mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 04:01:32 -06:00
Core: Purge the evil (world: MultiWorld
) (#2749)
* Purge the evil * Some files didn't save * Fix a couple of missed string references * multi_world -> multiworld
This commit is contained in:
282
Main.py
282
Main.py
@@ -30,49 +30,49 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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output_path.cached_path = args.outputpath
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start = time.perf_counter()
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# initialize the world
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world = MultiWorld(args.multi)
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# initialize the multiworld
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multiworld = MultiWorld(args.multi)
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logger = logging.getLogger()
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world.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
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world.plando_options = args.plando_options
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multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
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multiworld.plando_options = args.plando_options
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world.shuffle = args.shuffle.copy()
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world.logic = args.logic.copy()
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world.mode = args.mode.copy()
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world.difficulty = args.difficulty.copy()
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world.item_functionality = args.item_functionality.copy()
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world.timer = args.timer.copy()
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world.goal = args.goal.copy()
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world.boss_shuffle = args.shufflebosses.copy()
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world.enemy_health = args.enemy_health.copy()
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world.enemy_damage = args.enemy_damage.copy()
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world.beemizer_total_chance = args.beemizer_total_chance.copy()
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world.beemizer_trap_chance = args.beemizer_trap_chance.copy()
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world.countdown_start_time = args.countdown_start_time.copy()
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world.red_clock_time = args.red_clock_time.copy()
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world.blue_clock_time = args.blue_clock_time.copy()
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world.green_clock_time = args.green_clock_time.copy()
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world.dungeon_counters = args.dungeon_counters.copy()
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world.triforce_pieces_available = args.triforce_pieces_available.copy()
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world.triforce_pieces_required = args.triforce_pieces_required.copy()
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world.shop_shuffle = args.shop_shuffle.copy()
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world.shuffle_prizes = args.shuffle_prizes.copy()
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world.sprite_pool = args.sprite_pool.copy()
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world.dark_room_logic = args.dark_room_logic.copy()
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world.plando_items = args.plando_items.copy()
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world.plando_texts = args.plando_texts.copy()
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world.plando_connections = args.plando_connections.copy()
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world.required_medallions = args.required_medallions.copy()
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world.game = args.game.copy()
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world.player_name = args.name.copy()
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world.sprite = args.sprite.copy()
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world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
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multiworld.shuffle = args.shuffle.copy()
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multiworld.logic = args.logic.copy()
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multiworld.mode = args.mode.copy()
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multiworld.difficulty = args.difficulty.copy()
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multiworld.item_functionality = args.item_functionality.copy()
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multiworld.timer = args.timer.copy()
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multiworld.goal = args.goal.copy()
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multiworld.boss_shuffle = args.shufflebosses.copy()
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multiworld.enemy_health = args.enemy_health.copy()
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multiworld.enemy_damage = args.enemy_damage.copy()
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multiworld.beemizer_total_chance = args.beemizer_total_chance.copy()
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multiworld.beemizer_trap_chance = args.beemizer_trap_chance.copy()
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multiworld.countdown_start_time = args.countdown_start_time.copy()
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multiworld.red_clock_time = args.red_clock_time.copy()
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multiworld.blue_clock_time = args.blue_clock_time.copy()
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multiworld.green_clock_time = args.green_clock_time.copy()
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multiworld.dungeon_counters = args.dungeon_counters.copy()
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multiworld.triforce_pieces_available = args.triforce_pieces_available.copy()
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multiworld.triforce_pieces_required = args.triforce_pieces_required.copy()
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multiworld.shop_shuffle = args.shop_shuffle.copy()
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multiworld.shuffle_prizes = args.shuffle_prizes.copy()
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multiworld.sprite_pool = args.sprite_pool.copy()
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multiworld.dark_room_logic = args.dark_room_logic.copy()
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multiworld.plando_items = args.plando_items.copy()
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multiworld.plando_texts = args.plando_texts.copy()
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multiworld.plando_connections = args.plando_connections.copy()
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multiworld.required_medallions = args.required_medallions.copy()
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multiworld.game = args.game.copy()
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multiworld.player_name = args.name.copy()
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multiworld.sprite = args.sprite.copy()
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multiworld.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
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world.set_options(args)
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world.set_item_links()
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world.state = CollectionState(world)
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logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
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multiworld.set_options(args)
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multiworld.set_item_links()
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multiworld.state = CollectionState(multiworld)
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logger.info('Archipelago Version %s - Seed: %s\n', __version__, multiworld.seed)
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logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
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longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
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@@ -103,93 +103,93 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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# This assertion method should not be necessary to run if we are not outputting any multidata.
