Beginnings of Retro Mode

This just adds a GUI/command line option to set the variable into world for retro mode and puts the universal key item into the list of defined items. None of the functionality is yet present.
This commit is contained in:
AmazingAmpharos
2018-03-14 13:31:36 -05:00
committed by GitHub
parent 7ebe4f9d93
commit 28d4ce0997
6 changed files with 17 additions and 5 deletions

View File

@@ -157,6 +157,7 @@ item_table = {'Bow': (True, False, None, 0x0B, 'You have\nchosen the\narcher cla
'Big Key (Ganons Tower)': (False, False, 'BigKey', 0x92, 'A big key to the evil tower', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again'),
'Compass (Ganons Tower)': (False, True, 'Compass', 0x82, 'Now you can find Agahnim!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again'),
'Map (Ganons Tower)': (False, True, 'Map', 0x72, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again'),
'Small Key (Universal)': (False, False, 'SmallKey', 0xAF, 'A small key for any door', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again'),
'Nothing': (False, False, None, 0x5A, 'Some Hot Air', 'and the Nothing', 'the zen kid', 'outright theft', 'shroom theft', 'empty boy is bored again'),
'Beat Agahnim 1': (True, False, 'Event', None, None, None, None, None, None, None),
'Beat Agahnim 2': (True, False, 'Event', None, None, None, None, None, None, None)}