Core: rename world to multiworld (#931)

* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
This commit is contained in:
alwaysintreble
2022-10-31 21:41:21 -05:00
committed by GitHub
parent 87f4a97f1e
commit 2af510328e
85 changed files with 1623 additions and 1621 deletions

View File

@@ -69,13 +69,13 @@ class DKC3World(World):
def fill_slot_data(self) -> dict:
slot_data = self._get_slot_data()
for option_name in dkc3_options:
option = getattr(self.world, option_name)[self.player]
option = getattr(self.multiworld, option_name)[self.player]
slot_data[option_name] = option.value
return slot_data
def generate_basic(self):
self.topology_present = self.world.level_shuffle[self.player].value
self.topology_present = self.multiworld.level_shuffle[self.player].value
itempool: typing.List[DKC3Item] = []
# Levels
@@ -85,14 +85,14 @@ class DKC3World(World):
# Rocket Rush Cog
total_required_locations -= 1
number_of_cogs = 4
self.world.get_location(LocationName.rocket_rush_flag, self.player).place_locked_item(self.create_item(ItemName.krematoa_cog))
self.multiworld.get_location(LocationName.rocket_rush_flag, self.player).place_locked_item(self.create_item(ItemName.krematoa_cog))
number_of_bosses = 8
if self.world.goal[self.player] == "knautilus":
self.world.get_location(LocationName.kastle_kaos, self.player).place_locked_item(self.create_item(ItemName.victory))
if self.multiworld.goal[self.player] == "knautilus":
self.multiworld.get_location(LocationName.kastle_kaos, self.player).place_locked_item(self.create_item(ItemName.victory))
number_of_bosses = 7
else:
self.world.get_location(LocationName.banana_bird_mother, self.player).place_locked_item(self.create_item(ItemName.victory))
number_of_banana_birds = self.world.number_of_banana_birds[self.player]
self.multiworld.get_location(LocationName.banana_bird_mother, self.player).place_locked_item(self.create_item(ItemName.victory))
number_of_banana_birds = self.multiworld.number_of_banana_birds[self.player]
# Bosses
total_required_locations += number_of_bosses
@@ -100,15 +100,15 @@ class DKC3World(World):
# Secret Caves
total_required_locations += 13
if self.world.kongsanity[self.player]:
if self.multiworld.kongsanity[self.player]:
total_required_locations += 39
## Brothers Bear
if False:#self.world.include_trade_sequence[self.player]:
total_required_locations += 10
number_of_bonus_coins = (self.world.krematoa_bonus_coin_cost[self.player] * 5)
number_of_bonus_coins += math.ceil((85 - number_of_bonus_coins) * self.world.percentage_of_extra_bonus_coins[self.player] / 100)
number_of_bonus_coins = (self.multiworld.krematoa_bonus_coin_cost[self.player] * 5)
number_of_bonus_coins += math.ceil((85 - number_of_bonus_coins) * self.multiworld.percentage_of_extra_bonus_coins[self.player] / 100)
itempool += [self.create_item(ItemName.bonus_coin) for _ in range(number_of_bonus_coins)]
itempool += [self.create_item(ItemName.dk_coin) for _ in range(41)]
@@ -119,27 +119,27 @@ class DKC3World(World):
total_junk_count = total_required_locations - len(itempool)
junk_pool = []
for item_name in self.world.random.choices(list(junk_table.keys()), k=total_junk_count):
for item_name in self.multiworld.random.choices(list(junk_table.keys()), k=total_junk_count):
junk_pool.append(self.create_item(item_name))
itempool += junk_pool
self.active_level_list = level_list.copy()
if self.world.level_shuffle[self.player]:
self.world.random.shuffle(self.active_level_list)
if self.multiworld.level_shuffle[self.player]:
self.multiworld.random.shuffle(self.active_level_list)
connect_regions(self.world, self.player, self.active_level_list)
connect_regions(self.multiworld, self.player, self.active_level_list)
self.world.itempool += itempool
self.multiworld.itempool += itempool
def generate_output(self, output_directory: str):
try:
world = self.world
world = self.multiworld
player = self.player
rom = LocalRom(get_base_rom_path())
patch_rom(self.world, rom, self.player, self.active_level_list)
patch_rom(self.multiworld, rom, self.player, self.active_level_list)
self.active_level_list.append(LocationName.rocket_rush_region)
@@ -165,7 +165,7 @@ class DKC3World(World):
# we skip in case of error, so that the original error in the output thread is the one that gets raised
if rom_name:
new_name = base64.b64encode(bytes(self.rom_name)).decode()
multidata["connect_names"][new_name] = multidata["connect_names"][self.world.player_name[self.player]]
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
if self.topology_present:
world_names = [
@@ -181,14 +181,14 @@ class DKC3World(World):
er_hint_data = {}
for world_index in range(len(world_names)):
for level_index in range(5):
level_region = self.world.get_region(self.active_level_list[world_index * 5 + level_index], self.player)
level_region = self.multiworld.get_region(self.active_level_list[world_index * 5 + level_index], self.player)
for location in level_region.locations:
er_hint_data[location.address] = world_names[world_index]
multidata['er_hint_data'][self.player] = er_hint_data
def create_regions(self):
location_table = setup_locations(self.world, self.player)
create_regions(self.world, self.player, location_table)
location_table = setup_locations(self.multiworld, self.player)
create_regions(self.multiworld, self.player, location_table)
def create_item(self, name: str, force_non_progression=False) -> Item:
data = item_table[name]
@@ -205,4 +205,4 @@ class DKC3World(World):
return created_item
def set_rules(self):
set_rules(self.world, self.player)
set_rules(self.multiworld, self.player)