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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Core: rename world to multiworld (#931)
* rename references to `Multiworld` in core to `multiworld` instead of `world` * fix smz3 * fix oot * fix low hanging fruit * revert mysteriously broken spacing in world api.md * fix more randomly broken spacing * hate * that better be all of it * begrudgingly move over smw * ._. * missed some worlds * this is getting tedious now * Missed some self.world definitions Co-authored-by: espeon65536 <espeon65536@gmail.com> Co-authored-by: Zach Parks <zach@alliware.com>
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@@ -166,7 +166,7 @@ class HKWorld(World):
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self.vanilla_shop_costs = deepcopy(vanilla_shop_costs)
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def generate_early(self):
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world = self.world
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world = self.multiworld
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charm_costs = world.RandomCharmCosts[self.player].get_costs(world.random)
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self.charm_costs = world.PlandoCharmCosts[self.player].get_costs(charm_costs)
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# world.exclude_locations[self.player].value.update(white_palace_locations)
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@@ -182,22 +182,22 @@ class HKWorld(World):
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def white_palace_exclusions(self):
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exclusions = set()
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wp = self.world.WhitePalace[self.player]
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wp = self.multiworld.WhitePalace[self.player]
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if wp <= WhitePalace.option_nopathofpain:
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exclusions.update(path_of_pain_locations)
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if wp <= WhitePalace.option_kingfragment:
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exclusions.update(white_palace_checks)
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if wp == WhitePalace.option_exclude:
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exclusions.add("King_Fragment")
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if self.world.RandomizeCharms[self.player]:
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if self.multiworld.RandomizeCharms[self.player]:
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# If charms are randomized, this will be junk-filled -- so transitions and events are not progression
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exclusions.update(white_palace_transitions)
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exclusions.update(white_palace_events)
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return exclusions
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def create_regions(self):
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menu_region: Region = create_region(self.world, self.player, 'Menu')
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self.world.regions.append(menu_region)
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menu_region: Region = create_region(self.multiworld, self.player, 'Menu')
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self.multiworld.regions.append(menu_region)
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# wp_exclusions = self.white_palace_exclusions()
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# Link regions
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@@ -226,12 +226,12 @@ class HKWorld(World):
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pool: typing.List[HKItem] = []
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wp_exclusions = self.white_palace_exclusions()
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junk_replace: typing.Set[str] = set()
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if self.world.RemoveSpellUpgrades[self.player]:
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if self.multiworld.RemoveSpellUpgrades[self.player]:
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junk_replace.update(("Abyss_Shriek", "Shade_Soul", "Descending_Dark"))
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randomized_starting_items = set()
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for attr, items in randomizable_starting_items.items():
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if getattr(self.world, attr)[self.player]:
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if getattr(self.multiworld, attr)[self.player]:
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randomized_starting_items.update(items)
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# noinspection PyShadowingNames
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@@ -262,7 +262,7 @@ class HKWorld(World):
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unfilled_locations += 1
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pool.append(item)
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else:
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self.world.push_precollected(item)
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self.multiworld.push_precollected(item)
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return
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if vanilla:
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@@ -277,49 +277,49 @@ class HKWorld(World):
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location.progress_type = LocationProgressType.EXCLUDED
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for option_key, option in hollow_knight_randomize_options.items():
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randomized = getattr(self.world, option_key)[self.player]
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randomized = getattr(self.multiworld, option_key)[self.player]
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for item_name, location_name in zip(option.items, option.locations):
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if item_name in junk_replace:
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item_name = self.get_filler_item_name()
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if (item_name == "Crystal_Heart" and self.world.SplitCrystalHeart[self.player]) or \
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(item_name == "Mothwing_Cloak" and self.world.SplitMothwingCloak[self.player]):
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if (item_name == "Crystal_Heart" and self.multiworld.SplitCrystalHeart[self.player]) or \
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(item_name == "Mothwing_Cloak" and self.multiworld.SplitMothwingCloak[self.player]):
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_add("Left_" + item_name, location_name)
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_add("Right_" + item_name, "Split_" + location_name)
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continue
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if item_name == "Mantis_Claw" and self.world.SplitMantisClaw[self.player]:
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if item_name == "Mantis_Claw" and self.multiworld.SplitMantisClaw[self.player]:
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_add("Left_" + item_name, "Left_" + location_name)
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_add("Right_" + item_name, "Right_" + location_name)
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continue
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if item_name == "Shade_Cloak" and self.world.SplitMothwingCloak[self.player]:
