Core: rename world to multiworld (#931)

* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
This commit is contained in:
alwaysintreble
2022-10-31 21:41:21 -05:00
committed by GitHub
parent 87f4a97f1e
commit 2af510328e
85 changed files with 1623 additions and 1621 deletions

View File

@@ -43,7 +43,7 @@ class ArchipIDLEWorld(World):
def generate_basic(self):
item_table_copy = list(item_table)
self.world.random.shuffle(item_table_copy)
self.multiworld.random.shuffle(item_table_copy)
item_pool = []
for i in range(100):
@@ -55,31 +55,31 @@ class ArchipIDLEWorld(World):
)
item_pool.append(item)
self.world.itempool += item_pool
self.multiworld.itempool += item_pool
def set_rules(self):
set_rules(self.world, self.player)
set_rules(self.multiworld, self.player)
def create_item(self, name: str) -> Item:
return Item(name, ItemClassification.progression, self.item_name_to_id[name], self.player)
def create_regions(self):
self.world.regions += [
create_region(self.world, self.player, 'Menu', None, ['Entrance to IDLE Zone']),
create_region(self.world, self.player, 'IDLE Zone', self.location_name_to_id)
self.multiworld.regions += [
create_region(self.multiworld, self.player, 'Menu', None, ['Entrance to IDLE Zone']),
create_region(self.multiworld, self.player, 'IDLE Zone', self.location_name_to_id)
]
# link up our region with the entrance we just made
self.world.get_entrance('Entrance to IDLE Zone', self.player)\
.connect(self.world.get_region('IDLE Zone', self.player))
self.multiworld.get_entrance('Entrance to IDLE Zone', self.player)\
.connect(self.multiworld.get_region('IDLE Zone', self.player))
def get_filler_item_name(self) -> str:
return self.world.random.choice(item_table)
return self.multiworld.random.choice(item_table)
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
region = Region(name, RegionType.Generic, name, player)
region.world = world
region.multiworld = world
if locations:
for location_name in locations.keys():
location = ArchipIDLELocation(player, location_name, locations[location_name], region)