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if not args.skip_output:
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AutoWorld.call_stage(world, "assert_generate")
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AutoWorld.call_stage(multiworld, "assert_generate")
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AutoWorld.call_all(world, "generate_early")
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AutoWorld.call_all(multiworld, "generate_early")
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logger.info('')
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for player in world.player_ids:
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for item_name, count in world.worlds[player].options.start_inventory.value.items():
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for player in multiworld.player_ids:
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for item_name, count in multiworld.worlds[player].options.start_inventory.value.items():
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for _ in range(count):
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world.push_precollected(world.create_item(item_name, player))
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multiworld.push_precollected(multiworld.create_item(item_name, player))
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for item_name, count in getattr(world.worlds[player].options,
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for item_name, count in getattr(multiworld.worlds[player].options,
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"start_inventory_from_pool",
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StartInventoryPool({})).value.items():
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for _ in range(count):
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world.push_precollected(world.create_item(item_name, player))
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multiworld.push_precollected(multiworld.create_item(item_name, player))
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# remove from_pool items also from early items handling, as starting is plenty early.
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early = world.early_items[player].get(item_name, 0)
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early = multiworld.early_items[player].get(item_name, 0)
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if early:
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world.early_items[player][item_name] = max(0, early-count)
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multiworld.early_items[player][item_name] = max(0, early-count)
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remaining_count = count-early
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if remaining_count > 0:
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local_early = world.early_local_items[player].get(item_name, 0)
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local_early = multiworld.early_local_items[player].get(item_name, 0)
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if local_early:
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world.early_items[player][item_name] = max(0, local_early - remaining_count)
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multiworld.early_items[player][item_name] = max(0, local_early - remaining_count)
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del local_early
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del early
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logger.info('Creating World.')
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AutoWorld.call_all(world, "create_regions")
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logger.info('Creating MultiWorld.')
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AutoWorld.call_all(multiworld, "create_regions")
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logger.info('Creating Items.')
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AutoWorld.call_all(world, "create_items")
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AutoWorld.call_all(multiworld, "create_items")
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logger.info('Calculating Access Rules.')
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for player in world.player_ids:
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for player in multiworld.player_ids:
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# items can't be both local and non-local, prefer local
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world.worlds[player].options.non_local_items.value -= world.worlds[player].options.local_items.value
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world.worlds[player].options.non_local_items.value -= set(world.local_early_items[player])
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multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
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multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
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AutoWorld.call_all(world, "set_rules")
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AutoWorld.call_all(multiworld, "set_rules")
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for player in world.player_ids:
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exclusion_rules(world, player, world.worlds[player].options.exclude_locations.value)
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world.worlds[player].options.priority_locations.value -= world.worlds[player].options.exclude_locations.value
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for location_name in world.worlds[player].options.priority_locations.value:
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for player in multiworld.player_ids:
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exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value)
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multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value
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for location_name in multiworld.worlds[player].options.priority_locations.value:
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try:
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location = world.get_location(location_name, player)
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location = multiworld.get_location(location_name, player)
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except KeyError as e: # failed to find the given location. Check if it's a legitimate location
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if location_name not in world.worlds[player].location_name_to_id:
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if location_name not in multiworld.worlds[player].location_name_to_id:
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raise Exception(f"Unable to prioritize location {location_name} in player {player}'s world.") from e
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else:
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location.progress_type = LocationProgressType.PRIORITY
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# Set local and non-local item rules.
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if world.players > 1:
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locality_rules(world)
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if multiworld.players > 1:
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locality_rules(multiworld)
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else:
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world.worlds[1].options.non_local_items.value = set()
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world.worlds[1].options.local_items.value = set()
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multiworld.worlds[1].options.non_local_items.value = set()
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multiworld.worlds[1].options.local_items.value = set()
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AutoWorld.call_all(world, "generate_basic")
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AutoWorld.call_all(multiworld, "generate_basic")
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# remove starting inventory from pool items.
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# Because some worlds don't actually create items during create_items this has to be as late as possible.
