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Core: rename world to multiworld (#931)
* rename references to `Multiworld` in core to `multiworld` instead of `world` * fix smz3 * fix oot * fix low hanging fruit * revert mysteriously broken spacing in world api.md * fix more randomly broken spacing * hate * that better be all of it * begrudgingly move over smw * ._. * missed some worlds * this is getting tedious now * Missed some self.world definitions Co-authored-by: espeon65536 <espeon65536@gmail.com> Co-authored-by: Zach Parks <zach@alliware.com>
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@@ -13,7 +13,7 @@ from worlds.alttp.Options import smallkey_shuffle
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def set_rules(world):
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player = world.player
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world = world.world
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world = world.multiworld
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if world.logic[player] == 'nologic':
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if player == next(player_id for player_id in world.get_game_players("A Link to the Past")
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if world.logic[player_id] == 'nologic'): # only warn one time
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@@ -81,7 +81,7 @@ def set_rules(world):
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set_big_bomb_rules(world, player)
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if world.logic[player] in {'owglitches', 'hybridglitches', 'nologic'} and world.shuffle[player] not in {'insanity', 'insanity_legacy', 'madness'}:
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path_to_courtyard = mirrorless_path_to_castle_courtyard(world, player)
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add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.world.get_entrance('Dark Death Mountain Offset Mirror', player).can_reach(state) and all(rule(state) for rule in path_to_courtyard), 'or')
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add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.multiworld.get_entrance('Dark Death Mountain Offset Mirror', player).can_reach(state) and all(rule(state) for rule in path_to_courtyard), 'or')
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else:
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set_inverted_big_bomb_rules(world, player)
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@@ -97,9 +97,9 @@ def set_rules(world):
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set_trock_key_rules(world, player)
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set_rule(ganons_tower, lambda state: state.has_crystals(state.world.crystals_needed_for_gt[player], player))
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set_rule(ganons_tower, lambda state: state.has_crystals(state.multiworld.crystals_needed_for_gt[player], player))
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if world.mode[player] != 'inverted' and world.logic[player] in ['owglitches', 'hybridglitches', 'nologic']:
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add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.world.get_entrance('Ganons Tower Ascent', player).can_reach(state), 'or')
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add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.multiworld.get_entrance('Ganons Tower Ascent', player).can_reach(state), 'or')
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set_bunny_rules(world, player, world.mode[player] == 'inverted')
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@@ -204,7 +204,7 @@ def global_rules(world, player):
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((state.has('Cape', player) and state.can_extend_magic(player, 16, True)) or
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(state.has('Cane of Byrna', player) and
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(state.can_extend_magic(player, 12, True) or
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(state.world.can_take_damage[player] and (state.has('Pegasus Boots', player) or state.has_hearts(player, 4))))))
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(state.multiworld.can_take_damage[player] and (state.has('Pegasus Boots', player) or state.has_hearts(player, 4))))))
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)
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set_rule(world.get_location('Hookshot Cave - Top Right', player), lambda state: state.has('Hookshot', player))
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@@ -242,12 +242,12 @@ def global_rules(world, player):
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set_rule(world.get_location('Desert Palace - Big Chest', player), lambda state: state.has('Big Key (Desert Palace)', player))
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set_rule(world.get_location('Desert Palace - Torch', player), lambda state: state.has('Pegasus Boots', player))
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set_rule(world.get_entrance('Desert Palace East Wing', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player))
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set_rule(world.get_location('Desert Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player) and state.has('Big Key (Desert Palace)', player) and state.has_fire_source(player) and state.world.get_location('Desert Palace - Prize', player).parent_region.dungeon.boss.can_defeat(state))
