Shop Shuffle

- more can be done here, but this works fine as a sometimes fun proof of concept
This commit is contained in:
Fabian Dill
2020-08-23 15:03:06 +02:00
parent 40e4e3c0c6
commit 26ab3dd69a
7 changed files with 65 additions and 3 deletions

View File

@@ -312,6 +312,7 @@ def parse_arguments(argv, no_defaults=False):
parser.add_argument('--enemy_damage', default=defval('default'), choices=['default', 'shuffled', 'chaos'])
parser.add_argument('--shufflepots', default=defval(False), action='store_true')
parser.add_argument('--beemizer', default=defval(0), type=lambda value: min(max(int(value), 0), 4))
parser.add_argument('--shop_shuffle', default='off', choices=['off', 'inventory', 'price', 'inventory_price'])
parser.add_argument('--remote_items', default=defval(False), action='store_true')
parser.add_argument('--multi', default=defval(1), type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--names', default=defval(''))
@@ -355,7 +356,7 @@ def parse_arguments(argv, no_defaults=False):
'shufflebosses', 'enemy_shuffle', 'enemy_health', 'enemy_damage', 'shufflepots',
'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
'heartbeep', "skip_progression_balancing", "triforce_pieces_available",
"triforce_pieces_required",
"triforce_pieces_required", "shop_shuffle",
'remote_items', 'progressive', 'dungeon_counters', 'glitch_boots', 'killable_thieves',
'tile_shuffle', 'bush_shuffle']:
value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)