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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Core: rename world to multiworld (#931)
* rename references to `Multiworld` in core to `multiworld` instead of `world` * fix smz3 * fix oot * fix low hanging fruit * revert mysteriously broken spacing in world api.md * fix more randomly broken spacing * hate * that better be all of it * begrudgingly move over smw * ._. * missed some worlds * this is getting tedious now * Missed some self.world definitions Co-authored-by: espeon65536 <espeon65536@gmail.com> Co-authored-by: Zach Parks <zach@alliware.com>
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@@ -53,7 +53,7 @@ def isliteral(expr):
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class Rule_AST_Transformer(ast.NodeTransformer):
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def __init__(self, world, player):
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self.world = world
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self.multiworld = world
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self.player = player
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self.events = set()
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# map Region -> rule ast string -> item name
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@@ -86,9 +86,9 @@ class Rule_AST_Transformer(ast.NodeTransformer):
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ctx=ast.Load()),
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args=[ast.Str(escaped_items[node.id]), ast.Constant(self.player)],
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keywords=[])
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elif node.id in self.world.__dict__:
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elif node.id in self.multiworld.__dict__:
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# Settings are constant
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return ast.parse('%r' % self.world.__dict__[node.id], mode='eval').body
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return ast.parse('%r' % self.multiworld.__dict__[node.id], mode='eval').body
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elif node.id in State.__dict__:
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return self.make_call(node, node.id, [], [])
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elif node.id in self.kwarg_defaults or node.id in allowed_globals:
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@@ -137,7 +137,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
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if isinstance(count, ast.Name):
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# Must be a settings constant
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count = ast.parse('%r' % self.world.__dict__[count.id], mode='eval').body
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count = ast.parse('%r' % self.multiworld.__dict__[count.id], mode='eval').body
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if iname in escaped_items:
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iname = escaped_items[iname]
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@@ -182,7 +182,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
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new_args = []
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for child in node.args:
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if isinstance(child, ast.Name):
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if child.id in self.world.__dict__:
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if child.id in self.multiworld.__dict__:
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# child = ast.Attribute(
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# value=ast.Attribute(
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# value=ast.Name(id='state', ctx=ast.Load()),
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@@ -190,7 +190,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
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# ctx=ast.Load()),
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# attr=child.id,
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# ctx=ast.Load())
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child = ast.Constant(getattr(self.world, child.id))
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child = ast.Constant(getattr(self.multiworld, child.id))
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elif child.id in rule_aliases:
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child = self.visit(child)
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elif child.id in escaped_items:
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@@ -217,7 +217,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
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value=ast.Attribute(
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value=ast.Attribute(
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value=ast.Name(id='state', ctx=ast.Load()),
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attr='world',
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attr='multiworld',
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ctx=ast.Load()),
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attr='worlds',
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ctx=ast.Load()),
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@@ -242,7 +242,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
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# Fast check for json can_use
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if (len(node.ops) == 1 and isinstance(node.ops[0], ast.Eq)
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and isinstance(node.left, ast.Name) and isinstance(node.comparators[0], ast.Name)
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and node.left.id not in self.world.__dict__ and node.comparators[0].id not in self.world.__dict__):
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and node.left.id not in self.multiworld.__dict__ and node.comparators[0].id not in self.multiworld.__dict__):
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return ast.NameConstant(node.left.id == node.comparators[0].id)
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node.left = escape_or_string(node.left)
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@@ -378,7 +378,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
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# Requires the target regions have been defined in the world.
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def create_delayed_rules(self):
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for region_name, node, subrule_name in self.delayed_rules:
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region = self.world.world.get_region(region_name, self.player)
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region = self.multiworld.multiworld.get_region(region_name, self.player)
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event = OOTLocation(self.player, subrule_name, type='Event', parent=region, internal=True)
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event.show_in_spoiler = False
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@@ -395,7 +395,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
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set_rule(event, access_rule)
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region.locations.append(event)
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self.world.make_event_item(subrule_name, event)
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self.multiworld.make_event_item(subrule_name, event)
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# Safeguard in case this is called multiple times per world
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self.delayed_rules.clear()
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@@ -448,7 +448,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
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## Handlers for compile-time optimizations (former State functions)
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def at_day(self, node):
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if self.world.ensure_tod_access:
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if self.multiworld.ensure_tod_access:
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# tod has DAY or (tod == NONE and (ss or find a path from a provider))
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# parsing is better than constructing this expression by hand
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r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region
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@@ -456,7 +456,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
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return ast.NameConstant(True)
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def at_dampe_time(self, node):
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if self.world.ensure_tod_access:
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if self.multiworld.ensure_tod_access:
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# tod has DAMPE or (tod == NONE and (find a path from a provider))
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# parsing is better than constructing this expression by hand
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r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region
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@@ -464,10 +464,10 @@ class Rule_AST_Transformer(ast.NodeTransformer):
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return ast.NameConstant(True)
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def at_night(self, node):
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if self.current_spot.type == 'GS Token' and self.world.logic_no_night_tokens_without_suns_song:
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if self.current_spot.type == 'GS Token' and self.multiworld.logic_no_night_tokens_without_suns_song:
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# Using visit here to resolve 'can_play' rule
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return self.visit(ast.parse('can_play(Suns_Song)', mode='eval').body)
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if self.world.ensure_tod_access:
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if self.multiworld.ensure_tod_access:
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# tod has DAMPE or (tod == NONE and (ss or find a path from a provider))
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# parsing is better than constructing this expression by hand
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r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region
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@@ -501,7 +501,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
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return ast.parse(f"state._oot_reach_as_age('{r.name}', 'adult', {self.player})", mode='eval').body
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def current_spot_starting_age_access(self, node):
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return self.current_spot_child_access(node) if self.world.starting_age == 'child' else self.current_spot_adult_access(node)
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return self.current_spot_child_access(node) if self.multiworld.starting_age == 'child' else self.current_spot_adult_access(node)
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def has_bottle(self, node):
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return ast.parse(f"state._oot_has_bottle({self.player})", mode='eval').body
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