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if self.world.random.randint(0, 1):
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if item_name == "Shade_Cloak" and self.multiworld.SplitMothwingCloak[self.player]:
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if self.multiworld.random.randint(0, 1):
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item_name = "Left_Mothwing_Cloak"
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else:
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item_name = "Right_Mothwing_Cloak"
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_add(item_name, location_name)
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if self.world.RandomizeElevatorPass[self.player]:
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if self.multiworld.RandomizeElevatorPass[self.player]:
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randomized = True
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_add("Elevator_Pass", "Elevator_Pass")
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for shop, locations in self.created_multi_locations.items():
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for _ in range(len(locations), getattr(self.world, shop_to_option[shop])[self.player].value):
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for _ in range(len(locations), getattr(self.multiworld, shop_to_option[shop])[self.player].value):
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loc = self.create_location(shop)
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unfilled_locations += 1
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# Balance the pool
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item_count = len(pool)
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additional_shop_items = max(item_count - unfilled_locations, self.world.ExtraShopSlots[self.player].value)
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additional_shop_items = max(item_count - unfilled_locations, self.multiworld.ExtraShopSlots[self.player].value)
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# Add additional shop items, as needed.
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if additional_shop_items > 0:
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shops = list(shop for shop, locations in self.created_multi_locations.items() if len(locations) < 16)
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if not self.world.EggShopSlots[self.player].value: # No eggshop, so don't place items there
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if not self.multiworld.EggShopSlots[self.player].value: # No eggshop, so don't place items there
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shops.remove('Egg_Shop')
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for _ in range(additional_shop_items):
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shop = self.world.random.choice(shops)
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shop = self.multiworld.random.choice(shops)
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loc = self.create_location(shop)
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unfilled_locations += 1
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if len(self.created_multi_locations[shop]) >= 16:
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@@ -330,7 +330,7 @@ class HKWorld(World):
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# Create filler items, if needed
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if item_count < unfilled_locations:
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pool.extend(self.create_item(self.get_filler_item_name()) for _ in range(unfilled_locations - item_count))
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self.world.itempool += pool
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self.multiworld.itempool += pool
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self.apply_costsanity()
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self.sort_shops_by_cost()
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@@ -345,24 +345,24 @@ class HKWorld(World):
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loc.costs = costs
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def apply_costsanity(self):
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setting = self.world.CostSanity[self.player].value
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setting = self.multiworld.CostSanity[self.player].value
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if not setting:
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return # noop
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def _compute_weights(weights: dict, desc: str) -> typing.Dict[str, int]:
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if all(x == 0 for x in weights.values()):
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logger.warning(
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f"All {desc} weights were zero for {self.world.player_name[self.player]}."
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f"All {desc} weights were zero for {self.multiworld.player_name[self.player]}."
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f" Setting them to one instead."
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)
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weights = {k: 1 for k in weights}
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return {k: v for k, v in weights.items() if v}
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random = self.world.random
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hybrid_chance = getattr(self.world, f"CostSanityHybridChance")[self.player].value
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random = self.multiworld.random
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hybrid_chance = getattr(self.multiworld, f"CostSanityHybridChance")[self.player].value
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weights = {
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data.term: getattr(self.world, f"CostSanity{data.option}Weight")[self.player].value
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data.term: getattr(self.multiworld, f"CostSanity{data.option}Weight")[self.player].value
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for data in cost_terms.values()
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}
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weights_geoless = dict(weights)
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@@ -374,16 +374,16 @@ class HKWorld(World):
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if hybrid_chance > 0:
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if len(weights) == 1:
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logger.warning(
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f"Only one cost type is available for CostSanity in {self.world.player_name[self.player]}'s world."
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f"Only one cost type is available for CostSanity in {self.multiworld.player_name[self.player]}'s world."
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f" CostSanityHybridChance will not trigger."
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)
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if len(weights_geoless) == 1:
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logger.warning(
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f"Only one cost type is available for CostSanity in {self.world.player_name[self.player]}'s world."
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f"Only one cost type is available for CostSanity in {self.multiworld.player_name[self.player]}'s world."
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f" CostSanityHybridChance will not trigger in geoless locations."
