"description":"Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items."
"description":"Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items.",
"defaultValue":0
}
}
},
@@ -342,7 +343,8 @@
"local_ganon_triforce_hunt":{
"keyString":"goals.local_ganon_triforce_hunt",
"friendlyName":"Local Triforce hunt /w Ganon",
"description":"Same as Local Triforce Hunt, but you need to defeat Ganon in his lair instead of talking with Murahadala."
"description":"Same as Local Triforce Hunt, but you need to defeat Ganon in his lair instead of talking with Murahadala.",
"defaultValue":0
}
}
},
@@ -723,7 +725,8 @@
"swordless":{
"keyString":"weapons.swordless",
"friendlyName":"Swordless",
"description":"Your swords are replaced with rupees. Gameplay changes are made to accommodate this change."
"description":"Your swords are replaced with rupees. Gameplay changes are made to accommodate this change.",
"defaultValue":0
}
}
},
@@ -1226,19 +1229,19 @@
"1":{
"keyString":"intensity.1",
"friendlyName":"Level 1",
"description":"Doors and Spiral cases will be shuffled amongst themselves.",
"description":"Doors and spiral staircases will be shuffled amongst themselves.",
"defaultValue":50
},
"2":{
"keyString":"intensity.2",
"friendlyName":"Level 2",
"description":"Doors, Open Edges, and Straight stair cases shuffled amongst each other. Spiral cases will be shuffled amongst themselves.",
"description":"Doors, open edges, and straight stair cases are shuffled amongst each other. Spiral staircases will be shuffled amongst themselves.",
"defaultValue":0
},
"3":{
"keyString":"intensity.3",
"friendlyName":"Level 3",
"description":"(Coming soon) Everything in Level 2 plus lobby shuffling, using any non-dead-end super-tiles with a southfacing door to become a dungeon entrance. (for example, EP Cannonball chest, TR Pipe Maze, Mire Hub, etc...)",
"description":"Level 2 plus lobby shuffling, which means any non-dead-end supertile with a south-facing door may become a dungeon entrance.",
# Means you have 5 chances for map shuffle to not occur, and 15 chances for map shuffle to be turned on
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned off
# I've never seen a file like this before. What characters am I allowed to use?
# This is a .yaml file. You are allowed to use most characters.
@@ -171,16 +171,16 @@ boss_shuffle:
full:0# 3 bosses can occur twice
random:0# Any boss can appear any amount of times
singularity:0# Picks a boss, tries to put it everywhere that works, if there's spaces remaining it picks a boss to fill those
enemy_shuffle:# randomize enemy placement
enemy_shuffle:# Randomize enemy placement
on:0
off:50
killable_thieves:# make thieves killable.
on:0# usually turned on together with enemy_shuffle to make annoying thief placement more manageable
killable_thieves:# Make thieves killable
on:0# Usually turned on together with enemy_shuffle to make annoying thief placement more manageable
off:50
tile_shuffle:# randomize the tile layouts in flying tile rooms
tile_shuffle:# Randomize the tile layouts in flying tile rooms
on:0
off:50
bush_shuffle:# randomize the chance that bushes have enemies and the enemies under said bush
bush_shuffle:# Randomize the chance that bushes have enemies and the enemies under said bush
on:0
off:50
enemy_damage:
@@ -204,12 +204,12 @@ beemizer: # Remove items from the global item pool and replace them with single
4:0# 100% of the non-essential item pool is replaced with bee traps
shop_shuffle:
none:50
i:0# shuffle the inventories of the shops around
p:0# randomize the prices of the items in shop inventories
u:0# shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
ip:0# shuffle inventories and randomize prices
uip:0# shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool
# you can add more combos
i:0# Shuffle the inventories of the shops around
p:0# Randomize the prices of the items in shop inventories
u:0# Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
ip:0# Shuffle inventories and randomize prices
uip:0# Shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool
# You can add more combos
shuffle_prizes:# aka drops
none:0# do not shuffle prize packs
g:50# shuffle "general" price packs, as in enemy, tree pull, dig etc.
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