Core: rename world to multiworld (#931)
* rename references to `Multiworld` in core to `multiworld` instead of `world` * fix smz3 * fix oot * fix low hanging fruit * revert mysteriously broken spacing in world api.md * fix more randomly broken spacing * hate * that better be all of it * begrudgingly move over smw * ._. * missed some worlds * this is getting tedious now * Missed some self.world definitions Co-authored-by: espeon65536 <espeon65536@gmail.com> Co-authored-by: Zach Parks <zach@alliware.com>
This commit is contained in:
@@ -42,40 +42,40 @@ class RiskOfRainWorld(World):
|
||||
|
||||
def generate_early(self) -> None:
|
||||
# figure out how many revivals should exist in the pool
|
||||
self.total_revivals = int(self.world.total_revivals[self.player].value / 100 *
|
||||
self.world.total_locations[self.player].value)
|
||||
self.total_revivals = int(self.multiworld.total_revivals[self.player].value / 100 *
|
||||
self.multiworld.total_locations[self.player].value)
|
||||
|
||||
def generate_basic(self) -> None:
|
||||
# shortcut for starting_inventory... The start_with_revive option lets you start with a Dio's Best Friend
|
||||
if self.world.start_with_revive[self.player].value:
|
||||
self.world.push_precollected(self.world.create_item("Dio's Best Friend", self.player))
|
||||
if self.multiworld.start_with_revive[self.player].value:
|
||||
self.multiworld.push_precollected(self.multiworld.create_item("Dio's Best Friend", self.player))
|
||||
|
||||
# if presets are enabled generate junk_pool from the selected preset
|
||||
pool_option = self.world.item_weights[self.player].value
|
||||
pool_option = self.multiworld.item_weights[self.player].value
|
||||
junk_pool: Dict[str, int] = {}
|
||||
if self.world.item_pool_presets[self.player]:
|
||||
if self.multiworld.item_pool_presets[self.player]:
|
||||
# generate chaos weights if the preset is chosen
|
||||
if pool_option == ItemWeights.option_chaos:
|
||||
for name, max_value in item_pool_weights[pool_option].items():
|
||||
junk_pool[name] = self.world.random.randint(0, max_value)
|
||||
junk_pool[name] = self.multiworld.random.randint(0, max_value)
|
||||
else:
|
||||
junk_pool = item_pool_weights[pool_option].copy()
|
||||
else: # generate junk pool from user created presets
|
||||
junk_pool = {
|
||||
"Item Scrap, Green": self.world.green_scrap[self.player].value,
|
||||
"Item Scrap, Red": self.world.red_scrap[self.player].value,
|
||||
"Item Scrap, Yellow": self.world.yellow_scrap[self.player].value,
|
||||
"Item Scrap, White": self.world.white_scrap[self.player].value,
|
||||
"Common Item": self.world.common_item[self.player].value,
|
||||
"Uncommon Item": self.world.uncommon_item[self.player].value,
|
||||
"Legendary Item": self.world.legendary_item[self.player].value,
|
||||
"Boss Item": self.world.boss_item[self.player].value,
|
||||
"Lunar Item": self.world.lunar_item[self.player].value,
|
||||
"Equipment": self.world.equipment[self.player].value
|
||||
"Item Scrap, Green": self.multiworld.green_scrap[self.player].value,
|
||||
"Item Scrap, Red": self.multiworld.red_scrap[self.player].value,
|
||||
"Item Scrap, Yellow": self.multiworld.yellow_scrap[self.player].value,
|
||||
"Item Scrap, White": self.multiworld.white_scrap[self.player].value,
|
||||
"Common Item": self.multiworld.common_item[self.player].value,
|
||||
"Uncommon Item": self.multiworld.uncommon_item[self.player].value,
|
||||
"Legendary Item": self.multiworld.legendary_item[self.player].value,
|
||||
"Boss Item": self.multiworld.boss_item[self.player].value,
|
||||
"Lunar Item": self.multiworld.lunar_item[self.player].value,
|
||||
"Equipment": self.multiworld.equipment[self.player].value
|
||||
}
|
||||
|
||||
# remove lunar items from the pool if they're disabled in the yaml unless lunartic is rolled
|
||||
if not (self.world.enable_lunar[self.player] or pool_option == ItemWeights.option_lunartic):
|
||||
if not (self.multiworld.enable_lunar[self.player] or pool_option == ItemWeights.option_lunartic):
|
||||
junk_pool.pop("Lunar Item")
|
||||
|
||||
# Generate item pool
|
||||
@@ -84,38 +84,38 @@ class RiskOfRainWorld(World):
|
||||
itempool += ["Dio's Best Friend"] * self.total_revivals
|
||||
|
||||
# Fill remaining items with randomly generated junk
|
||||
itempool += self.world.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
|
||||
k=self.world.total_locations[self.player].value - self.total_revivals)
|
||||
itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
|
||||
k=self.multiworld.total_locations[self.player].value - self.total_revivals)
|
||||
|
||||
# Convert itempool into real items
|
||||
itempool = list(map(lambda name: self.create_item(name), itempool))
|
||||
|
||||
self.world.itempool += itempool
|
||||
self.multiworld.itempool += itempool
|
||||
|
||||
def set_rules(self) -> None:
|
||||
set_rules(self.world, self.player)
|
||||
set_rules(self.multiworld, self.player)
|
||||
|
||||
def create_regions(self) -> None:
|
||||
menu = create_region(self.world, self.player, "Menu")
|
||||
petrichor = create_region(self.world, self.player, "Petrichor V",
|
||||
[f"ItemPickup{i + 1}" for i in range(self.world.total_locations[self.player].value)])
|
||||
menu = create_region(self.multiworld, self.player, "Menu")
|
||||
petrichor = create_region(self.multiworld, self.player, "Petrichor V",
|
||||
[f"ItemPickup{i + 1}" for i in range(self.multiworld.total_locations[self.player].value)])
|
||||
|
||||
connection = Entrance(self.player, "Lobby", menu)
|
||||
menu.exits.append(connection)
|
||||
connection.connect(petrichor)
|
||||
|
||||
self.world.regions += [menu, petrichor]
|
||||
self.multiworld.regions += [menu, petrichor]
|
||||
|
||||
create_events(self.world, self.player)
|
||||
create_events(self.multiworld, self.player)
|
||||
|
||||
def fill_slot_data(self):
|
||||
return {
|
||||
"itemPickupStep": self.world.item_pickup_step[self.player].value,
|
||||
"seed": "".join(self.world.slot_seeds[self.player].choice(string.digits) for _ in range(16)),
|
||||
"totalLocations": self.world.total_locations[self.player].value,
|
||||
"totalRevivals": self.world.total_revivals[self.player].value,
|
||||
"startWithDio": self.world.start_with_revive[self.player].value,
|
||||
"FinalStageDeath": self.world.final_stage_death[self.player].value
|
||||
"itemPickupStep": self.multiworld.item_pickup_step[self.player].value,
|
||||
"seed": "".join(self.multiworld.slot_seeds[self.player].choice(string.digits) for _ in range(16)),
|
||||
"totalLocations": self.multiworld.total_locations[self.player].value,
|
||||
"totalRevivals": self.multiworld.total_revivals[self.player].value,
|
||||
"startWithDio": self.multiworld.start_with_revive[self.player].value,
|
||||
"FinalStageDeath": self.multiworld.final_stage_death[self.player].value
|
||||
}
|
||||
|
||||
def create_item(self, name: str) -> Item:
|
||||
|
||||
Reference in New Issue
Block a user