Core: rename world to multiworld (#931)

* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
This commit is contained in:
alwaysintreble
2022-10-31 21:41:21 -05:00
committed by GitHub
parent 87f4a97f1e
commit 2af510328e
85 changed files with 1623 additions and 1621 deletions

View File

@@ -42,40 +42,40 @@ class RiskOfRainWorld(World):
def generate_early(self) -> None:
# figure out how many revivals should exist in the pool
self.total_revivals = int(self.world.total_revivals[self.player].value / 100 *
self.world.total_locations[self.player].value)
self.total_revivals = int(self.multiworld.total_revivals[self.player].value / 100 *
self.multiworld.total_locations[self.player].value)
def generate_basic(self) -> None:
# shortcut for starting_inventory... The start_with_revive option lets you start with a Dio's Best Friend
if self.world.start_with_revive[self.player].value:
self.world.push_precollected(self.world.create_item("Dio's Best Friend", self.player))
if self.multiworld.start_with_revive[self.player].value:
self.multiworld.push_precollected(self.multiworld.create_item("Dio's Best Friend", self.player))
# if presets are enabled generate junk_pool from the selected preset
pool_option = self.world.item_weights[self.player].value
pool_option = self.multiworld.item_weights[self.player].value
junk_pool: Dict[str, int] = {}
if self.world.item_pool_presets[self.player]:
if self.multiworld.item_pool_presets[self.player]:
# generate chaos weights if the preset is chosen
if pool_option == ItemWeights.option_chaos:
for name, max_value in item_pool_weights[pool_option].items():
junk_pool[name] = self.world.random.randint(0, max_value)
junk_pool[name] = self.multiworld.random.randint(0, max_value)
else:
junk_pool = item_pool_weights[pool_option].copy()
else: # generate junk pool from user created presets
junk_pool = {
"Item Scrap, Green": self.world.green_scrap[self.player].value,
"Item Scrap, Red": self.world.red_scrap[self.player].value,
"Item Scrap, Yellow": self.world.yellow_scrap[self.player].value,
"Item Scrap, White": self.world.white_scrap[self.player].value,
"Common Item": self.world.common_item[self.player].value,
"Uncommon Item": self.world.uncommon_item[self.player].value,
"Legendary Item": self.world.legendary_item[self.player].value,
"Boss Item": self.world.boss_item[self.player].value,
"Lunar Item": self.world.lunar_item[self.player].value,
"Equipment": self.world.equipment[self.player].value
"Item Scrap, Green": self.multiworld.green_scrap[self.player].value,
"Item Scrap, Red": self.multiworld.red_scrap[self.player].value,
"Item Scrap, Yellow": self.multiworld.yellow_scrap[self.player].value,
"Item Scrap, White": self.multiworld.white_scrap[self.player].value,
"Common Item": self.multiworld.common_item[self.player].value,
"Uncommon Item": self.multiworld.uncommon_item[self.player].value,
"Legendary Item": self.multiworld.legendary_item[self.player].value,
"Boss Item": self.multiworld.boss_item[self.player].value,
"Lunar Item": self.multiworld.lunar_item[self.player].value,
"Equipment": self.multiworld.equipment[self.player].value
}
# remove lunar items from the pool if they're disabled in the yaml unless lunartic is rolled
if not (self.world.enable_lunar[self.player] or pool_option == ItemWeights.option_lunartic):
if not (self.multiworld.enable_lunar[self.player] or pool_option == ItemWeights.option_lunartic):
junk_pool.pop("Lunar Item")
# Generate item pool
@@ -84,38 +84,38 @@ class RiskOfRainWorld(World):
itempool += ["Dio's Best Friend"] * self.total_revivals
# Fill remaining items with randomly generated junk
itempool += self.world.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
k=self.world.total_locations[self.player].value - self.total_revivals)
itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
k=self.multiworld.total_locations[self.player].value - self.total_revivals)
# Convert itempool into real items
itempool = list(map(lambda name: self.create_item(name), itempool))
self.world.itempool += itempool
self.multiworld.itempool += itempool
def set_rules(self) -> None:
set_rules(self.world, self.player)
set_rules(self.multiworld, self.player)
def create_regions(self) -> None:
menu = create_region(self.world, self.player, "Menu")
petrichor = create_region(self.world, self.player, "Petrichor V",
[f"ItemPickup{i + 1}" for i in range(self.world.total_locations[self.player].value)])
menu = create_region(self.multiworld, self.player, "Menu")
petrichor = create_region(self.multiworld, self.player, "Petrichor V",
[f"ItemPickup{i + 1}" for i in range(self.multiworld.total_locations[self.player].value)])
connection = Entrance(self.player, "Lobby", menu)
menu.exits.append(connection)
connection.connect(petrichor)
self.world.regions += [menu, petrichor]
self.multiworld.regions += [menu, petrichor]
create_events(self.world, self.player)
create_events(self.multiworld, self.player)
def fill_slot_data(self):
return {
"itemPickupStep": self.world.item_pickup_step[self.player].value,
"seed": "".join(self.world.slot_seeds[self.player].choice(string.digits) for _ in range(16)),
"totalLocations": self.world.total_locations[self.player].value,
"totalRevivals": self.world.total_revivals[self.player].value,
"startWithDio": self.world.start_with_revive[self.player].value,
"FinalStageDeath": self.world.final_stage_death[self.player].value
"itemPickupStep": self.multiworld.item_pickup_step[self.player].value,
"seed": "".join(self.multiworld.slot_seeds[self.player].choice(string.digits) for _ in range(16)),
"totalLocations": self.multiworld.total_locations[self.player].value,
"totalRevivals": self.multiworld.total_revivals[self.player].value,
"startWithDio": self.multiworld.start_with_revive[self.player].value,
"FinalStageDeath": self.multiworld.final_stage_death[self.player].value
}
def create_item(self, name: str) -> Item: