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https://github.com/MarioSpore/Grinch-AP.git
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Core: rename world
to multiworld
(#931)
* rename references to `Multiworld` in core to `multiworld` instead of `world` * fix smz3 * fix oot * fix low hanging fruit * revert mysteriously broken spacing in world api.md * fix more randomly broken spacing * hate * that better be all of it * begrudgingly move over smw * ._. * missed some worlds * this is getting tedious now * Missed some self.world definitions Co-authored-by: espeon65536 <espeon65536@gmail.com> Co-authored-by: Zach Parks <zach@alliware.com>
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@@ -73,22 +73,22 @@ class PokemonRedBlueWorld(World):
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def encode_name(name, t):
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try:
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if len(encode_text(name)) > 7:
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raise IndexError(f"{t} name too long for player {self.world.player_name[self.player]}. Must be 7 characters or fewer.")
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raise IndexError(f"{t} name too long for player {self.multiworld.player_name[self.player]}. Must be 7 characters or fewer.")
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return encode_text(name, length=8, whitespace="@", safety=True)
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except KeyError as e:
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raise KeyError(f"Invalid character(s) in {t} name for player {self.world.player_name[self.player]}") from e
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self.trainer_name = encode_name(self.world.trainer_name[self.player].value, "Player")
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self.rival_name = encode_name(self.world.rival_name[self.player].value, "Rival")
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raise KeyError(f"Invalid character(s) in {t} name for player {self.multiworld.player_name[self.player]}") from e
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self.trainer_name = encode_name(self.multiworld.trainer_name[self.player].value, "Player")
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self.rival_name = encode_name(self.multiworld.rival_name[self.player].value, "Rival")
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if self.world.badges_needed_for_hm_moves[self.player].value >= 2:
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if self.multiworld.badges_needed_for_hm_moves[self.player].value >= 2:
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badges_to_add = ["Marsh Badge", "Volcano Badge", "Earth Badge"]
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if self.world.badges_needed_for_hm_moves[self.player].value == 3:
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if self.multiworld.badges_needed_for_hm_moves[self.player].value == 3:
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badges = ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge",
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"Soul Badge", "Volcano Badge", "Earth Badge"]
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self.world.random.shuffle(badges)
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self.multiworld.random.shuffle(badges)
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badges_to_add += [badges.pop(), badges.pop()]
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hm_moves = ["Cut", "Fly", "Surf", "Strength", "Flash"]
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self.world.random.shuffle(hm_moves)
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self.multiworld.random.shuffle(hm_moves)
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self.extra_badges = {}
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for badge in badges_to_add:
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self.extra_badges[hm_moves.pop()] = badge
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@@ -99,21 +99,21 @@ class PokemonRedBlueWorld(World):
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locations = [location for location in location_data if location.type == "Item"]
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item_pool = []
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for location in locations:
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if "Hidden" in location.name and not self.world.randomize_hidden_items[self.player].value:
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if "Hidden" in location.name and not self.multiworld.randomize_hidden_items[self.player].value:
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continue
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if "Rock Tunnel B1F" in location.region and not self.world.extra_key_items[self.player].value:
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if "Rock Tunnel B1F" in location.region and not self.multiworld.extra_key_items[self.player].value:
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continue
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if location.name == "Celadon City - Mansion Lady" and not self.world.tea[self.player].value:
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if location.name == "Celadon City - Mansion Lady" and not self.multiworld.tea[self.player].value:
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continue
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item = self.create_item(location.original_item)
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if location.event:
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self.world.get_location(location.name, self.player).place_locked_item(item)
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elif ("Badge" not in item.name or self.world.badgesanity[self.player].value) and \
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(item.name != "Oak's Parcel" or self.world.old_man[self.player].value != 1):
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self.multiworld.get_location(location.name, self.player).place_locked_item(item)
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elif ("Badge" not in item.name or self.multiworld.badgesanity[self.player].value) and \
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(item.name != "Oak's Parcel" or self.multiworld.old_man[self.player].value != 1):
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item_pool.append(item)
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self.world.random.shuffle(item_pool)
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self.multiworld.random.shuffle(item_pool)
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self.world.itempool += item_pool
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self.multiworld.itempool += item_pool
