mirror of
https://github.com/MarioSpore/Grinch-AP.git
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Core: Purge the evil (world: MultiWorld
) (#2749)
* Purge the evil * Some files didn't save * Fix a couple of missed string references * multi_world -> multiworld
This commit is contained in:
@@ -11,30 +11,30 @@ from BaseClasses import Entrance, LocationProgressType, MultiWorld, Region, Item
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from worlds.generic.Rules import CollectionRule, add_item_rule, locality_rules, set_rule
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def generate_multi_world(players: int = 1) -> MultiWorld:
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multi_world = MultiWorld(players)
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multi_world.player_name = {}
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multi_world.state = CollectionState(multi_world)
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def generate_multiworld(players: int = 1) -> MultiWorld:
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multiworld = MultiWorld(players)
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multiworld.player_name = {}
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multiworld.state = CollectionState(multiworld)
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for i in range(players):
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player_id = i+1
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world = World(multi_world, player_id)
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multi_world.game[player_id] = f"Game {player_id}"
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multi_world.worlds[player_id] = world
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multi_world.player_name[player_id] = "Test Player " + str(player_id)
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region = Region("Menu", player_id, multi_world, "Menu Region Hint")
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multi_world.regions.append(region)
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world = World(multiworld, player_id)
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multiworld.game[player_id] = f"Game {player_id}"
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multiworld.worlds[player_id] = world
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multiworld.player_name[player_id] = "Test Player " + str(player_id)
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region = Region("Menu", player_id, multiworld, "Menu Region Hint")
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multiworld.regions.append(region)
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for option_key, option in Options.PerGameCommonOptions.type_hints.items():
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if hasattr(multi_world, option_key):
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getattr(multi_world, option_key).setdefault(player_id, option.from_any(getattr(option, "default")))
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if hasattr(multiworld, option_key):
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getattr(multiworld, option_key).setdefault(player_id, option.from_any(getattr(option, "default")))
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else:
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setattr(multi_world, option_key, {player_id: option.from_any(getattr(option, "default"))})
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setattr(multiworld, option_key, {player_id: option.from_any(getattr(option, "default"))})
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# TODO - remove this loop once all worlds use options dataclasses
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world.options = world.options_dataclass(**{option_key: getattr(multi_world, option_key)[player_id]
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world.options = world.options_dataclass(**{option_key: getattr(multiworld, option_key)[player_id]
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for option_key in world.options_dataclass.type_hints})
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multi_world.set_seed(0)
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multiworld.set_seed(0)
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return multi_world
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return multiworld
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class PlayerDefinition(object):
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@@ -46,8 +46,8 @@ class PlayerDefinition(object):
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basic_items: List[Item]
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regions: List[Region]
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def __init__(self, world: MultiWorld, id: int, menu: Region, locations: List[Location] = [], prog_items: List[Item] = [], basic_items: List[Item] = []):
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self.multiworld = world
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def __init__(self, multiworld: MultiWorld, id: int, menu: Region, locations: List[Location] = [], prog_items: List[Item] = [], basic_items: List[Item] = []):
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self.multiworld = multiworld
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self.id = id
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self.menu = menu
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self.locations = locations
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@@ -72,7 +72,7 @@ class PlayerDefinition(object):
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return region
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def fill_region(world: MultiWorld, region: Region, items: List[Item]) -> List[Item]:
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def fill_region(multiworld: MultiWorld, region: Region, items: List[Item]) -> List[Item]:
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items = items.copy()
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while len(items) > 0:
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location = region.locations.pop(0)
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@@ -80,7 +80,7 @@ def fill_region(world: MultiWorld, region: Region, items: List[Item]) -> List[It
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if location.item:
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return items
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item = items.pop(0)
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world.push_item(location, item, False)
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multiworld.push_item(location, item, False)
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location.event = item.advancement
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return items
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@@ -94,15 +94,15 @@ def region_contains(region: Region, item: Item) -> bool:
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return False
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def generate_player_data(multi_world: MultiWorld, player_id: int, location_count: int = 0, prog_item_count: int = 0, basic_item_count: int = 0) -> PlayerDefinition:
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menu = multi_world.get_region("Menu", player_id)
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def generate_player_data(multiworld: MultiWorld, player_id: int, location_count: int = 0, prog_item_count: int = 0, basic_item_count: int = 0) -> PlayerDefinition:
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menu = multiworld.get_region("Menu", player_id)
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locations = generate_locations(location_count, player_id, None, menu)
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prog_items = generate_items(prog_item_count, player_id, True)
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multi_world.itempool += prog_items
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multiworld.itempool += prog_items
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basic_items = generate_items(basic_item_count, player_id, False)
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multi_world.itempool += basic_items
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multiworld.itempool += basic_items
