Core: rename world to multiworld (#931)

* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
This commit is contained in:
alwaysintreble
2022-10-31 21:41:21 -05:00
committed by GitHub
parent 87f4a97f1e
commit 2af510328e
85 changed files with 1623 additions and 1621 deletions

View File

@@ -159,7 +159,7 @@ class Overcooked2Level:
sublevel: int
def __init__(self):
self.world = Overcooked2GameWorld.ONE
self.multiworld = Overcooked2GameWorld.ONE
self.sublevel = 0
def __iter__(self):
@@ -167,21 +167,21 @@ class Overcooked2Level:
def __next__(self):
self.sublevel += 1
if self.sublevel > self.world.sublevel_count:
if self.world == Overcooked2GameWorld.KEVIN:
if self.sublevel > self.multiworld.sublevel_count:
if self.multiworld == Overcooked2GameWorld.KEVIN:
raise StopIteration
self.world = Overcooked2GameWorld(self.world.value + 1)
self.multiworld = Overcooked2GameWorld(self.multiworld.value + 1)
self.sublevel = 1
return self
@property
def level_id(self) -> int:
return self.world.base_id + (self.sublevel - 1)
return self.multiworld.base_id + (self.sublevel - 1)
@property
def level_name(self) -> str:
return self.world.as_str + "-" + str(self.sublevel)
return self.multiworld.as_str + "-" + str(self.sublevel)
@property
def location_name_item(self) -> str:

View File

@@ -79,7 +79,7 @@ class Overcooked2World(World):
def place_event(self, location_name: str, item_name: str,
classification: ItemClassification = ItemClassification.progression_skip_balancing):
location: Location = self.world.get_location(location_name, self.player)
location: Location = self.multiworld.get_location(location_name, self.player)
location.place_locked_item(self.create_event(item_name, classification))
def add_region(self, region_name: str):
@@ -88,13 +88,13 @@ class Overcooked2World(World):
RegionType.Generic,
region_name,
self.player,
self.world,
self.multiworld,
)
self.world.regions.append(region)
self.multiworld.regions.append(region)
def connect_regions(self, source: str, target: str, rule: Optional[Callable[[CollectionState], bool]] = None):
sourceRegion = self.world.get_region(source, self.player)
targetRegion = self.world.get_region(target, self.player)
sourceRegion = self.multiworld.get_region(source, self.player)
targetRegion = self.multiworld.get_region(target, self.player)
connection = Entrance(self.player, '', sourceRegion)
if rule:
@@ -117,7 +117,7 @@ class Overcooked2World(World):
else:
location_id = level_id
region = self.world.get_region(region_name, self.player)
region = self.multiworld.get_region(region_name, self.player)
location = Overcooked2Location(
self.player,
location_name,
@@ -145,8 +145,8 @@ class Overcooked2World(World):
)
def get_options(self) -> Dict[str, Any]:
return OC2Options({option.__name__: getattr(self.world, name)[self.player].result
if issubclass(option, OC2OnToggle) else getattr(self.world, name)[self.player].value
return OC2Options({option.__name__: getattr(self.multiworld, name)[self.player].result
if issubclass(option, OC2OnToggle) else getattr(self.multiworld, name)[self.player].value
for name, option in overcooked_options.items()})
# Helper Data
@@ -170,7 +170,7 @@ class Overcooked2World(World):
if self.options["ShuffleLevelOrder"]:
self.level_mapping = \
level_shuffle_factory(
self.world.random,
self.multiworld.random,
self.options["PrepLevels"] != PrepLevelMode.excluded.value,
self.options["IncludeHordeLevels"],
)
@@ -246,7 +246,7 @@ class Overcooked2World(World):
completion_condition: Callable[[CollectionState], bool] = lambda state: \
state.has("Victory", self.player)
self.world.completion_condition[self.player] = completion_condition
self.multiworld.completion_condition[self.player] = completion_condition
def create_items(self):
self.itempool = []
@@ -298,7 +298,7 @@ class Overcooked2World(World):
while len(self.itempool) < pool_count:
self.itempool.append(self.create_item("Bonus Star", ItemClassification.useful))
self.world.itempool += self.itempool
self.multiworld.itempool += self.itempool
def set_rules(self):
pass
@@ -324,7 +324,7 @@ class Overcooked2World(World):
# Items get distributed to locations
def fill_json_data(self) -> Dict[str, Any]:
mod_name = f"AP-{self.world.seed_name}-P{self.player}-{self.world.player_name[self.player]}"
mod_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}"
# Serialize Level Order
story_level_order = dict()
@@ -363,7 +363,7 @@ class Overcooked2World(World):
# Set Kevin Unlock Requirements
if self.options["KevinLevels"]:
def kevin_level_to_keyholder_level_id(level_id: int) -> Optional[int]:
location = self.world.find_item(f"Kevin-{level_id-36}", self.player)
location = self.multiworld.find_item(f"Kevin-{level_id-36}", self.player)
if location.player != self.player:
return None # This kevin level will be unlocked by the server at runtime
level_id = oc2_location_name_to_id[location.name]
@@ -376,7 +376,7 @@ class Overcooked2World(World):
# Place Items at Level Completion Screens (local only)
on_level_completed: Dict[str, list[Dict[str, str]]] = dict()
regions = self.world.get_regions(self.player)
regions = self.multiworld.get_regions(self.player)
for region in regions:
for location in region.locations:
if location.item is None: