Add Singularity and Duality Boss Shuffles

This commit is contained in:
Fabian Dill
2020-07-31 00:07:55 +02:00
parent 4e47be38f9
commit 25b43e8357
5 changed files with 36 additions and 7 deletions

View File

@@ -119,6 +119,8 @@ boss_table = {
'Agahnim2': ('Agahnim2', AgahnimDefeatRule)
}
anywhere_bosses = ["Moldorm", "Helmasaur King", "Mothula", "Vitreous"]
def can_place_boss(world, player, boss, dungeon_name, level=None):
if world.swords[player] in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace':
return False
@@ -178,7 +180,7 @@ def place_bosses(world, player):
['Inverted Ganons Tower', 'bottom'],
]
all_bosses = sorted(boss_table.keys()) #s orted to be deterministic on older pythons
all_bosses = sorted(boss_table.keys()) #sorted to be deterministic on older pythons
placeable_bosses = [boss for boss in all_bosses if boss not in ['Agahnim', 'Agahnim2', 'Ganon']]
if world.boss_shuffle[player] in ["basic", "normal"]:
@@ -194,7 +196,7 @@ def place_bosses(world, player):
else: # all bosses present, the three duplicates chosen at random
bosses = all_bosses + [world.random.choice(placeable_bosses) for _ in range(3)]
logging.getLogger('').debug('Bosses chosen %s', bosses)
logging.debug('Bosses chosen %s', bosses)
world.random.shuffle(bosses)
for [loc, level] in boss_locations:
@@ -204,7 +206,7 @@ def place_bosses(world, player):
raise FillError('Could not place boss for location %s' % loc_text)
bosses.remove(boss)
logging.getLogger('').debug('Placing boss %s at %s', boss, loc_text)
logging.debug('Placing boss %s at %s', boss, loc_text)
world.get_dungeon(loc, player).bosses[level] = BossFactory(boss, player)
elif world.boss_shuffle[player] == "chaos": #all bosses chosen at random
for [loc, level] in boss_locations:
@@ -215,5 +217,26 @@ def place_bosses(world, player):
except IndexError:
raise FillError('Could not place boss for location %s' % loc_text)
logging.getLogger('').debug('Placing boss %s at %s', boss, loc_text)
logging.debug('Placing boss %s at %s', boss, loc_text)
world.get_dungeon(loc, player).bosses[level] = BossFactory(boss, player)
elif world.boss_shuffle[player] == "singularity":
if world.swords[player] == 'swordless':
boss = world.random.choice(anywhere_bosses)
else:
boss = world.random.choice(anywhere_bosses + ["Kholdstare"])
for [loc, level] in boss_locations:
logging.debug('Placing boss %s at %s', boss, loc + (' ('+level+')' if level else ''))
world.get_dungeon(loc, player).bosses[level] = BossFactory(boss, player)
elif world.boss_shuffle[player] == "duality":
if world.swords[player] == 'swordless':
used_anywhere_bosses = anywhere_bosses
else:
used_anywhere_bosses = anywhere_bosses + ["Kholdstare"]
limited_boss = world.random.choice([boss for boss in placeable_bosses if boss not in used_anywhere_bosses])
anywhere_boss = world.random.choice(used_anywhere_bosses)
for [loc, level] in boss_locations:
boss = limited_boss if can_place_boss(world, player, limited_boss, loc, level) else anywhere_boss
logging.debug('Placing boss %s at %s', boss, loc + (' ('+level+')' if level else ''))
world.get_dungeon(loc, player).bosses[level] = BossFactory(boss, player)