TLOZ: Fix rings classification, so they are actually considered for logic (#3253)
This commit is contained in:
@@ -28,6 +28,7 @@ def set_rules(tloz_world: "TLoZWorld"):
|
||||
or location.name not in dangerous_weapon_locations:
|
||||
add_rule(world.get_location(location.name, player),
|
||||
lambda state: state.has_group("weapons", player))
|
||||
# This part of the loop sets up an expected amount of defense needed for each dungeon
|
||||
if i > 0: # Don't need an extra heart for Level 1
|
||||
add_rule(world.get_location(location.name, player),
|
||||
lambda state, hearts=i: state.has("Heart Container", player, hearts) or
|
||||
|
||||
Reference in New Issue
Block a user