Core: rename world to multiworld (#931)

* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
This commit is contained in:
alwaysintreble
2022-10-31 21:41:21 -05:00
committed by GitHub
parent 87f4a97f1e
commit 2af510328e
85 changed files with 1623 additions and 1621 deletions

View File

@@ -102,7 +102,7 @@ def create_regions(world: MultiWorld, player: int):
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
ret = Region(name, RegionType.Generic, name, player)
ret.world = world
ret.multiworld = world
if locations:
for loc_name in locations:
loc_data = location_table.get(loc_name)

View File

@@ -15,10 +15,10 @@ class LegacyLogic(LogicMixin):
return self.stat_upgrade_count(player) >= amount
def total_stat_upgrades_count(self, player: int) -> int:
return int(self.world.health_pool[player]) + \
int(self.world.mana_pool[player]) + \
int(self.world.attack_pool[player]) + \
int(self.world.magic_damage_pool[player])
return int(self.multiworld.health_pool[player]) + \
int(self.multiworld.mana_pool[player]) + \
int(self.multiworld.attack_pool[player]) + \
int(self.multiworld.magic_damage_pool[player])
def stat_upgrade_count(self: CollectionState, player: int) -> int:
return self.item_count("Health Up", player) + self.item_count("Mana Up", player) + \

View File

@@ -44,7 +44,7 @@ class RLWorld(World):
prefill_items: List[RLItem] = []
def setting(self, name: str):
return getattr(self.world, name)[self.player]
return getattr(self.multiworld, name)[self.player]
def fill_slot_data(self) -> dict:
return {option_name: self.setting(option_name).value for option_name in rl_options}
@@ -86,13 +86,13 @@ class RLWorld(World):
if self.setting("architect") == "disabled" or self.setting("architect") == "early":
continue
if self.setting("architect") == "start_unlocked":
self.world.push_precollected(self.create_item(name))
self.multiworld.push_precollected(self.create_item(name))
continue
# Blacksmith and Enchantress
if name == "Blacksmith" or name == "Enchantress":
if self.setting("vendors") == "start_unlocked":
self.world.push_precollected(self.create_item(name))
self.multiworld.push_precollected(self.create_item(name))
continue
if self.setting("vendors") == "early":
continue
@@ -195,11 +195,11 @@ class RLWorld(World):
while len(self.item_pool) + len(self.prefill_items) < total_locations:
self.item_pool.append(self.create_item(self.get_filler_item_name()))
self.world.itempool += self.item_pool
self.multiworld.itempool += self.item_pool
def pre_fill(self) -> None:
reachable = [loc for loc in self.world.get_reachable_locations(player=self.player) if not loc.item]
self.world.random.shuffle(reachable)
reachable = [loc for loc in self.multiworld.get_reachable_locations(player=self.player) if not loc.item]
self.multiworld.random.shuffle(reachable)
items = self.prefill_items.copy()
for item in items:
reachable.pop().place_locked_item(item)
@@ -210,7 +210,7 @@ class RLWorld(World):
def get_filler_item_name(self) -> str:
fillers = get_items_by_category("Filler")
weights = [data.weight for data in fillers.values()]
return self.world.random.choices([filler for filler in fillers.keys()], weights, k=1)[0]
return self.multiworld.random.choices([filler for filler in fillers.keys()], weights, k=1)[0]
def create_item(self, name: str) -> RLItem:
data = item_table[name]
@@ -221,45 +221,45 @@ class RLWorld(World):
return RLItem(name, data.classification, data.code, self.player)
def set_rules(self):
set_rules(self.world, self.player)
set_rules(self.multiworld, self.player)
def create_regions(self):
create_regions(self.world, self.player)
create_regions(self.multiworld, self.player)
self._place_events()
def _place_events(self):
# Fountain
self.world.get_location("Fountain Room", self.player).place_locked_item(
self.multiworld.get_location("Fountain Room", self.player).place_locked_item(
self.create_event("Defeat The Fountain"))
# Khidr / Neo Khidr
if self.setting("khidr") == "vanilla":
self.world.get_location("Castle Hamson Boss Room", self.player).place_locked_item(
self.multiworld.get_location("Castle Hamson Boss Room", self.player).place_locked_item(
self.create_event("Defeat Khidr"))
else:
self.world.get_location("Castle Hamson Boss Room", self.player).place_locked_item(
self.multiworld.get_location("Castle Hamson Boss Room", self.player).place_locked_item(
self.create_event("Defeat Neo Khidr"))
# Alexander / Alexander IV
if self.setting("alexander") == "vanilla":
self.world.get_location("Forest Abkhazia Boss Room", self.player).place_locked_item(
self.multiworld.get_location("Forest Abkhazia Boss Room", self.player).place_locked_item(
self.create_event("Defeat Alexander"))
else:
self.world.get_location("Forest Abkhazia Boss Room", self.player).place_locked_item(
self.multiworld.get_location("Forest Abkhazia Boss Room", self.player).place_locked_item(
self.create_event("Defeat Alexander IV"))
# Ponce de Leon / Ponce de Freon
if self.setting("leon") == "vanilla":
self.world.get_location("The Maya Boss Room", self.player).place_locked_item(
self.multiworld.get_location("The Maya Boss Room", self.player).place_locked_item(
self.create_event("Defeat Ponce de Leon"))
else:
self.world.get_location("The Maya Boss Room", self.player).place_locked_item(
self.multiworld.get_location("The Maya Boss Room", self.player).place_locked_item(
self.create_event("Defeat Ponce de Freon"))
# Herodotus / Astrodotus
if self.setting("herodotus") == "vanilla":
self.world.get_location("Land of Darkness Boss Room", self.player).place_locked_item(
self.multiworld.get_location("Land of Darkness Boss Room", self.player).place_locked_item(
self.create_event("Defeat Herodotus"))
else:
self.world.get_location("Land of Darkness Boss Room", self.player).place_locked_item(
self.multiworld.get_location("Land of Darkness Boss Room", self.player).place_locked_item(
self.create_event("Defeat Astrodotus"))