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MultiServer: delete unused function
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@@ -190,7 +190,7 @@ async def deathlink_kill_player(ctx: Context):
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snes_buffered_write(ctx, WRAM_START + 0x09D6, bytes([0, 0])) # set current reserve to 0
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await snes_flush_writes(ctx)
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await asyncio.sleep(1)
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gamemode = None
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if ctx.game == GAME_ALTTP:
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gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
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if not gamemode or gamemode[0] in DEATH_MODES:
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