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Add German tutorial by Fischfilet and fix [Object object] bug in Player Settings page
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@@ -205,7 +205,8 @@
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"none": {
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"keyString": "accessibility.none",
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"friendlyName": "Required Only",
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"description": "Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items."
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"description": "Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items.",
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"defaultValue": 0
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}
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}
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},
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@@ -342,7 +343,8 @@
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"local_ganon_triforce_hunt": {
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"keyString": "goals.local_ganon_triforce_hunt",
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"friendlyName": "Local Triforce hunt /w Ganon",
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"description": "Same as Local Triforce Hunt, but you need to defeat Ganon in his lair instead of talking with Murahadala."
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"description": "Same as Local Triforce Hunt, but you need to defeat Ganon in his lair instead of talking with Murahadala.",
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"defaultValue": 0
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}
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}
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},
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@@ -723,7 +725,8 @@
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"swordless": {
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"keyString": "weapons.swordless",
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"friendlyName": "Swordless",
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"description": "Your swords are replaced with rupees. Gameplay changes are made to accommodate this change."
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"description": "Your swords are replaced with rupees. Gameplay changes are made to accommodate this change.",
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"defaultValue": 0
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}
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}
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},
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@@ -1226,19 +1229,19 @@
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"1": {
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"keyString": "intensity.1",
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"friendlyName": "Level 1",
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"description": "Doors and Spiral cases will be shuffled amongst themselves.",
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"description": "Doors and spiral staircases will be shuffled amongst themselves.",
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"defaultValue": 50
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},
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"2": {
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"keyString": "intensity.2",
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"friendlyName": "Level 2",
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"description": "Doors, Open Edges, and Straight stair cases shuffled amongst each other. Spiral cases will be shuffled amongst themselves.",
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"description": "Doors, open edges, and straight stair cases are shuffled amongst each other. Spiral staircases will be shuffled amongst themselves.",
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"defaultValue": 0
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},
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"3": {
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"keyString": "intensity.3",
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"friendlyName": "Level 3",
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"description": "(Coming soon) Everything in Level 2 plus lobby shuffling, using any non-dead-end super-tiles with a south facing door to become a dungeon entrance. (for example, EP Cannonball chest, TR Pipe Maze, Mire Hub, etc...)",
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"description": "Level 2 plus lobby shuffling, which means any non-dead-end supertile with a south-facing door may become a dungeon entrance.",
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"defaultValue": 0
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},
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"random": {
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@@ -10,7 +10,7 @@
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to not occur, and 15 chances for map shuffle to be turned on
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned off
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# I've never seen a file like this before. What characters am I allowed to use?
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# This is a .yaml file. You are allowed to use most characters.
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@@ -90,14 +90,14 @@ triforce_pieces_mode: #Determine how to calculate the extra available triforce p
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extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
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percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
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available: 50 # available = triforce_pieces_available
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triforce_pieces_extra: # Set to how many extra triforces pieces are available to collect in the world.
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triforce_pieces_extra: # Set to how many extra triforces pieces are available to collect in the world.
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# Format "pieces: chance"
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0: 0
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5: 50
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10: 50
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15: 0
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20: 0
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triforce_pieces_percentage: # Set to how many extra triforces pieces according to a percentage of the required ones, are available to collect in the world.
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triforce_pieces_percentage: # Set to how many extra triforces pieces according to a percentage of the required ones, are available to collect in the world.
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# Format "pieces: chance"
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100: 0 #No extra
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150: 50 #Half the required will be added as extra
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@@ -171,16 +171,16 @@ boss_shuffle:
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full: 0 # 3 bosses can occur twice
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random: 0 # Any boss can appear any amount of times
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singularity: 0 # Picks a boss, tries to put it everywhere that works, if there's spaces remaining it picks a boss to fill those
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enemy_shuffle: # randomize enemy placement
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enemy_shuffle: # Randomize enemy placement
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on: 0
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off: 50
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killable_thieves: # make thieves killable.
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on: 0 # usually turned on together with enemy_shuffle to make annoying thief placement more manageable
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killable_thieves: # Make thieves killable
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on: 0 # Usually turned on together with enemy_shuffle to make annoying thief placement more manageable
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off: 50
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tile_shuffle: # randomize the tile layouts in flying tile rooms
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tile_shuffle: # Randomize the tile layouts in flying tile rooms
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on: 0
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off: 50
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bush_shuffle: # randomize the chance that bushes have enemies and the enemies under said bush
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bush_shuffle: # Randomize the chance that bushes have enemies and the enemies under said bush
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on: 0
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off: 50
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enemy_damage:
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@@ -204,12 +204,12 @@ beemizer: # Remove items from the global item pool and replace them with single
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4: 0 # 100% of the non-essential item pool is replaced with bee traps
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shop_shuffle:
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none: 50
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i: 0 # shuffle the inventories of the shops around
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p: 0 # randomize the prices of the items in shop inventories
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u: 0 # shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
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ip: 0 # shuffle inventories and randomize prices
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uip: 0 # shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool
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# you can add more combos
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i: 0 # Shuffle the inventories of the shops around
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p: 0 # Randomize the prices of the items in shop inventories
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u: 0 # Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
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ip: 0 # Shuffle inventories and randomize prices
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uip: 0 # Shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool
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# You can add more combos
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shuffle_prizes: # aka drops
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none: 0 # do not shuffle prize packs
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g: 50 # shuffle "general" price packs, as in enemy, tree pull, dig etc.
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