Add German tutorial by Fischfilet and fix [Object object] bug in Player Settings page

This commit is contained in:
Chris Wilson
2020-09-25 23:57:16 -04:00
parent b08178a942
commit 26b75ca9df
5 changed files with 187 additions and 22 deletions

View File

@@ -205,7 +205,8 @@
"none": {
"keyString": "accessibility.none",
"friendlyName": "Required Only",
"description": "Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items."
"description": "Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items.",
"defaultValue": 0
}
}
},
@@ -342,7 +343,8 @@
"local_ganon_triforce_hunt": {
"keyString": "goals.local_ganon_triforce_hunt",
"friendlyName": "Local Triforce hunt /w Ganon",
"description": "Same as Local Triforce Hunt, but you need to defeat Ganon in his lair instead of talking with Murahadala."
"description": "Same as Local Triforce Hunt, but you need to defeat Ganon in his lair instead of talking with Murahadala.",
"defaultValue": 0
}
}
},
@@ -723,7 +725,8 @@
"swordless": {
"keyString": "weapons.swordless",
"friendlyName": "Swordless",
"description": "Your swords are replaced with rupees. Gameplay changes are made to accommodate this change."
"description": "Your swords are replaced with rupees. Gameplay changes are made to accommodate this change.",
"defaultValue": 0
}
}
},
@@ -1226,19 +1229,19 @@
"1": {
"keyString": "intensity.1",
"friendlyName": "Level 1",
"description": "Doors and Spiral cases will be shuffled amongst themselves.",
"description": "Doors and spiral staircases will be shuffled amongst themselves.",
"defaultValue": 50
},
"2": {
"keyString": "intensity.2",
"friendlyName": "Level 2",
"description": "Doors, Open Edges, and Straight stair cases shuffled amongst each other. Spiral cases will be shuffled amongst themselves.",
"description": "Doors, open edges, and straight stair cases are shuffled amongst each other. Spiral staircases will be shuffled amongst themselves.",
"defaultValue": 0
},
"3": {
"keyString": "intensity.3",
"friendlyName": "Level 3",
"description": "(Coming soon) Everything in Level 2 plus lobby shuffling, using any non-dead-end super-tiles with a south facing door to become a dungeon entrance. (for example, EP Cannonball chest, TR Pipe Maze, Mire Hub, etc...)",
"description": "Level 2 plus lobby shuffling, which means any non-dead-end supertile with a south-facing door may become a dungeon entrance.",
"defaultValue": 0
},
"random": {

View File

@@ -10,7 +10,7 @@
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to not occur, and 15 chances for map shuffle to be turned on
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned off
# I've never seen a file like this before. What characters am I allowed to use?
# This is a .yaml file. You are allowed to use most characters.
@@ -90,14 +90,14 @@ triforce_pieces_mode: #Determine how to calculate the extra available triforce p
extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
available: 50 # available = triforce_pieces_available
triforce_pieces_extra: # Set to how many extra triforces pieces are available to collect in the world.
triforce_pieces_extra: # Set to how many extra triforces pieces are available to collect in the world.
# Format "pieces: chance"
0: 0
5: 50
10: 50
15: 0
20: 0
triforce_pieces_percentage: # Set to how many extra triforces pieces according to a percentage of the required ones, are available to collect in the world.
triforce_pieces_percentage: # Set to how many extra triforces pieces according to a percentage of the required ones, are available to collect in the world.
# Format "pieces: chance"
100: 0 #No extra
150: 50 #Half the required will be added as extra
@@ -171,16 +171,16 @@ boss_shuffle:
full: 0 # 3 bosses can occur twice
random: 0 # Any boss can appear any amount of times
singularity: 0 # Picks a boss, tries to put it everywhere that works, if there's spaces remaining it picks a boss to fill those
enemy_shuffle: # randomize enemy placement
enemy_shuffle: # Randomize enemy placement
on: 0
off: 50
killable_thieves: # make thieves killable.
on: 0 # usually turned on together with enemy_shuffle to make annoying thief placement more manageable
killable_thieves: # Make thieves killable
on: 0 # Usually turned on together with enemy_shuffle to make annoying thief placement more manageable
off: 50
tile_shuffle: # randomize the tile layouts in flying tile rooms
tile_shuffle: # Randomize the tile layouts in flying tile rooms
on: 0
off: 50
bush_shuffle: # randomize the chance that bushes have enemies and the enemies under said bush
bush_shuffle: # Randomize the chance that bushes have enemies and the enemies under said bush
on: 0
off: 50
enemy_damage:
@@ -204,12 +204,12 @@ beemizer: # Remove items from the global item pool and replace them with single
4: 0 # 100% of the non-essential item pool is replaced with bee traps
shop_shuffle:
none: 50
i: 0 # shuffle the inventories of the shops around
p: 0 # randomize the prices of the items in shop inventories
u: 0 # shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
ip: 0 # shuffle inventories and randomize prices
uip: 0 # shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool
# you can add more combos
i: 0 # Shuffle the inventories of the shops around
p: 0 # Randomize the prices of the items in shop inventories
u: 0 # Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
ip: 0 # Shuffle inventories and randomize prices
uip: 0 # Shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool
# You can add more combos
shuffle_prizes: # aka drops
none: 0 # do not shuffle prize packs
g: 50 # shuffle "general" price packs, as in enemy, tree pull, dig etc.