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return PlayerDefinition(multi_world, player_id, menu, locations, prog_items, basic_items)
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return PlayerDefinition(multiworld, player_id, menu, locations, prog_items, basic_items)
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def generate_locations(count: int, player_id: int, address: int = None, region: Region = None, tag: str = "") -> List[Location]:
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@@ -134,15 +134,15 @@ def names(objs: list) -> Iterable[str]:
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class TestFillRestrictive(unittest.TestCase):
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def test_basic_fill(self):
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"""Tests `fill_restrictive` fills and removes the locations and items from their respective lists"""
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multi_world = generate_multi_world()
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player1 = generate_player_data(multi_world, 1, 2, 2)
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multiworld = generate_multiworld()
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player1 = generate_player_data(multiworld, 1, 2, 2)
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item0 = player1.prog_items[0]
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item1 = player1.prog_items[1]
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loc0 = player1.locations[0]
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loc1 = player1.locations[1]
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fill_restrictive(multi_world, multi_world.state,
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fill_restrictive(multiworld, multiworld.state,
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player1.locations, player1.prog_items)
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self.assertEqual(loc0.item, item1)
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@@ -152,16 +152,16 @@ class TestFillRestrictive(unittest.TestCase):
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def test_ordered_fill(self):
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"""Tests `fill_restrictive` fulfills set rules"""
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multi_world = generate_multi_world()
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player1 = generate_player_data(multi_world, 1, 2, 2)
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multiworld = generate_multiworld()
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player1 = generate_player_data(multiworld, 1, 2, 2)
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items = player1.prog_items
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locations = player1.locations
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multi_world.completion_condition[player1.id] = lambda state: state.has(
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multiworld.completion_condition[player1.id] = lambda state: state.has(
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items[0].name, player1.id) and state.has(items[1].name, player1.id)
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set_rule(locations[1], lambda state: state.has(
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items[0].name, player1.id))
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fill_restrictive(multi_world, multi_world.state,
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fill_restrictive(multiworld, multiworld.state,
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player1.locations.copy(), player1.prog_items.copy())
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self.assertEqual(locations[0].item, items[0])
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@@ -169,8 +169,8 @@ class TestFillRestrictive(unittest.TestCase):
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def test_partial_fill(self):
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"""Tests that `fill_restrictive` returns unfilled locations"""
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multi_world = generate_multi_world()
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player1 = generate_player_data(multi_world, 1, 3, 2)
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multiworld = generate_multiworld()
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player1 = generate_player_data(multiworld, 1, 3, 2)
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item0 = player1.prog_items[0]
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item1 = player1.prog_items[1]
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@@ -178,14 +178,14 @@ class TestFillRestrictive(unittest.TestCase):
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loc1 = player1.locations[1]
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loc2 = player1.locations[2]
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multi_world.completion_condition[player1.id] = lambda state: state.has(
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multiworld.completion_condition[player1.id] = lambda state: state.has(
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item0.name, player1.id) and state.has(item1.name, player1.id)
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set_rule(loc1, lambda state: state.has(
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item0.name, player1.id))
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# forces a swap
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set_rule(loc2, lambda state: state.has(
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item0.name, player1.id))
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fill_restrictive(multi_world, multi_world.state,
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fill_restrictive(multiworld, multiworld.state,
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player1.locations, player1.prog_items)
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self.assertEqual(loc0.item, item0)
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@@ -195,19 +195,19 @@ class TestFillRestrictive(unittest.TestCase):
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def test_minimal_fill(self):
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"""Test that fill for minimal player can have unreachable items"""
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multi_world = generate_multi_world()
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player1 = generate_player_data(multi_world, 1, 2, 2)
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multiworld = generate_multiworld()
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player1 = generate_player_data(multiworld, 1, 2, 2)
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items = player1.prog_items
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locations = player1.locations
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multi_world.worlds[player1.id].options.accessibility = Accessibility.from_any(Accessibility.option_minimal)
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multi_world.completion_condition[player1.id] = lambda state: state.has(
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multiworld.worlds[player1.id].options.accessibility = Accessibility.from_any(Accessibility.option_minimal)
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multiworld.completion_condition[player1.id] = lambda state: state.has(
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items[1].name, player1.id)
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set_rule(locations[1], lambda state: state.has(
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items[0].name, player1.id))
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fill_restrictive(multi_world, multi_world.state,
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fill_restrictive(multiworld, multiworld.state,
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player1.locations.copy(), player1.prog_items.copy())
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self.assertEqual(locations[0].item, items[1])
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@@ -220,15 +220,15 @@ class TestFillRestrictive(unittest.TestCase):
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the non-minimal player get all items.