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def pre_fill(self):
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@@ -121,17 +121,17 @@ class PokemonRedBlueWorld(World):
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process_wild_pokemon(self)
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process_static_pokemon(self)
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if self.world.old_man[self.player].value == 1:
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if self.multiworld.old_man[self.player].value == 1:
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item = self.create_item("Oak's Parcel")
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locations = []
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for location in self.world.get_locations():
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if location.player == self.player and location.item is None and location.can_reach(self.world.state) \
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for location in self.multiworld.get_locations():
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if location.player == self.player and location.item is None and location.can_reach(self.multiworld.state) \
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and location.item_rule(item):
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locations.append(location)
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self.world.random.choice(locations).place_locked_item(item)
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self.multiworld.random.choice(locations).place_locked_item(item)
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if not self.world.badgesanity[self.player].value:
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self.world.non_local_items[self.player].value -= self.item_name_groups["Badges"]
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if not self.multiworld.badgesanity[self.player].value:
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self.multiworld.non_local_items[self.player].value -= self.item_name_groups["Badges"]
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for i in range(5):
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try:
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badges = []
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@@ -142,11 +142,11 @@ class PokemonRedBlueWorld(World):
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for loc in ["Pewter Gym - Brock 1", "Cerulean Gym - Misty 1", "Vermilion Gym - Lt. Surge 1",
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"Celadon Gym - Erika 1", "Fuchsia Gym - Koga 1", "Saffron Gym - Sabrina 1",
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"Cinnabar Gym - Blaine 1", "Viridian Gym - Giovanni 1"]:
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badgelocs.append(self.world.get_location(loc, self.player))
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state = self.world.get_all_state(False)
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self.world.random.shuffle(badges)
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self.world.random.shuffle(badgelocs)
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fill_restrictive(self.world, state, badgelocs.copy(), badges, True, True)
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badgelocs.append(self.multiworld.get_location(loc, self.player))
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state = self.multiworld.get_all_state(False)
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self.multiworld.random.shuffle(badges)
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self.multiworld.random.shuffle(badgelocs)
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fill_restrictive(self.multiworld, state, badgelocs.copy(), badges, True, True)
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except FillError:
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for location in badgelocs:
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location.item = None
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@@ -155,36 +155,36 @@ class PokemonRedBlueWorld(World):
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else:
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raise FillError(f"Failed to place badges for player {self.player}")
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locs = [self.world.get_location("Fossil - Choice A", self.player),
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self.world.get_location("Fossil - Choice B", self.player)]
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locs = [self.multiworld.get_location("Fossil - Choice A", self.player),
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self.multiworld.get_location("Fossil - Choice B", self.player)]
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for loc in locs:
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add_item_rule(loc, lambda i: i.advancement or i.name in self.item_name_groups["Unique"]
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or i.name == "Master Ball")
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loc = self.world.get_location("Pallet Town - Player's PC", self.player)
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loc = self.multiworld.get_location("Pallet Town - Player's PC", self.player)
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if loc.item is None:
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locs.append(loc)
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for loc in locs:
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unplaced_items = []
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if loc.name in self.world.priority_locations[self.player].value:
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if loc.name in self.multiworld.priority_locations[self.player].value:
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add_item_rule(loc, lambda i: i.advancement)
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for item in self.world.itempool:
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for item in self.multiworld.itempool:
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if item.player == self.player and loc.item_rule(item):
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self.world.itempool.remove(item)
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state = sweep_from_pool(self.world.state, self.world.itempool + unplaced_items)
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self.multiworld.itempool.remove(item)
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state = sweep_from_pool(self.multiworld.state, self.multiworld.itempool + unplaced_items)
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if state.can_reach(loc, "Location", self.player):
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loc.place_locked_item(item)
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break
