mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
Core: rename world
to multiworld
(#931)
* rename references to `Multiworld` in core to `multiworld` instead of `world` * fix smz3 * fix oot * fix low hanging fruit * revert mysteriously broken spacing in world api.md * fix more randomly broken spacing * hate * that better be all of it * begrudgingly move over smw * ._. * missed some worlds * this is getting tedious now * Missed some self.world definitions Co-authored-by: espeon65536 <espeon65536@gmail.com> Co-authored-by: Zach Parks <zach@alliware.com>
This commit is contained in:
@@ -70,21 +70,21 @@ class MinecraftWorld(World):
|
||||
def _get_mc_data(self):
|
||||
exits = [connection[0] for connection in default_connections]
|
||||
return {
|
||||
'world_seed': self.world.slot_seeds[self.player].getrandbits(32),
|
||||
'seed_name': self.world.seed_name,
|
||||
'player_name': self.world.get_player_name(self.player),
|
||||
'world_seed': self.multiworld.slot_seeds[self.player].getrandbits(32),
|
||||
'seed_name': self.multiworld.seed_name,
|
||||
'player_name': self.multiworld.get_player_name(self.player),
|
||||
'player_id': self.player,
|
||||
'client_version': client_version,
|
||||
'structures': {exit: self.world.get_entrance(exit, self.player).connected_region.name for exit in exits},
|
||||
'advancement_goal': self.world.advancement_goal[self.player].value,
|
||||
'egg_shards_required': min(self.world.egg_shards_required[self.player].value,
|
||||
self.world.egg_shards_available[self.player].value),
|
||||
'egg_shards_available': self.world.egg_shards_available[self.player].value,
|
||||
'required_bosses': self.world.required_bosses[self.player].current_key,
|
||||
'MC35': bool(self.world.send_defeated_mobs[self.player].value),
|
||||
'death_link': bool(self.world.death_link[self.player].value),
|
||||
'starting_items': str(self.world.starting_items[self.player].value),
|
||||
'race': self.world.is_race,
|
||||
'structures': {exit: self.multiworld.get_entrance(exit, self.player).connected_region.name for exit in exits},
|
||||
'advancement_goal': self.multiworld.advancement_goal[self.player].value,
|
||||
'egg_shards_required': min(self.multiworld.egg_shards_required[self.player].value,
|
||||
self.multiworld.egg_shards_available[self.player].value),
|
||||
'egg_shards_available': self.multiworld.egg_shards_available[self.player].value,
|
||||
'required_bosses': self.multiworld.required_bosses[self.player].current_key,
|
||||
'MC35': bool(self.multiworld.send_defeated_mobs[self.player].value),
|
||||
'death_link': bool(self.multiworld.death_link[self.player].value),
|
||||
'starting_items': str(self.multiworld.starting_items[self.player].value),
|
||||
'race': self.multiworld.is_race,
|
||||
}
|
||||
|
||||
def generate_basic(self):
|
||||
@@ -96,18 +96,18 @@ class MinecraftWorld(World):
|
||||
for (name, num) in required_items.items():
|
||||
itempool += [name] * num
|
||||
# Add structure compasses if desired
|
||||
if self.world.structure_compasses[self.player]:
|
||||
if self.multiworld.structure_compasses[self.player]:
|
||||
structures = [connection[1] for connection in default_connections]
|
||||
for struct_name in structures:
|
||||
itempool.append(f"Structure Compass ({struct_name})")
|
||||
# Add dragon egg shards
|
||||
if self.world.egg_shards_required[self.player] > 0:
|
||||
itempool += ["Dragon Egg Shard"] * self.world.egg_shards_available[self.player]
|
||||
if self.multiworld.egg_shards_required[self.player] > 0:
|
||||
itempool += ["Dragon Egg Shard"] * self.multiworld.egg_shards_available[self.player]
|
||||
# Add bee traps if desired
|
||||
bee_trap_quantity = ceil(self.world.bee_traps[self.player] * (len(self.location_names)-len(itempool)) * 0.01)
|
||||
bee_trap_quantity = ceil(self.multiworld.bee_traps[self.player] * (len(self.location_names) - len(itempool)) * 0.01)
|
||||
itempool += ["Bee Trap"] * bee_trap_quantity
|
||||
# Fill remaining items with randomly generated junk
|
||||
itempool += self.world.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()), k=len(self.location_names)-len(itempool))