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"""
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multi_world = generate_multi_world(2)
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player1 = generate_player_data(multi_world, 1, 3, 3)
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player2 = generate_player_data(multi_world, 2, 3, 3)
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multiworld = generate_multiworld(2)
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player1 = generate_player_data(multiworld, 1, 3, 3)
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player2 = generate_player_data(multiworld, 2, 3, 3)
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multi_world.accessibility[player1.id].value = multi_world.accessibility[player1.id].option_minimal
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multi_world.accessibility[player2.id].value = multi_world.accessibility[player2.id].option_locations
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multiworld.accessibility[player1.id].value = multiworld.accessibility[player1.id].option_minimal
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multiworld.accessibility[player2.id].value = multiworld.accessibility[player2.id].option_locations
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multi_world.completion_condition[player1.id] = lambda state: True
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multi_world.completion_condition[player2.id] = lambda state: state.has(player2.prog_items[2].name, player2.id)
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multiworld.completion_condition[player1.id] = lambda state: True
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multiworld.completion_condition[player2.id] = lambda state: state.has(player2.prog_items[2].name, player2.id)
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set_rule(player1.locations[1], lambda state: state.has(player1.prog_items[0].name, player1.id))
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set_rule(player1.locations[2], lambda state: state.has(player1.prog_items[1].name, player1.id))
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@@ -241,28 +241,28 @@ class TestFillRestrictive(unittest.TestCase):
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# fill remaining locations with remaining items
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location_pool = player1.locations[1:] + player2.locations
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item_pool = player1.prog_items[:-1] + player2.prog_items
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fill_restrictive(multi_world, multi_world.state, location_pool, item_pool)
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multi_world.state.sweep_for_events() # collect everything
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fill_restrictive(multiworld, multiworld.state, location_pool, item_pool)
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multiworld.state.sweep_for_events() # collect everything
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# all of player2's locations and items should be accessible (not all of player1's)
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for item in player2.prog_items:
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self.assertTrue(multi_world.state.has(item.name, player2.id),
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self.assertTrue(multiworld.state.has(item.name, player2.id),
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f'{item} is unreachable in {item.location}')
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def test_reversed_fill(self):
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"""Test a different set of rules can be satisfied"""
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multi_world = generate_multi_world()
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player1 = generate_player_data(multi_world, 1, 2, 2)
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multiworld = generate_multiworld()
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player1 = generate_player_data(multiworld, 1, 2, 2)
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item0 = player1.prog_items[0]
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item1 = player1.prog_items[1]
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loc0 = player1.locations[0]
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loc1 = player1.locations[1]
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multi_world.completion_condition[player1.id] = lambda state: state.has(
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multiworld.completion_condition[player1.id] = lambda state: state.has(
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item0.name, player1.id) and state.has(item1.name, player1.id)
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set_rule(loc1, lambda state: state.has(item1.name, player1.id))
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fill_restrictive(multi_world, multi_world.state,
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fill_restrictive(multiworld, multiworld.state,
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player1.locations, player1.prog_items)
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self.assertEqual(loc0.item, item1)
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@@ -270,13 +270,13 @@ class TestFillRestrictive(unittest.TestCase):
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def test_multi_step_fill(self):
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"""Test that fill is able to satisfy multiple spheres"""
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multi_world = generate_multi_world()
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player1 = generate_player_data(multi_world, 1, 4, 4)
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multiworld = generate_multiworld()
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player1 = generate_player_data(multiworld, 1, 4, 4)
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items = player1.prog_items
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locations = player1.locations
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multi_world.completion_condition[player1.id] = lambda state: state.has(
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multiworld.completion_condition[player1.id] = lambda state: state.has(
