SA2B: v2.4 - Minigame Madness (#4663)
Changelog:
Features:
- New Goal
- Minigame Madness
- Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win!
- How many of each Minigame are required can be set by an Option
- When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby
- New optional Location Checks
- Bigsanity
- Go fishing with Big in each stage for a Location Check
- Itemboxsanity
- Either Extra Life Boxes or All Item Boxes
- New Items
- New Traps
- Literature Trap
- Controller Drift Trap
- Poison Trap
- Bee Trap
- New Minigame Traps
- Breakout Trap
- Fishing Trap
- Trivia Trap
- Pokemon Trivia Trap
- Pokemon Count Trap
- Number Sequence Trap
- Light Up Path Trap
- Pinball Trap
- Math Quiz Trap
- Snake Trap
- Input Sequence Trap
- Trap Link
- When you receive a trap, you send a copy of it to every other player with Trap Link enabled
- Boss Gate Plando
- Expert Logic Difficulty
- Use at your own risk. This difficulty requires complete mastery of SA2.
- Missions can now be enabled and disabled per-character, instead of just per-style
- Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received
Quality of Life:
- Gate Stages and Mission Orders are now displayed in the spoiler log
- Additional play stats are saved and displayed with the randomizer credits
- Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled
- Current stage mission order and progress are now shown when paused in-level
- Chaos Emeralds are now shown when paused in-level
- Location Name Groups were created
- Moved SA2B to the new Options system
- Option Presets were created
- Error Messages are more obvious
Bug Fixes:
- Added missing `Dry Lagoon - 12 Animals` location
- Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races
- Invincibility can no longer be received in the King Boom Boo fight, preventing a crash
- Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate
- Going into submenus from the pause menu should no longer reset traps
- `Sonic - Magic Gloves` are now plural
- Junk items will no longer cause a crash when in a falling state
- Chao Garden:
- Prevent races from occasionally becoming uncompletable when using the "Prize Only" option
- Properly allow Hero Chao to participate in Dark Races
- Don't allow the Chao Garden to send locations when connected to an invalid server
- Prevent the Chao Garden from resetting your life count
- Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden
- Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle
- Prevent Chao Karate progress icon overflow
- Prevent changing Chao Timescale while paused or while a Minigame is active
- Logic Fixes:
- `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades
- `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades
- `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes`
- `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine`
- `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots`
- `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
This commit is contained in:
@@ -2,7 +2,6 @@ import typing
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from BaseClasses import Item, ItemClassification
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from .Names import ItemName
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from worlds.alttp import ALTTPWorld
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class ItemData(typing.NamedTuple):
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@@ -14,7 +13,7 @@ class ItemData(typing.NamedTuple):
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class SA2BItem(Item):
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game: str = "Sonic Adventure 2: Battle"
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game: str = "Sonic Adventure 2 Battle"
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def __init__(self, name, classification: ItemClassification, code: int = None, player: int = None):
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super(SA2BItem, self).__init__(name, classification, code, player)
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@@ -73,19 +72,36 @@ junk_table = {
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}
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trap_table = {
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ItemName.omochao_trap: ItemData(0xFF0030, False, True),
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ItemName.timestop_trap: ItemData(0xFF0031, False, True),
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ItemName.confuse_trap: ItemData(0xFF0032, False, True),
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ItemName.tiny_trap: ItemData(0xFF0033, False, True),
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ItemName.gravity_trap: ItemData(0xFF0034, False, True),
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ItemName.exposition_trap: ItemData(0xFF0035, False, True),
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#ItemName.darkness_trap: ItemData(0xFF0036, False, True),
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ItemName.ice_trap: ItemData(0xFF0037, False, True),
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ItemName.slow_trap: ItemData(0xFF0038, False, True),
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ItemName.cutscene_trap: ItemData(0xFF0039, False, True),
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ItemName.reverse_trap: ItemData(0xFF003A, False, True),
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ItemName.omochao_trap: ItemData(0xFF0030, False, True),
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ItemName.timestop_trap: ItemData(0xFF0031, False, True),
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ItemName.confuse_trap: ItemData(0xFF0032, False, True),
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ItemName.tiny_trap: ItemData(0xFF0033, False, True),
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ItemName.gravity_trap: ItemData(0xFF0034, False, True),
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ItemName.exposition_trap: ItemData(0xFF0035, False, True),
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#ItemName.darkness_trap: ItemData(0xFF0036, False, True),
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ItemName.ice_trap: ItemData(0xFF0037, False, True),
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ItemName.slow_trap: ItemData(0xFF0038, False, True),
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ItemName.cutscene_trap: ItemData(0xFF0039, False, True),
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ItemName.reverse_trap: ItemData(0xFF003A, False, True),
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ItemName.literature_trap: ItemData(0xFF003B, False, True),
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ItemName.controller_drift_trap: ItemData(0xFF003C, False, True),
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ItemName.poison_trap: ItemData(0xFF003D, False, True),
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ItemName.bee_trap: ItemData(0xFF003E, False, True),
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}
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ItemName.pong_trap: ItemData(0xFF0050, False, True),
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minigame_trap_table = {
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ItemName.pong_trap: ItemData(0xFF0050, False, True),
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ItemName.breakout_trap: ItemData(0xFF0051, False, True),
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ItemName.fishing_trap: ItemData(0xFF0052, False, True),
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ItemName.trivia_trap: ItemData(0xFF0053, False, True),
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ItemName.pokemon_trivia_trap: ItemData(0xFF0054, False, True),
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ItemName.pokemon_count_trap: ItemData(0xFF0055, False, True),
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ItemName.number_sequence_trap: ItemData(0xFF0056, False, True),
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ItemName.light_up_path_trap: ItemData(0xFF0057, False, True),
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ItemName.pinball_trap: ItemData(0xFF0058, False, True),
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ItemName.math_quiz_trap: ItemData(0xFF0059, False, True),
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ItemName.snake_trap: ItemData(0xFF005A, False, True),
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ItemName.input_sequence_trap: ItemData(0xFF005B, False, True),
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}
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emeralds_table = {
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@@ -235,7 +251,7 @@ chaos_drives_table = {
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}
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event_table = {
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ItemName.maria: ItemData(0xFF001D, True),
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ItemName.maria: ItemData(None, True),
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}
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# Complete item table.
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@@ -244,6 +260,7 @@ item_table = {
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**upgrades_table,
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**junk_table,
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**trap_table,
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**minigame_trap_table,
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**emeralds_table,
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**eggs_table,
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**fruits_table,
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@@ -251,7 +268,6 @@ item_table = {
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**hats_table,
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**animals_table,
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**chaos_drives_table,
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**event_table,
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}
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lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code}
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@@ -263,7 +279,12 @@ item_groups: typing.Dict[str, str] = {
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"Seeds": list(seeds_table.keys()),
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"Hats": list(hats_table.keys()),
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"Traps": list(trap_table.keys()),
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"Minigames": list(minigame_trap_table.keys()),
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}
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ALTTPWorld.pedestal_credit_texts[item_table[ItemName.sonic_light_shoes].code] = "and the Soap Shoes"
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ALTTPWorld.pedestal_credit_texts[item_table[ItemName.shadow_air_shoes].code] = "and the Soap Shoes"
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try:
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from worlds.alttp import ALTTPWorld
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ALTTPWorld.pedestal_credit_texts[item_table[ItemName.sonic_light_shoes].code] = "and the Soap Shoes"
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ALTTPWorld.pedestal_credit_texts[item_table[ItemName.shadow_air_shoes].code] = "and the Soap Shoes"
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except ModuleNotFoundError:
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pass
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