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set_rule(world.get_location('Desert Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player) and state.has('Big Key (Desert Palace)', player) and state.has_fire_source(player) and state.world.get_location('Desert Palace - Boss', player).parent_region.dungeon.boss.can_defeat(state))
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set_rule(world.get_location('Desert Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player) and state.has('Big Key (Desert Palace)', player) and state.has_fire_source(player) and state.multiworld.get_location('Desert Palace - Prize', player).parent_region.dungeon.boss.can_defeat(state))
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set_rule(world.get_location('Desert Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player) and state.has('Big Key (Desert Palace)', player) and state.has_fire_source(player) and state.multiworld.get_location('Desert Palace - Boss', player).parent_region.dungeon.boss.can_defeat(state))
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# logic patch to prevent placing a crystal in Desert that's required to reach the required keys
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if not (world.smallkey_shuffle[player] and world.bigkey_shuffle[player]):
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add_rule(world.get_location('Desert Palace - Prize', player), lambda state: state.world.get_region('Desert Palace Main (Outer)', player).can_reach(state))
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add_rule(world.get_location('Desert Palace - Prize', player), lambda state: state.multiworld.get_region('Desert Palace Main (Outer)', player).can_reach(state))
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set_rule(world.get_entrance('Tower of Hera Small Key Door', player), lambda state: state._lttp_has_key('Small Key (Tower of Hera)', player) or item_name(state, 'Tower of Hera - Big Key Chest', player) == ('Small Key (Tower of Hera)', player))
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set_rule(world.get_entrance('Tower of Hera Big Key Door', player), lambda state: state.has('Big Key (Tower of Hera)', player))
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@@ -286,12 +286,12 @@ def global_rules(world, player):
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set_rule(world.get_location('Ice Palace - Big Chest', player), lambda state: state.has('Big Key (Ice Palace)', player))
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set_rule(world.get_entrance('Ice Palace (Kholdstare)', player), lambda state: state.can_lift_rocks(player) and state.has('Hammer', player) and state.has('Big Key (Ice Palace)', player) and (state._lttp_has_key('Small Key (Ice Palace)', player, 2) or (state.has('Cane of Somaria', player) and state._lttp_has_key('Small Key (Ice Palace)', player, 1))))
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set_rule(world.get_entrance('Ice Palace (East)', player), lambda state: (state.has('Hookshot', player) or (
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item_in_locations(state, 'Big Key (Ice Palace)', player, [('Ice Palace - Spike Room', player), ('Ice Palace - Big Key Chest', player), ('Ice Palace - Map Chest', player)]) and state._lttp_has_key('Small Key (Ice Palace)', player))) and (state.world.can_take_damage[player] or state.has('Hookshot', player) or state.has('Cape', player) or state.has('Cane of Byrna', player)))
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item_in_locations(state, 'Big Key (Ice Palace)', player, [('Ice Palace - Spike Room', player), ('Ice Palace - Big Key Chest', player), ('Ice Palace - Map Chest', player)]) and state._lttp_has_key('Small Key (Ice Palace)', player))) and (state.multiworld.can_take_damage[player] or state.has('Hookshot', player) or state.has('Cape', player) or state.has('Cane of Byrna', player)))
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set_rule(world.get_entrance('Ice Palace (East Top)', player), lambda state: state.can_lift_rocks(player) and state.has('Hammer', player))
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set_rule(world.get_entrance('Misery Mire Entrance Gap', player), lambda state: (state.has('Pegasus Boots', player) or state.has('Hookshot', player)) and (state.has_sword(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Hammer', player) or state.has('Cane of Somaria', player) or state.can_shoot_arrows(player))) # need to defeat wizzrobes, bombs don't work ...
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set_rule(world.get_location('Misery Mire - Big Chest', player), lambda state: state.has('Big Key (Misery Mire)', player))
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set_rule(world.get_location('Misery Mire - Spike Chest', player), lambda state: (state.world.can_take_damage[player] and state.has_hearts(player, 4)) or state.has('Cane of Byrna', player) or state.has('Cape', player))
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set_rule(world.get_location('Misery Mire - Spike Chest', player), lambda state: (state.multiworld.can_take_damage[player] and state.has_hearts(player, 4)) or state.has('Cane of Byrna', player) or state.has('Cape', player))
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set_rule(world.get_entrance('Misery Mire Big Key Door', player), lambda state: state.has('Big Key (Misery Mire)', player))
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# you can squander the free small key from the pot by opening the south door to the north west switch room, locking you out of accessing a color switch ...