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if any(getattr(world.worlds[player].options, "start_inventory_from_pool", None) for player in world.player_ids):
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if any(getattr(multiworld.worlds[player].options, "start_inventory_from_pool", None) for player in multiworld.player_ids):
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new_items: List[Item] = []
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depletion_pool: Dict[int, Dict[str, int]] = {
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player: getattr(world.worlds[player].options,
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player: getattr(multiworld.worlds[player].options,
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"start_inventory_from_pool",
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StartInventoryPool({})).value.copy()
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for player in world.player_ids
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for player in multiworld.player_ids
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}
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for player, items in depletion_pool.items():
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player_world: AutoWorld.World = world.worlds[player]
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player_world: AutoWorld.World = multiworld.worlds[player]
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for count in items.values():
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for _ in range(count):
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new_items.append(player_world.create_filler())
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target: int = sum(sum(items.values()) for items in depletion_pool.values())
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for i, item in enumerate(world.itempool):
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for i, item in enumerate(multiworld.itempool):
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if depletion_pool[item.player].get(item.name, 0):
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target -= 1
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depletion_pool[item.player][item.name] -= 1
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# quick abort if we have found all items
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if not target:
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new_items.extend(world.itempool[i+1:])
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new_items.extend(multiworld.itempool[i+1:])
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break
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else:
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new_items.append(item)
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@@ -199,19 +199,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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for player, remaining_items in depletion_pool.items():
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remaining_items = {name: count for name, count in remaining_items.items() if count}
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if remaining_items:
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raise Exception(f"{world.get_player_name(player)}"
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raise Exception(f"{multiworld.get_player_name(player)}"
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f" is trying to remove items from their pool that don't exist: {remaining_items}")
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assert len(world.itempool) == len(new_items), "Item Pool amounts should not change."
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world.itempool[:] = new_items
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assert len(multiworld.itempool) == len(new_items), "Item Pool amounts should not change."
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multiworld.itempool[:] = new_items
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# temporary home for item links, should be moved out of Main
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for group_id, group in world.groups.items():
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for group_id, group in multiworld.groups.items():
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def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
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Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
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]:
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classifications: Dict[str, int] = collections.defaultdict(int)
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counters = {player: {name: 0 for name in shared_pool} for player in players}
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for item in world.itempool:
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for item in multiworld.itempool:
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if item.player in counters and item.name in shared_pool:
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counters[item.player][item.name] += 1
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classifications[item.name] |= item.classification
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@@ -246,13 +246,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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new_item.classification |= classifications[item_name]
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new_itempool.append(new_item)
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region = Region("Menu", group_id, world, "ItemLink")
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world.regions.append(region)
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region = Region("Menu", group_id, multiworld, "ItemLink")
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multiworld.regions.append(region)
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locations = region.locations
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for item in world.itempool:
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for item in multiworld.itempool:
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count = common_item_count.get(item.player, {}).get(item.name, 0)
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if count:
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loc = Location(group_id, f"Item Link: {item.name} -> {world.player_name[item.player]} {count}",
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loc = Location(group_id, f"Item Link: {item.name} -> {multiworld.player_name[item.player]} {count}",
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None, region)
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loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \
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state.has(item_name, group_id_, count_)
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@@ -263,10 +263,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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else:
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new_itempool.append(item)
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itemcount = len(world.itempool)
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world.itempool = new_itempool
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itemcount = len(multiworld.itempool)
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multiworld.itempool = new_itempool
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while itemcount > len(world.itempool):
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while itemcount > len(multiworld.itempool):
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items_to_add = []
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for player in group["players"]:
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if group["link_replacement"]:
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@@ -274,64 +274,64 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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else:
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item_player = player
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if group["replacement_items"][player]:
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items_to_add.append(AutoWorld.call_single(world, "create_item", item_player,
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items_to_add.append(AutoWorld.call_single(multiworld, "create_item", item_player,
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group["replacement_items"][player]))
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else:
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items_to_add.append(AutoWorld.call_single(world, "create_filler", item_player))
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world.random.shuffle(items_to_add)
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world.itempool.extend(items_to_add[:itemcount - len(world.itempool)])
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items_to_add.append(AutoWorld.call_single(multiworld, "create_filler", item_player))
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multiworld.random.shuffle(items_to_add)
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multiworld.itempool.extend(items_to_add[:itemcount - len(multiworld.itempool)])
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if any(world.item_links.values()):
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world._all_state = None
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if any(multiworld.item_links.values()):
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multiworld._all_state = None
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logger.info("Running Item Plando.")
