Stardew Valley: Fixed Leo's Treehouse being randomized too aggressively (#1992)

* - Fixed Leo's Treehouse being randomized too aggressively

* - Added an automated test to catch badly tagged Non-progression entrances

* - Fixed a logic issue with Void Mayonnaise not being fishable

* - Removed unused import
This commit is contained in:
agilbert1412
2023-07-19 19:20:52 -04:00
committed by GitHub
parent ca46a64abc
commit 257774c31b
4 changed files with 30 additions and 8 deletions

View File

@@ -239,7 +239,7 @@ vanilla_connections = [
ConnectionData(Entrance.mountain_to_tent, Region.tent,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.mountain_to_leo_treehouse, Region.leo_treehouse,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA | RandomizationFlag.GINGER_ISLAND),
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.mountain_to_carpenter_shop, Region.carpenter,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.mountain_to_maru_room, Region.maru_room,