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LTTP: fix open pyramid for real this time (#1393)
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@@ -526,7 +526,7 @@ def default_rules(world, player):
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set_rule(world.get_entrance('Floating Island Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
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set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Moon Pearl', player) and state.has_sword(player) and state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword required to cast magic (!)
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set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
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set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player].to_bool(world, player))
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if world.swordless[player]:
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swordless_rules(world, player)
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