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distribute_planned(world)
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distribute_planned(multiworld)
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logger.info('Running Pre Main Fill.')
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AutoWorld.call_all(world, "pre_fill")
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AutoWorld.call_all(multiworld, "pre_fill")
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logger.info(f'Filling the world with {len(world.itempool)} items.')
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logger.info(f'Filling the multiworld with {len(multiworld.itempool)} items.')
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if world.algorithm == 'flood':
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flood_items(world) # different algo, biased towards early game progress items
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elif world.algorithm == 'balanced':
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distribute_items_restrictive(world)
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if multiworld.algorithm == 'flood':
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flood_items(multiworld) # different algo, biased towards early game progress items
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elif multiworld.algorithm == 'balanced':
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distribute_items_restrictive(multiworld)
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AutoWorld.call_all(world, 'post_fill')
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AutoWorld.call_all(multiworld, 'post_fill')
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if world.players > 1 and not args.skip_prog_balancing:
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balance_multiworld_progression(world)
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if multiworld.players > 1 and not args.skip_prog_balancing:
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balance_multiworld_progression(multiworld)
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else:
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logger.info("Progression balancing skipped.")
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# we're about to output using multithreading, so we're removing the global random state to prevent accidental use
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world.random.passthrough = False
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multiworld.random.passthrough = False
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if args.skip_output:
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logger.info('Done. Skipped output/spoiler generation. Total Time: %s', time.perf_counter() - start)
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return world
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return multiworld
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logger.info(f'Beginning output...')
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outfilebase = 'AP_' + world.seed_name
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outfilebase = 'AP_' + multiworld.seed_name
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output = tempfile.TemporaryDirectory()
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with output as temp_dir:
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output_players = [player for player in world.player_ids if AutoWorld.World.generate_output.__code__
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is not world.worlds[player].generate_output.__code__]
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output_players = [player for player in multiworld.player_ids if AutoWorld.World.generate_output.__code__
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is not multiworld.worlds[player].generate_output.__code__]
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with concurrent.futures.ThreadPoolExecutor(len(output_players) + 2) as pool:
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check_accessibility_task = pool.submit(world.fulfills_accessibility)
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check_accessibility_task = pool.submit(multiworld.fulfills_accessibility)
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output_file_futures = [pool.submit(AutoWorld.call_stage, world, "generate_output", temp_dir)]
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output_file_futures = [pool.submit(AutoWorld.call_stage, multiworld, "generate_output", temp_dir)]
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for player in output_players:
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# skip starting a thread for methods that say "pass".
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output_file_futures.append(
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pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
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pool.submit(AutoWorld.call_single, multiworld, "generate_output", player, temp_dir))
|
||||
|
||||
# collect ER hint info
|
||||
er_hint_data: Dict[int, Dict[int, str]] = {}
|
||||
AutoWorld.call_all(world, 'extend_hint_information', er_hint_data)
|
||||
AutoWorld.call_all(multiworld, 'extend_hint_information', er_hint_data)
|
||||
|
||||
def write_multidata():
|
||||
import NetUtils
|
||||
@@ -340,38 +340,38 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
games = {}
|
||||
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
|
||||
slot_info = {}
|
||||
names = [[name for player, name in sorted(world.player_name.items())]]
|
||||
for slot in world.player_ids:
|
||||
player_world: AutoWorld.World = world.worlds[slot]
|
||||
names = [[name for player, name in sorted(multiworld.player_name.items())]]
|
||||
for slot in multiworld.player_ids:
|
||||
player_world: AutoWorld.World = multiworld.worlds[slot]
|
||||
