Stardew Valley: Fixed Leo's Treehouse being randomized too aggressively (#1992)
* - Fixed Leo's Treehouse being randomized too aggressively * - Added an automated test to catch badly tagged Non-progression entrances * - Fixed a logic issue with Void Mayonnaise not being fishable * - Removed unused import
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@@ -239,7 +239,7 @@ vanilla_connections = [
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ConnectionData(Entrance.mountain_to_tent, Region.tent,
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flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
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ConnectionData(Entrance.mountain_to_leo_treehouse, Region.leo_treehouse,
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flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA | RandomizationFlag.GINGER_ISLAND),
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flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA | RandomizationFlag.GINGER_ISLAND),
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ConnectionData(Entrance.mountain_to_carpenter_shop, Region.carpenter,
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flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
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ConnectionData(Entrance.mountain_to_maru_room, Region.maru_room,
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