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items[2].name, player1.id) and state.has(items[3].name, player1.id)
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set_rule(locations[1], lambda state: state.has(
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items[0].name, player1.id))
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@@ -285,7 +285,7 @@ class TestFillRestrictive(unittest.TestCase):
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set_rule(locations[3], lambda state: state.has(
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items[1].name, player1.id))
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fill_restrictive(multi_world, multi_world.state,
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fill_restrictive(multiworld, multiworld.state,
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player1.locations.copy(), player1.prog_items.copy())
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self.assertEqual(locations[0].item, items[1])
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@@ -295,25 +295,25 @@ class TestFillRestrictive(unittest.TestCase):
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def test_impossible_fill(self):
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"""Test that fill raises an error when it can't place any items"""
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multi_world = generate_multi_world()
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player1 = generate_player_data(multi_world, 1, 2, 2)
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multiworld = generate_multiworld()
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player1 = generate_player_data(multiworld, 1, 2, 2)
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items = player1.prog_items
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locations = player1.locations
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multi_world.completion_condition[player1.id] = lambda state: state.has(
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multiworld.completion_condition[player1.id] = lambda state: state.has(
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items[0].name, player1.id) and state.has(items[1].name, player1.id)
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set_rule(locations[1], lambda state: state.has(
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items[1].name, player1.id))
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set_rule(locations[0], lambda state: state.has(
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items[0].name, player1.id))
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self.assertRaises(FillError, fill_restrictive, multi_world, multi_world.state,
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self.assertRaises(FillError, fill_restrictive, multiworld, multiworld.state,
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player1.locations.copy(), player1.prog_items.copy())
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def test_circular_fill(self):
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"""Test that fill raises an error when it can't place all items"""
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multi_world = generate_multi_world()
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player1 = generate_player_data(multi_world, 1, 3, 3)
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multiworld = generate_multiworld()
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player1 = generate_player_data(multiworld, 1, 3, 3)
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item0 = player1.prog_items[0]
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item1 = player1.prog_items[1]
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@@ -322,46 +322,46 @@ class TestFillRestrictive(unittest.TestCase):
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loc1 = player1.locations[1]
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loc2 = player1.locations[2]
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multi_world.completion_condition[player1.id] = lambda state: state.has(
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multiworld.completion_condition[player1.id] = lambda state: state.has(
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item0.name, player1.id) and state.has(item1.name, player1.id) and state.has(item2.name, player1.id)
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set_rule(loc1, lambda state: state.has(item0.name, player1.id))
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set_rule(loc2, lambda state: state.has(item1.name, player1.id))
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set_rule(loc0, lambda state: state.has(item2.name, player1.id))
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self.assertRaises(FillError, fill_restrictive, multi_world, multi_world.state,
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self.assertRaises(FillError, fill_restrictive, multiworld, multiworld.state,
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player1.locations.copy(), player1.prog_items.copy())
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def test_competing_fill(self):
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"""Test that fill raises an error when it can't place items in a way to satisfy the conditions"""
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multi_world = generate_multi_world()
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player1 = generate_player_data(multi_world, 1, 2, 2)
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multiworld = generate_multiworld()
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player1 = generate_player_data(multiworld, 1, 2, 2)
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item0 = player1.prog_items[0]
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item1 = player1.prog_items[1]
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loc1 = player1.locations[1]
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multi_world.completion_condition[player1.id] = lambda state: state.has(
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multiworld.completion_condition[player1.id] = lambda state: state.has(
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item0.name, player1.id) and state.has(item0.name, player1.id) and state.has(item1.name, player1.id)