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# big key gives backdoor access to that from the teleporter in the north west
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@@ -377,11 +377,11 @@ def global_rules(world, player):
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set_rule(world.get_location('Ganons Tower - Big Chest', player), lambda state: state.has('Big Key (Ganons Tower)', player))
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set_rule(world.get_location('Ganons Tower - Big Key Room - Left', player),
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lambda state: state.world.get_location('Ganons Tower - Big Key Room - Left', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
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lambda state: state.multiworld.get_location('Ganons Tower - Big Key Room - Left', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
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set_rule(world.get_location('Ganons Tower - Big Key Chest', player),
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lambda state: state.world.get_location('Ganons Tower - Big Key Chest', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
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lambda state: state.multiworld.get_location('Ganons Tower - Big Key Chest', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
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set_rule(world.get_location('Ganons Tower - Big Key Room - Right', player),
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lambda state: state.world.get_location('Ganons Tower - Big Key Room - Right', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
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lambda state: state.multiworld.get_location('Ganons Tower - Big Key Room - Right', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
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if world.enemy_shuffle[player]:
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set_rule(world.get_entrance('Ganons Tower Big Key Door', player),
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lambda state: state.has('Big Key (Ganons Tower)', player))
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@@ -389,22 +389,22 @@ def global_rules(world, player):
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set_rule(world.get_entrance('Ganons Tower Big Key Door', player),
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lambda state: state.has('Big Key (Ganons Tower)', player) and state.can_shoot_arrows(player))
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set_rule(world.get_entrance('Ganons Tower Torch Rooms', player),
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lambda state: state.has_fire_source(player) and state.world.get_entrance('Ganons Tower Torch Rooms', player).parent_region.dungeon.bosses['middle'].can_defeat(state))
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lambda state: state.has_fire_source(player) and state.multiworld.get_entrance('Ganons Tower Torch Rooms', player).parent_region.dungeon.bosses['middle'].can_defeat(state))
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set_rule(world.get_location('Ganons Tower - Pre-Moldorm Chest', player),
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lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 3))
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set_rule(world.get_entrance('Ganons Tower Moldorm Door', player),
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lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 4))
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set_rule(world.get_entrance('Ganons Tower Moldorm Gap', player),
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lambda state: state.has('Hookshot', player) and state.world.get_entrance('Ganons Tower Moldorm Gap', player).parent_region.dungeon.bosses['top'].can_defeat(state))
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lambda state: state.has('Hookshot', player) and state.multiworld.get_entrance('Ganons Tower Moldorm Gap', player).parent_region.dungeon.bosses['top'].can_defeat(state))
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set_defeat_dungeon_boss_rule(world.get_location('Agahnim 2', player))
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ganon = world.get_location('Ganon', player)
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set_rule(ganon, lambda state: GanonDefeatRule(state, player))
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if world.goal[player] in ['ganontriforcehunt', 'localganontriforcehunt']:
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add_rule(ganon, lambda state: state.has_triforce_pieces(state.world.treasure_hunt_count[player], player))
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add_rule(ganon, lambda state: state.has_triforce_pieces(state.multiworld.treasure_hunt_count[player], player))
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elif world.goal[player] == 'ganonpedestal':
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add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player))
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else:
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add_rule(ganon, lambda state: state.has_crystals(state.world.crystals_needed_for_ganon[player], player))
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add_rule(ganon, lambda state: state.has_crystals(state.multiworld.crystals_needed_for_ganon[player], player))
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set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has_beam_sword(player)) # need to damage ganon to get tiles to drop
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set_rule(world.get_location('Flute Activation Spot', player), lambda state: state.has('Flute', player))
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@@ -942,7 +942,7 @@ def set_trock_key_rules(world, player):
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if world.accessibility[player] != 'locations':
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set_always_allow(world.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player
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and state.can_reach(state.world.get_region('Turtle Rock (Second Section)', player)))
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and state.can_reach(state.multiworld.get_region('Turtle Rock (Second Section)', player)))
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def set_big_bomb_rules(world, player):
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