Core: rename world to multiworld (#931)
* rename references to `Multiworld` in core to `multiworld` instead of `world` * fix smz3 * fix oot * fix low hanging fruit * revert mysteriously broken spacing in world api.md * fix more randomly broken spacing * hate * that better be all of it * begrudgingly move over smw * ._. * missed some worlds * this is getting tedious now * Missed some self.world definitions Co-authored-by: espeon65536 <espeon65536@gmail.com> Co-authored-by: Zach Parks <zach@alliware.com>
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@@ -51,15 +51,15 @@ class FF1World(World):
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return
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def create_regions(self):
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locations = get_options(self.world, 'locations', self.player)
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rules = get_options(self.world, 'rules', self.player)
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locations = get_options(self.multiworld, 'locations', self.player)
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rules = get_options(self.multiworld, 'rules', self.player)
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menu_region = self.ff1_locations.create_menu_region(self.player, locations, rules)
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menu_region.world = self.world
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menu_region.multiworld = self.multiworld
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terminated_event = Location(self.player, CHAOS_TERMINATED_EVENT, EventId, menu_region)
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terminated_item = Item(CHAOS_TERMINATED_EVENT, ItemClassification.progression, EventId, self.player)
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terminated_event.place_locked_item(terminated_item)
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items = get_options(self.world, 'items', self.player)
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items = get_options(self.multiworld, 'items', self.player)
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goal_rule = generate_rule([[name for name in items.keys() if name in FF1_PROGRESSION_LIST and name != "Shard"]],
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self.player)
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if "Shard" in items.keys():
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@@ -71,22 +71,22 @@ class FF1World(World):
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raise Exception("FFR Noverworld seeds must be generated on an older version of FFR. Please ensure you generated the settings using "
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"4-4-0.finalfantasyrandomizer.com")
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menu_region.locations.append(terminated_event)
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self.world.regions += [menu_region]
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self.multiworld.regions += [menu_region]
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def create_item(self, name: str) -> Item:
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return self.ff1_items.generate_item(name, self.player)
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def set_rules(self):
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self.world.completion_condition[self.player] = lambda state: state.has(CHAOS_TERMINATED_EVENT, self.player)
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self.multiworld.completion_condition[self.player] = lambda state: state.has(CHAOS_TERMINATED_EVENT, self.player)
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def generate_basic(self):
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items = get_options(self.world, 'items', self.player)
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items = get_options(self.multiworld, 'items', self.player)
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if FF1_BRIDGE in items.keys():
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self._place_locked_item_in_sphere0(FF1_BRIDGE)
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if items:
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possible_early_items = [name for name in FF1_STARTER_ITEMS if name in items.keys()]
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if possible_early_items:
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progression_item = self.world.random.choice(possible_early_items)
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progression_item = self.multiworld.random.choice(possible_early_items)
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self._place_locked_item_in_sphere0(progression_item)
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else:
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# Fail generation if there are no items in the pool
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@@ -96,16 +96,16 @@ class FF1World(World):
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items = [self.create_item(name) for name, data in items.items() for x in range(data['count']) if name not in
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self.locked_items]
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self.world.itempool += items
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self.multiworld.itempool += items
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def _place_locked_item_in_sphere0(self, progression_item: str):
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if progression_item:
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rules = get_options(self.world, 'rules', self.player)
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rules = get_options(self.multiworld, 'rules', self.player)
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sphere_0_locations = [name for name, rules in rules.items()
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if rules and len(rules[0]) == 0 and name not in self.locked_locations]
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if sphere_0_locations:
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initial_location = self.world.random.choice(sphere_0_locations)
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locked_location = self.world.get_location(initial_location, self.player)
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initial_location = self.multiworld.random.choice(sphere_0_locations)
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locked_location = self.multiworld.get_location(initial_location, self.player)
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locked_location.place_locked_item(self.create_item(progression_item))
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self.locked_items.append(progression_item)
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self.locked_locations.append(locked_location.name)
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@@ -116,7 +116,7 @@ class FF1World(World):
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return slot_data
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def get_filler_item_name(self) -> str:
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return self.world.random.choice(["Heal", "Pure", "Soft", "Tent", "Cabin", "House"])
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return self.multiworld.random.choice(["Heal", "Pure", "Soft", "Tent", "Cabin", "House"])
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def get_options(world: MultiWorld, name: str, player: int):
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