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set_rule(loc1, lambda state: state.has(item0.name, player1.id)
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and state.has(item1.name, player1.id))
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self.assertRaises(FillError, fill_restrictive, multi_world, multi_world.state,
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self.assertRaises(FillError, fill_restrictive, multiworld, multiworld.state,
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player1.locations.copy(), player1.prog_items.copy())
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def test_multiplayer_fill(self):
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"""Test that items can be placed across worlds"""
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multi_world = generate_multi_world(2)
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player1 = generate_player_data(multi_world, 1, 2, 2)
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player2 = generate_player_data(multi_world, 2, 2, 2)
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multiworld = generate_multiworld(2)
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player1 = generate_player_data(multiworld, 1, 2, 2)
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player2 = generate_player_data(multiworld, 2, 2, 2)
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multi_world.completion_condition[player1.id] = lambda state: state.has(
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multiworld.completion_condition[player1.id] = lambda state: state.has(
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player1.prog_items[0].name, player1.id) and state.has(
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player1.prog_items[1].name, player1.id)
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multi_world.completion_condition[player2.id] = lambda state: state.has(
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multiworld.completion_condition[player2.id] = lambda state: state.has(
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player2.prog_items[0].name, player2.id) and state.has(
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player2.prog_items[1].name, player2.id)
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fill_restrictive(multi_world, multi_world.state, player1.locations +
|
||||
fill_restrictive(multiworld, multiworld.state, player1.locations +
|
||||
player2.locations, player1.prog_items + player2.prog_items)
|
||||
|
||||
self.assertEqual(player1.locations[0].item, player1.prog_items[1])
|
||||
@@ -371,21 +371,21 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_multiplayer_rules_fill(self):
|
||||
"""Test that fill across worlds satisfies the rules"""
|
||||
multi_world = generate_multi_world(2)
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
player2 = generate_player_data(multi_world, 2, 2, 2)
|
||||
multiworld = generate_multiworld(2)
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
player2 = generate_player_data(multiworld, 2, 2, 2)
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has(
|
||||
player1.prog_items[0].name, player1.id) and state.has(
|
||||
player1.prog_items[1].name, player1.id)
|
||||
multi_world.completion_condition[player2.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player2.id] = lambda state: state.has(
|
||||
player2.prog_items[0].name, player2.id) and state.has(
|
||||
player2.prog_items[1].name, player2.id)
|
||||
|
||||
set_rule(player2.locations[1], lambda state: state.has(
|
||||
player2.prog_items[0].name, player2.id))
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state, player1.locations +
|
||||
fill_restrictive(multiworld, multiworld.state, player1.locations +
|
||||
player2.locations, player1.prog_items + player2.prog_items)
|
||||
|
||||
self.assertEqual(player1.locations[0].item, player2.prog_items[0])
|
||||
@@ -395,10 +395,10 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_restrictive_progress(self):
|
||||
"""Test that various spheres with different requirements can be filled"""
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, prog_item_count=25)
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, prog_item_count=25)
|
||||
items = player1.prog_items.copy()
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has_all(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has_all(
|
||||
names(player1.prog_items), player1.id)
|
||||
|
||||
player1.generate_region(player1.menu, 5)
|
||||
@@ -411,16 +411,16 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
player1.generate_region(player1.menu, 5, lambda state: state.has_all(
|
||||
names(items[17:22]), player1.id))
|
||||
|
||||
locations = multi_world.get_unfilled_locations()
|
||||
locations = multiworld.get_unfilled_locations()
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
fill_restrictive(multiworld, multiworld.state,
|
||||
locations, player1.prog_items)
|
||||
|
||||
def test_swap_to_earlier_location_with_item_rule(self):
|
||||
"""Test that item swap happens and works as intended"""
|
||||
# test for PR#1109
|
||||
multi_world = generate_multi_world(1)
|
||||
player1 = generate_player_data(multi_world, 1, 4, 4)
|
||||
multiworld = generate_multiworld(1)
|
||||
player1 = generate_player_data(multiworld, 1, 4, 4)
|
||||
locations = player1.locations[:] # copy required
|
||||
items = player1.prog_items[:] # copy required
|
||||
# for the test to work, item and location order is relevant: Sphere 1 last, allowed_item not last
|
||||
@@ -437,15 +437,15 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
self.assertTrue(sphere1_loc.can_fill(None, allowed_item, False), "Test is flawed")
|
||||
self.assertFalse(sphere1_loc.can_fill(None, items[2], False), "Test is flawed")
|
||||
# fill has to place items[1] in locations[0] which will result in a swap because of placement order
|
||||
fill_restrictive(multi_world, multi_world.state, player1.locations, player1.prog_items)
|
||||
fill_restrictive(multiworld, multiworld.state, player1.locations, player1.prog_items)
|
||||
# assert swap happened
|
||||
self.assertTrue(sphere1_loc.item, "Did not swap required item into Sphere 1")
|
||||
self.assertEqual(sphere1_loc.item, allowed_item, "Wrong item in Sphere 1")
|
||||
|
||||
def test_swap_to_earlier_location_with_item_rule2(self):
|
||||
"""Test that swap works before all items are placed"""
|
||||
multi_world = generate_multi_world(1)
|
||||
player1 = generate_player_data(multi_world, 1, 5, 5)