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)
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for region in self.world.get_regions(self.player):
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for region in self.multiworld.get_regions(self.player):
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for location in region.locations:
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if location.vanilla:
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continue
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@@ -417,7 +417,7 @@ class HKWorld(World):
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location.sort_costs()
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def set_rules(self):
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world = self.world
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world = self.multiworld
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player = self.player
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if world.logic[player] != 'nologic':
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goal = world.Goal[player]
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@@ -436,7 +436,7 @@ class HKWorld(World):
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options = slot_data["options"] = {}
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for option_name in self.option_definitions:
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option = getattr(self.world, option_name)[self.player]
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option = getattr(self.multiworld, option_name)[self.player]
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try:
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optionvalue = int(option.value)
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except TypeError:
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@@ -445,10 +445,10 @@ class HKWorld(World):
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options[option_name] = optionvalue
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# 32 bit int
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slot_data["seed"] = self.world.slot_seeds[self.player].randint(-2147483647, 2147483646)
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slot_data["seed"] = self.multiworld.slot_seeds[self.player].randint(-2147483647, 2147483646)
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# Backwards compatibility for shop cost data (HKAP < 0.1.0)
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if not self.world.CostSanity[self.player]:
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if not self.multiworld.CostSanity[self.player]:
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for shop, terms in shop_cost_types.items():
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unit = cost_terms[next(iter(terms))].option
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if unit == "Geo":
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@@ -460,7 +460,7 @@ class HKWorld(World):
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# HKAP 0.1.0 and later cost data.
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location_costs = {}
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for region in self.world.get_regions(self.player):
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for region in self.multiworld.get_regions(self.player):
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for location in region.locations:
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if location.costs:
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location_costs[location.name] = location.costs
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@@ -479,7 +479,7 @@ class HKWorld(World):
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basename = name
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if name in shop_cost_types:
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costs = {
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term: self.world.random.randint(*self.ranges[term])
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term: self.multiworld.random.randint(*self.ranges[term])
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for term in shop_cost_types[name]
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}
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elif name in vanilla_location_costs:
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@@ -491,7 +491,7 @@ class HKWorld(World):
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i = len(multi) + 1
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name = f"{name}_{i}"
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region = self.world.get_region("Menu", self.player)
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region = self.multiworld.get_region("Menu", self.player)
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loc = HKLocation(self.player, name,
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self.location_name_to_id[name], region, costs=costs, vanilla=vanilla,
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basename=basename)
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@@ -577,16 +577,16 @@ class HKWorld(World):
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'RandomizeGeoRocks', 'RandomizeSoulTotems', 'RandomizeLoreTablets', 'RandomizeJunkPitChests',
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'RandomizeRancidEggs'
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):
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if getattr(self.world, group):
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if getattr(self.multiworld, group):
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fillers.extend(item for item in hollow_knight_randomize_options[group].items if item not in
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exclusions)
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self.cached_filler_items[self.player] = fillers
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return self.world.random.choice(self.cached_filler_items[self.player])
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return self.multiworld.random.choice(self.cached_filler_items[self.player])
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def create_region(world: MultiWorld, player: int, name: str, location_names=None, exits=None) -> Region:
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ret = Region(name, RegionType.Generic, name, player)
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ret.world = world
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ret.multiworld = world
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if location_names:
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for location in location_names:
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loc_id = HKWorld.location_name_to_id.get(location, None)
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@@ -654,16 +654,16 @@ class HKItem(Item):
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class HKLogicMixin(LogicMixin):
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world: MultiWorld
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multiworld: MultiWorld
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def _hk_notches(self, player: int, *notches: int) -> int:
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return sum(self.world.worlds[player].charm_costs[notch] for notch in notches)
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return sum(self.multiworld.worlds[player].charm_costs[notch] for notch in notches)
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def _hk_option(self, player: int, option_name: str) -> int:
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return getattr(self.world, option_name)[player].value
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return getattr(self.multiworld, option_name)[player].value
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def _hk_start(self, player, start_location: str) -> bool:
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return self.world.StartLocation[player] == start_location
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return self.multiworld.StartLocation[player] == start_location
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def _hk_nail_combat(self, player: int) -> bool:
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return self.has_any({'LFFTSLASH', 'RIGHTSLASH', 'UPSLASH'}, player)
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