Shield' in item.name:
|
||||
if state.has('Mirror Shield', item.player):
|
||||
pass
|
||||
elif state.has('Red Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 3:
|
||||
state.prog_items['Mirror Shield', item.player] += 1
|
||||
return True
|
||||
elif state.has('Blue Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 2:
|
||||
state.prog_items['Red Shield', item.player] += 1
|
||||
return True
|
||||
elif self.world.difficulty_requirements[item.player].progressive_shield_limit >= 1:
|
||||
state.prog_items['Blue Shield', item.player] += 1
|
||||
return True
|
||||
elif 'Bow' in item.name:
|
||||
if state.has('Silver', item.player):
|
||||
pass
|
||||
elif state.has('Bow', item.player) and self.world.difficulty_requirements[item.player].progressive_bow_limit >= 2:
|
||||
state.prog_items['Silver Bow', item.player] += 1
|
||||
return True
|
||||
elif self.world.difficulty_requirements[item.player].progressive_bow_limit >= 1:
|
||||
state.prog_items['Bow', item.player] += 1
|
||||
return True
|
||||
elif item.advancement or item.smallkey or item.bigkey:
|
||||
state.prog_items[item.name, item.player] += 1
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
class ALttPLocation(Location):
|
||||
|
||||
Reference in New Issue
Block a user