|
||||
multiworld = generate_multiworld(1)
|
||||
player1 = generate_player_data(multiworld, 1, 5, 5)
|
||||
locations = player1.locations[:] # copy required
|
||||
items = player1.prog_items[:] # copy required
|
||||
# Two items provide access to sphere 2.
|
||||
@@ -477,7 +477,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
# Now fill should place one_to_two1 in sphere1_loc1 or sphere1_loc2 via swap,
|
||||
# which it will attempt before two_to_three and three_to_four are placed, testing the behavior.
|
||||
fill_restrictive(multi_world, multi_world.state, player1.locations, player1.prog_items)
|
||||
fill_restrictive(multiworld, multiworld.state, player1.locations, player1.prog_items)
|
||||
# assert swap happened
|
||||
self.assertTrue(sphere1_loc1.item and sphere1_loc2.item, "Did not swap required item into Sphere 1")
|
||||
self.assertTrue(sphere1_loc1.item.name == one_to_two1 or
|
||||
@@ -486,29 +486,29 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
def test_double_sweep(self):
|
||||
"""Test that sweep doesn't duplicate Event items when sweeping"""
|
||||
# test for PR1114
|
||||
multi_world = generate_multi_world(1)
|
||||
player1 = generate_player_data(multi_world, 1, 1, 1)
|
||||
multiworld = generate_multiworld(1)
|
||||
player1 = generate_player_data(multiworld, 1, 1, 1)
|
||||
location = player1.locations[0]
|
||||
location.address = None
|
||||
location.event = True
|
||||
item = player1.prog_items[0]
|
||||
item.code = None
|
||||
location.place_locked_item(item)
|
||||
multi_world.state.sweep_for_events()
|
||||
multi_world.state.sweep_for_events()
|
||||
self.assertTrue(multi_world.state.prog_items[item.player][item.name], "Sweep did not collect - Test flawed")
|
||||
self.assertEqual(multi_world.state.prog_items[item.player][item.name], 1, "Sweep collected multiple times")
|
||||
multiworld.state.sweep_for_events()
|
||||
multiworld.state.sweep_for_events()
|
||||
self.assertTrue(multiworld.state.prog_items[item.player][item.name], "Sweep did not collect - Test flawed")
|
||||
self.assertEqual(multiworld.state.prog_items[item.player][item.name], 1, "Sweep collected multiple times")
|
||||
|
||||
def test_correct_item_instance_removed_from_pool(self):
|
||||
"""Test that a placed item gets removed from the submitted pool"""
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
player1.prog_items[0].name = "Different_item_instance_but_same_item_name"
|
||||
player1.prog_items[1].name = "Different_item_instance_but_same_item_name"
|
||||
loc0 = player1.locations[0]
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
fill_restrictive(multiworld, multiworld.state,
|
||||
[loc0], player1.prog_items)
|
||||
|
||||
self.assertEqual(1, len(player1.prog_items))
|
||||
@@ -518,14 +518,14 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
def test_basic_distribute(self):
|
||||
"""Test that distribute_items_restrictive is deterministic"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
prog_items = player1.prog_items
|
||||
basic_items = player1.basic_items
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertEqual(locations[0].item, basic_items[1])
|
||||
self.assertFalse(locations[0].event)
|
||||
@@ -538,52 +538,52 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_excluded_distribute(self):
|
||||
"""Test that distribute_items_restrictive doesn't put advancement items on excluded locations"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
||||
locations[1].progress_type = LocationProgressType.EXCLUDED
|
||||
locations[2].progress_type = LocationProgressType.EXCLUDED
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertFalse(locations[1].item.advancement)
|
||||
self.assertFalse(locations[2].item.advancement)
|
||||
|
||||
def test_non_excluded_item_distribute(self):
|
||||
"""Test that useful items aren't placed on excluded locations"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
basic_items = player1.basic_items
|
||||
|
||||
locations[1].progress_type = LocationProgressType.EXCLUDED
|
||||
basic_items[1].classification = ItemClassification.useful
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertEqual(locations[1].item, basic_items[0])
|
||||
|
||||
def test_too_many_excluded_distribute(self):
|
||||
"""Test that fill fails if it can't place all progression items due to too many excluded locations"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
||||
locations[0].progress_type = LocationProgressType.EXCLUDED
|
||||
locations[1].progress_type = LocationProgressType.EXCLUDED
|
||||
locations[2].progress_type = LocationProgressType.EXCLUDED
|
||||
|
||||
self.assertRaises(FillError, distribute_items_restrictive, multi_world)
|
||||
self.assertRaises(FillError, distribute_items_restrictive, multiworld)
|
||||
|
||||
def test_non_excluded_item_must_distribute(self):
|
||||
"""Test that fill fails if it can't place useful items due to too many excluded locations"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
basic_items = player1.basic_items
|
||||
|
||||
@@ -592,47 +592,47 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
basic_items[0].classification = ItemClassification.useful
|
||||
basic_items[1].classification = ItemClassification.useful
|
||||
|
||||
self.assertRaises(FillError, distribute_items_restrictive, multi_world)
|
||||
self.assertRaises(FillError, distribute_items_restrictive, multiworld)
|
||||
|
||||
def test_priority_distribute(self):
|
||||
"""Test that priority locations receive advancement items"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
||||
locations[0].progress_type = LocationProgressType.PRIORITY
|
||||
locations[3].progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertTrue(locations[0].item.advancement)
|
||||
self.assertTrue(locations[3].item.advancement)
|
||||
|
||||
def test_excess_priority_distribute(self):
|
||||
"""Test that if there's more priority locations than advancement items, they can still fill"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
||||
locations[0].progress_type = LocationProgressType.PRIORITY
|
||||
locations[1].progress_type = LocationProgressType.PRIORITY
|
||||
locations[2].progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertFalse(locations[3].item.advancement)
|
||||
|
||||
def test_multiple_world_priority_distribute(self):
|
||||
"""Test that priority fill can be satisfied for multiple worlds"""
|
||||
multi_world = generate_multi_world(3)
|
||||
multiworld = generate_multiworld(3)