|
||||
itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()), k=len(self.location_names) - len(itempool))
|
||||
# Convert itempool into real items
|
||||
itempool = [item for item in map(lambda name: self.create_item(name), itempool)]
|
||||
|
||||
@@ -115,29 +115,29 @@ class MinecraftWorld(World):
|
||||
exclusion_pool = set()
|
||||
exclusion_types = ['hard', 'unreasonable']
|
||||
for key in exclusion_types:
|
||||
if not getattr(self.world, f"include_{key}_advancements")[self.player]:
|
||||
if not getattr(self.multiworld, f"include_{key}_advancements")[self.player]:
|
||||
exclusion_pool.update(exclusion_table[key])
|
||||
# For postgame advancements, check with the boss goal
|
||||
exclusion_pool.update(get_postgame_advancements(self.world.required_bosses[self.player].current_key))
|
||||
exclusion_rules(self.world, self.player, exclusion_pool)
|
||||
exclusion_pool.update(get_postgame_advancements(self.multiworld.required_bosses[self.player].current_key))
|
||||
exclusion_rules(self.multiworld, self.player, exclusion_pool)
|
||||
|
||||
# Prefill event locations with their events
|
||||
self.world.get_location("Blaze Spawner", self.player).place_locked_item(self.create_item("Blaze Rods"))
|
||||
self.world.get_location("Ender Dragon", self.player).place_locked_item(self.create_item("Defeat Ender Dragon"))
|
||||
self.world.get_location("Wither", self.player).place_locked_item(self.create_item("Defeat Wither"))
|
||||
self.multiworld.get_location("Blaze Spawner", self.player).place_locked_item(self.create_item("Blaze Rods"))
|
||||
self.multiworld.get_location("Ender Dragon", self.player).place_locked_item(self.create_item("Defeat Ender Dragon"))
|
||||
self.multiworld.get_location("Wither", self.player).place_locked_item(self.create_item("Defeat Wither"))
|
||||
|
||||
self.world.itempool += itempool
|
||||
self.multiworld.itempool += itempool
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
return self.world.random.choices(list(junk_weights.keys()), weights=list(junk_weights.values()))[0]
|
||||
return self.multiworld.random.choices(list(junk_weights.keys()), weights=list(junk_weights.values()))[0]
|
||||
|
||||
def set_rules(self):
|
||||
set_advancement_rules(self.world, self.player)
|
||||
set_completion_rules(self.world, self.player)
|
||||
set_advancement_rules(self.multiworld, self.player)
|
||||
set_completion_rules(self.multiworld, self.player)
|
||||
|
||||
def create_regions(self):
|
||||
def MCRegion(region_name: str, exits=[]):
|
||||
ret = Region(region_name, None, region_name, self.player, self.world)
|
||||
ret = Region(region_name, None, region_name, self.player, self.multiworld)
|
||||
ret.locations = [MinecraftAdvancement(self.player, loc_name, loc_data.id, ret)
|
||||
for loc_name, loc_data in advancement_table.items()
|
||||
if loc_data.region == region_name]
|
||||
@@ -145,19 +145,19 @@ class MinecraftWorld(World):
|
||||
ret.exits.append(Entrance(self.player, exit, ret))
|
||||
return ret
|
||||
|
||||
self.world.regions += [MCRegion(*r) for r in mc_regions]
|
||||
link_minecraft_structures(self.world, self.player)
|
||||
self.multiworld.regions += [MCRegion(*r) for r in mc_regions]
|
||||
link_minecraft_structures(self.multiworld, self.player)
|
||||
|
||||
def generate_output(self, output_directory: str):
|
||||
data = self._get_mc_data()
|
||||
filename = f"{self.world.get_out_file_name_base(self.player)}.apmc"
|
||||
filename = f"AP_{self.multiworld.get_out_file_name_base(self.player)}.apmc"
|
||||
with open(os.path.join(output_directory, filename), 'wb') as f:
|
||||
f.write(b64encode(bytes(json.dumps(data), 'utf-8')))
|
||||
|
||||
def fill_slot_data(self):
|
||||
slot_data = self._get_mc_data()
|
||||
for option_name in minecraft_options:
|
||||
option = getattr(self.world, option_name)[self.player]
|
||||
option = getattr(self.multiworld, option_name)[self.player]
|
||||
if slot_data.get(option_name, None) is None and type(option.value) in {str, int}:
|
||||
slot_data[option_name] = int(option.value)
|
||||
return slot_data
|
||||
|
Reference in New Issue
Block a user