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else:
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unplaced_items.append(item)
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self.world.itempool += unplaced_items
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self.multiworld.itempool += unplaced_items
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intervene = False
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test_state = self.world.get_all_state(False)
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test_state = self.multiworld.get_all_state(False)
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if not test_state.pokemon_rb_can_surf(self.player) or not test_state.pokemon_rb_can_strength(self.player):
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intervene = True
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elif self.world.accessibility[self.player].current_key != "minimal":
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elif self.multiworld.accessibility[self.player].current_key != "minimal":
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if not test_state.pokemon_rb_can_cut(self.player) or not test_state.pokemon_rb_can_flash(self.player):
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intervene = True
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if intervene:
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@@ -192,12 +192,12 @@ class PokemonRedBlueWorld(World):
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# let you choose the exact weights for HM compatibility
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logging.warning(
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f"HM-compatible Pokémon possibly missing, placing Mew on Route 1 for player {self.player}")
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loc = self.world.get_location("Route 1 - Wild Pokemon - 1", self.player)
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loc = self.multiworld.get_location("Route 1 - Wild Pokemon - 1", self.player)
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loc.item = self.create_item("Mew")
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def create_regions(self):
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if self.world.free_fly_location[self.player].value:
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fly_map_code = self.world.random.randint(5, 9)
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if self.multiworld.free_fly_location[self.player].value:
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fly_map_code = self.multiworld.random.randint(5, 9)
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if fly_map_code == 9:
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fly_map_code = 10
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if fly_map_code == 5:
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@@ -208,11 +208,11 @@ class PokemonRedBlueWorld(World):
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"Vermilion City", "Celadon City", "Fuchsia City", "Cinnabar Island", "Indigo Plateau",
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"Saffron City"][fly_map_code]
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self.fly_map_code = fly_map_code
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create_regions(self.world, self.player)
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self.world.completion_condition[self.player] = lambda state, player=self.player: state.has("Become Champion", player=player)
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create_regions(self.multiworld, self.player)
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self.multiworld.completion_condition[self.player] = lambda state, player=self.player: state.has("Become Champion", player=player)
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def set_rules(self):
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set_rules(self.world, self.player)
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set_rules(self.multiworld, self.player)
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def create_item(self, name: str) -> Item:
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return PokemonRBItem(name, self.player)
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@@ -221,21 +221,21 @@ class PokemonRedBlueWorld(World):
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generate_output(self, output_directory)
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def write_spoiler_header(self, spoiler_handle: TextIO):
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if self.world.free_fly_location[self.player].value:
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if self.multiworld.free_fly_location[self.player].value:
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spoiler_handle.write('Fly unlocks: %s\n' % self.fly_map)
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if self.extra_badges:
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for hm_move, badge in self.extra_badges.items():
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spoiler_handle.write(hm_move + " enabled by: " + (" " * 20)[:20 - len(hm_move)] + badge + "\n")
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def write_spoiler(self, spoiler_handle):
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if self.world.randomize_type_matchup_types[self.player].value or \
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self.world.randomize_type_matchup_type_effectiveness[self.player].value:
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spoiler_handle.write(f"\n\nType matchups ({self.world.player_name[self.player]}):\n\n")
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if self.multiworld.randomize_type_matchup_types[self.player].value or \
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self.multiworld.randomize_type_matchup_type_effectiveness[self.player].value:
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spoiler_handle.write(f"\n\nType matchups ({self.multiworld.player_name[self.player]}):\n\n")
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for matchup in self.type_chart:
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spoiler_handle.write(f"{matchup[0]} deals {matchup[2] * 10}% damage to {matchup[1]}\n")
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def get_filler_item_name(self) -> str:
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return self.world.random.choice([item for item in item_table if item_table[item].classification in
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return self.multiworld.random.choice([item for item in item_table if item_table[item].classification in
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[ItemClassification.filler, ItemClassification.trap]])
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