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
player2 = generate_player_data(
|
||||
multi_world, 2, 4, prog_item_count=1, basic_item_count=3)
|
||||
multiworld, 2, 4, prog_item_count=1, basic_item_count=3)
|
||||
player3 = generate_player_data(
|
||||
multi_world, 3, 6, prog_item_count=4, basic_item_count=2)
|
||||
multiworld, 3, 6, prog_item_count=4, basic_item_count=2)
|
||||
|
||||
player1.locations[2].progress_type = LocationProgressType.PRIORITY
|
||||
player1.locations[3].progress_type = LocationProgressType.PRIORITY
|
||||
@@ -644,7 +644,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
player3.locations[2].progress_type = LocationProgressType.PRIORITY
|
||||
player3.locations[3].progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertTrue(player1.locations[2].item.advancement)
|
||||
self.assertTrue(player1.locations[3].item.advancement)
|
||||
@@ -656,9 +656,9 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_can_remove_locations_in_fill_hook(self):
|
||||
"""Test that distribute_items_restrictive calls the fill hook and allows for item and location removal"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
|
||||
removed_item: list[Item] = []
|
||||
removed_location: list[Location] = []
|
||||
@@ -667,21 +667,21 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
removed_item.append(filleritempool.pop(0))
|
||||
removed_location.append(fill_locations.pop(0))
|
||||
|
||||
multi_world.worlds[player1.id].fill_hook = fill_hook
|
||||
multiworld.worlds[player1.id].fill_hook = fill_hook
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertIsNone(removed_item[0].location)
|
||||
self.assertIsNone(removed_location[0].item)
|
||||
|
||||
def test_seed_robust_to_item_order(self):
|
||||
"""Test deterministic fill"""
|
||||
mw1 = generate_multi_world()
|
||||
mw1 = generate_multiworld()
|
||||
gen1 = generate_player_data(
|
||||
mw1, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
distribute_items_restrictive(mw1)
|
||||
|
||||
mw2 = generate_multi_world()
|
||||
mw2 = generate_multiworld()
|
||||
gen2 = generate_player_data(
|
||||
mw2, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
mw2.itempool.append(mw2.itempool.pop(0))
|
||||
@@ -694,12 +694,12 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_seed_robust_to_location_order(self):
|
||||
"""Test deterministic fill even if locations in a region are reordered"""
|
||||
mw1 = generate_multi_world()
|
||||
mw1 = generate_multiworld()
|
||||
gen1 = generate_player_data(
|
||||
mw1, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
distribute_items_restrictive(mw1)
|
||||
|
||||
mw2 = generate_multi_world()
|
||||
mw2 = generate_multiworld()
|
||||
gen2 = generate_player_data(
|
||||
mw2, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
reg = mw2.get_region("Menu", gen2.id)
|
||||
@@ -713,45 +713,45 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_can_reserve_advancement_items_for_general_fill(self):
|
||||
"""Test that priority locations fill still satisfies item rules"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, location_count=5, prog_item_count=5)
|
||||
multiworld, 1, location_count=5, prog_item_count=5)
|
||||
items = player1.prog_items
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has_all(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has_all(
|
||||
names(items), player1.id)
|
||||
|
||||
location = player1.locations[0]
|
||||
location.progress_type = LocationProgressType.PRIORITY
|
||||
location.item_rule = lambda item: item not in items[:4]
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertEqual(location.item, items[4])
|
||||
|
||||
def test_non_excluded_local_items(self):
|
||||
"""Test that local items get placed locally in a multiworld"""
|
||||
multi_world = generate_multi_world(2)
|
||||
multiworld = generate_multiworld(2)
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, location_count=5, basic_item_count=5)
|
||||
multiworld, 1, location_count=5, basic_item_count=5)
|
||||
player2 = generate_player_data(
|
||||
multi_world, 2, location_count=5, basic_item_count=5)
|
||||
multiworld, 2, location_count=5, basic_item_count=5)
|
||||
|
||||
for item in multi_world.get_items():
|
||||
for item in multiworld.get_items():
|
||||
item.classification = ItemClassification.useful
|
||||
|
||||
multi_world.local_items[player1.id].value = set(names(player1.basic_items))
|
||||
multi_world.local_items[player2.id].value = set(names(player2.basic_items))
|
||||
locality_rules(multi_world)
|
||||
multiworld.local_items[player1.id].value = set(names(player1.basic_items))
|
||||
multiworld.local_items[player2.id].value = set(names(player2.basic_items))
|
||||
locality_rules(multiworld)
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
for item in multi_world.get_items():
|
||||
for item in multiworld.get_items():
|
||||
self.assertEqual(item.player, item.location.player)
|
||||
self.assertFalse(item.location.event, False)
|
||||
|
||||
def test_early_items(self) -> None:
|
||||
"""Test that the early items API successfully places items early"""
|
||||
mw = generate_multi_world(2)
|
||||
mw = generate_multiworld(2)
|
||||
player1 = generate_player_data(mw, 1, location_count=5, basic_item_count=5)
|
||||
player2 = generate_player_data(mw, 2, location_count=5, basic_item_count=5)
|
||||
mw.early_items[1][player1.basic_items[0].name] = 1
|
||||
@@ -810,19 +810,19 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
"\n Contains" + str(list(map(lambda location: location.item, region.locations))))
|
||||
|
||||
def setUp(self) -> None:
|
||||
multi_world = generate_multi_world(2)
|
||||
self.multi_world = multi_world
|
||||
multiworld = generate_multiworld(2)
|
||||
self.multiworld = multiworld
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, prog_item_count=2, basic_item_count=40)
|
||||
multiworld, 1, prog_item_count=2, basic_item_count=40)
|
||||
self.player1 = player1
|
||||
player2 = generate_player_data(
|
||||
multi_world, 2, prog_item_count=2, basic_item_count=40)
|
||||
multiworld, 2, prog_item_count=2, basic_item_count=40)
|
||||
self.player2 = player2
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has(
|
||||
player1.prog_items[0].name, player1.id) and state.has(
|
||||
player1.prog_items[1].name, player1.id)
|
||||
multi_world.completion_condition[player2.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player2.id] = lambda state: state.has(
|
||||