minimum_versions["server"] = max(minimum_versions["server"], player_world.required_server_version)
|
||||
client_versions[slot] = player_world.required_client_version
|
||||
games[slot] = world.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], world.game[slot],
|
||||
world.player_types[slot])
|
||||
for slot, group in world.groups.items():
|
||||
games[slot] = world.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(group["name"], world.game[slot], world.player_types[slot],
|
||||
games[slot] = multiworld.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], multiworld.game[slot],
|
||||
multiworld.player_types[slot])
|
||||
for slot, group in multiworld.groups.items():
|
||||
games[slot] = multiworld.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(group["name"], multiworld.game[slot], multiworld.player_types[slot],
|
||||
group_members=sorted(group["players"]))
|
||||
precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int]
|
||||
for player, world_precollected in world.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, world.players + 1 + len(world.groups))}
|
||||
for player, world_precollected in multiworld.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))}
|
||||
|
||||
for slot in world.player_ids:
|
||||
slot_data[slot] = world.worlds[slot].fill_slot_data()
|
||||
for slot in multiworld.player_ids:
|
||||
slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
|
||||
|
||||
def precollect_hint(location):
|
||||
entrance = er_hint_data.get(location.player, {}).get(location.address, "")
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False, entrance, location.item.flags)
|
||||
precollected_hints[location.player].add(hint)
|
||||
if location.item.player not in world.groups:
|
||||
if location.item.player not in multiworld.groups:
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
else:
|
||||
for player in world.groups[location.item.player]["players"]:
|
||||
for player in multiworld.groups[location.item.player]["players"]:
|
||||
precollected_hints[player].add(hint)
|
||||
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in world.player_ids}
|
||||
for location in world.get_filled_locations():
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
|
||||
for location in multiworld.get_filled_locations():
|
||||
if type(location.address) == int:
|
||||
assert location.item.code is not None, "item code None should be event, " \
|
||||
"location.address should then also be None. Location: " \
|
||||
@@ -381,18 +381,18 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
f"{locations_data[location.player][location.address]}")
|
||||
locations_data[location.player][location.address] = \
|
||||
location.item.code, location.item.player, location.item.flags
|
||||
if location.name in world.worlds[location.player].options.start_location_hints:
|
||||
if location.name in multiworld.worlds[location.player].options.start_location_hints:
|
||||
precollect_hint(location)
|
||||
elif location.item.name in world.worlds[location.item.player].options.start_hints:
|
||||
elif location.item.name in multiworld.worlds[location.item.player].options.start_hints:
|
||||
precollect_hint(location)
|
||||
elif any([location.item.name in world.worlds[player].options.start_hints
|
||||
for player in world.groups.get(location.item.player, {}).get("players", [])]):
|
||||
elif any([location.item.name in multiworld.worlds[player].options.start_hints
|
||||
for player in multiworld.groups.get(location.item.player, {}).get("players", [])]):
|
||||
precollect_hint(location)
|
||||
|
||||
# embedded data package
|
||||
data_package = {
|
||||
game_world.game: worlds.network_data_package["games"][game_world.game]
|
||||
for game_world in world.worlds.values()
|
||||
for game_world in multiworld.worlds.values()
|
||||
}
|
||||
|
||||
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
|
||||
@@ -400,7 +400,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
multidata = {
|
||||
"slot_data": slot_data,
|
||||
"slot_info": slot_info,
|
||||
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
|
||||
"connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": baked_server_options,
|
||||
@@ -410,10 +410,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
"version": tuple(version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": world.seed_name,
|
||||
"seed_name": multiworld.seed_name,
|
||||
"datapackage": data_package,
|
||||
}
|
||||
AutoWorld.call_all(world, "modify_multidata", multidata)
|
||||
AutoWorld.call_all(multiworld, "modify_multidata", multidata)
|
||||
|
||||
multidata = zlib.compress(pickle.dumps(multidata), 9)
|
||||
|
||||
@@ -423,7 +423,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
output_file_futures.append(pool.submit(write_multidata))
|
||||
if not check_accessibility_task.result():
|
||||
if not world.can_beat_game():
|
||||
if not multiworld.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
else:
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
@@ -436,12 +436,12 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
if args.spoiler > 1:
|
||||
logger.info('Calculating playthrough.')
|
||||
world.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||
multiworld.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||
|
||||
if args.spoiler:
|
||||
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
multiworld.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
|
||||
zipfilename = output_path(f"AP_{world.seed_name}.zip")
|
||||
zipfilename = output_path(f"AP_{multiworld.seed_name}.zip")
|
||||
logger.info(f"Creating final archive at {zipfilename}")
|
||||
with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
|
||||
compresslevel=9) as zf:
|
||||
@@ -449,4 +449,4 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
zf.write(file.path, arcname=file.name)
|
||||
|
||||
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
|
||||
return world
|
||||
return multiworld
|
||||
|
Reference in New Issue
Block a user