player2.prog_items[0].name, player2.id) and state.has(
|
||||
player2.prog_items[1].name, player2.id)
|
||||
|
||||
@@ -830,42 +830,42 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
|
||||
# Sphere 1
|
||||
region = player1.generate_region(player1.menu, 20)
|
||||
items = fill_region(multi_world, region, [
|
||||
items = fill_region(multiworld, region, [
|
||||
player1.prog_items[0]] + items)
|
||||
|
||||
# Sphere 2
|
||||
region = player1.generate_region(
|
||||
player1.regions[1], 20, lambda state: state.has(player1.prog_items[0].name, player1.id))
|
||||
items = fill_region(
|
||||
multi_world, region, [player1.prog_items[1], player2.prog_items[0]] + items)
|
||||
multiworld, region, [player1.prog_items[1], player2.prog_items[0]] + items)
|
||||
|
||||
# Sphere 3
|
||||
region = player2.generate_region(
|
||||
player2.menu, 20, lambda state: state.has(player2.prog_items[0].name, player2.id))
|
||||
fill_region(multi_world, region, [player2.prog_items[1]] + items)
|
||||
fill_region(multiworld, region, [player2.prog_items[1]] + items)
|
||||
|
||||
def test_balances_progression(self) -> None:
|
||||
"""Tests that progression balancing moves progression items earlier"""
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 50
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 50
|
||||
self.multiworld.progression_balancing[self.player1.id].value = 50
|
||||
self.multiworld.progression_balancing[self.player2.id].value = 50
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
balance_multiworld_progression(self.multi_world)
|
||||
balance_multiworld_progression(self.multiworld)
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[1], self.player2.prog_items[0])
|
||||
|
||||
def test_balances_progression_light(self) -> None:
|
||||
"""Test that progression balancing still moves items earlier on minimum value"""
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 1
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 1
|
||||
self.multiworld.progression_balancing[self.player1.id].value = 1
|
||||
self.multiworld.progression_balancing[self.player2.id].value = 1
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
balance_multiworld_progression(self.multi_world)
|
||||
balance_multiworld_progression(self.multiworld)
|
||||
|
||||
# TODO: arrange for a result that's different from the default
|
||||
self.assertRegionContains(
|
||||
@@ -873,13 +873,13 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
|
||||
def test_balances_progression_heavy(self) -> None:
|
||||
"""Test that progression balancing moves items earlier on maximum value"""
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 99
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 99
|
||||
self.multiworld.progression_balancing[self.player1.id].value = 99
|
||||
self.multiworld.progression_balancing[self.player2.id].value = 99
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
balance_multiworld_progression(self.multi_world)
|
||||
balance_multiworld_progression(self.multiworld)
|
||||
|
||||
# TODO: arrange for a result that's different from the default
|
||||
self.assertRegionContains(
|
||||
@@ -887,25 +887,25 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
|
||||
def test_skips_balancing_progression(self) -> None:
|
||||
"""Test that progression balancing is skipped when players have it disabled"""
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 0
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 0
|
||||
self.multiworld.progression_balancing[self.player1.id].value = 0
|
||||
self.multiworld.progression_balancing[self.player2.id].value = 0
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
balance_multiworld_progression(self.multi_world)
|
||||
balance_multiworld_progression(self.multiworld)
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
def test_ignores_priority_locations(self) -> None:
|
||||
"""Test that progression items on priority locations don't get moved by balancing"""
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 50
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 50
|
||||
self.multiworld.progression_balancing[self.player1.id].value = 50
|
||||
self.multiworld.progression_balancing[self.player2.id].value = 50
|
||||
|
||||
self.player2.prog_items[0].location.progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
balance_multiworld_progression(self.multi_world)
|
||||
balance_multiworld_progression(self.multiworld)
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
@@ -36,15 +36,15 @@ class TestBase(unittest.TestCase):
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
unreachable_regions = self.default_settings_unreachable_regions.get(game_name, set())
|
||||
with self.subTest("Game", game=game_name):
|
||||
world = setup_solo_multiworld(world_type)
|
||||
excluded = world.worlds[1].options.exclude_locations.value
|
||||
state = world.get_all_state(False)
|
||||
for location in world.get_locations():
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
excluded = multiworld.worlds[1].options.exclude_locations.value
|
||||
state = multiworld.get_all_state(False)
|
||||
for location in multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
with self.subTest("Location should be reached", location=location):
|
||||
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
|
||||
|
||||
for region in world.get_regions():
|
||||
for region in multiworld.get_regions():
|
||||
if region.name in unreachable_regions:
|
||||
with self.subTest("Region should be unreachable", region=region):
|
||||
self.assertFalse(region.can_reach(state))
|
||||
@@ -53,15 +53,15 @@ class TestBase(unittest.TestCase):
|
||||
self.assertTrue(region.can_reach(state))
|
||||
|
||||
with self.subTest("Completion Condition"):
|
||||
self.assertTrue(world.can_beat_game(state))
|
||||
self.assertTrue(multiworld.can_beat_game(state))
|
||||
|
||||
def test_default_empty_state_can_reach_something(self):
|
||||
"""Ensure empty state can reach at least one location with the defined options"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest("Game", game=game_name):
|
||||
world = setup_solo_multiworld(world_type)
|
||||
state = CollectionState(world)
|
||||
all_locations = world.get_locations()
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
state = CollectionState(multiworld)
|
||||
all_locations = multiworld.get_locations()
|
||||
if all_locations:
|
||||
locations = set()
|
||||
for location in all_locations:
|
||||
|
Reference in New Issue
Block a user