Core: rename world to multiworld (#931)
* rename references to `Multiworld` in core to `multiworld` instead of `world` * fix smz3 * fix oot * fix low hanging fruit * revert mysteriously broken spacing in world api.md * fix more randomly broken spacing * hate * that better be all of it * begrudgingly move over smw * ._. * missed some worlds * this is getting tedious now * Missed some self.world definitions Co-authored-by: espeon65536 <espeon65536@gmail.com> Co-authored-by: Zach Parks <zach@alliware.com>
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@@ -64,47 +64,47 @@ class TimespinnerWorld(World):
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def generate_early(self):
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# in generate_early the start_inventory isnt copied over to precollected_items yet, so we can still modify the options directly
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if self.world.start_inventory[self.player].value.pop('Meyef', 0) > 0:
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self.world.StartWithMeyef[self.player].value = self.world.StartWithMeyef[self.player].option_true
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if self.world.start_inventory[self.player].value.pop('Talaria Attachment', 0) > 0:
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self.world.QuickSeed[self.player].value = self.world.QuickSeed[self.player].option_true
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if self.world.start_inventory[self.player].value.pop('Jewelry Box', 0) > 0:
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self.world.StartWithJewelryBox[self.player].value = self.world.StartWithJewelryBox[self.player].option_true
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if self.multiworld.start_inventory[self.player].value.pop('Meyef', 0) > 0:
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self.multiworld.StartWithMeyef[self.player].value = self.multiworld.StartWithMeyef[self.player].option_true
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if self.multiworld.start_inventory[self.player].value.pop('Talaria Attachment', 0) > 0:
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self.multiworld.QuickSeed[self.player].value = self.multiworld.QuickSeed[self.player].option_true
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if self.multiworld.start_inventory[self.player].value.pop('Jewelry Box', 0) > 0:
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self.multiworld.StartWithJewelryBox[self.player].value = self.multiworld.StartWithJewelryBox[self.player].option_true
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def create_regions(self):
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create_regions(self.world, self.player, get_locations(self.world, self.player),
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self.location_cache, self.pyramid_keys_unlock)
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create_regions(self.multiworld, self.player, get_locations(self.multiworld, self.player),
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self.location_cache, self.pyramid_keys_unlock)
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def create_item(self, name: str) -> Item:
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return create_item_with_correct_settings(self.world, self.player, name)
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return create_item_with_correct_settings(self.multiworld, self.player, name)
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def get_filler_item_name(self) -> str:
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return self.world.random.choice(filler_items)
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return self.multiworld.random.choice(filler_items)
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def set_rules(self):
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setup_events(self.player, self.locked_locations, self.location_cache)
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self.world.completion_condition[self.player] = lambda state: state.has('Killed Nightmare', self.player)
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self.multiworld.completion_condition[self.player] = lambda state: state.has('Killed Nightmare', self.player)
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def generate_basic(self):
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excluded_items = get_excluded_items(self, self.world, self.player)
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excluded_items = get_excluded_items(self, self.multiworld, self.player)
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assign_starter_items(self.world, self.player, excluded_items, self.locked_locations)
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assign_starter_items(self.multiworld, self.player, excluded_items, self.locked_locations)
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if not is_option_enabled(self.world, self.player, "QuickSeed") and not is_option_enabled(self.world, self.player, "Inverted"):
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place_first_progression_item(self.world, self.player, excluded_items, self.locked_locations)
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if not is_option_enabled(self.multiworld, self.player, "QuickSeed") and not is_option_enabled(self.multiworld, self.player, "Inverted"):
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place_first_progression_item(self.multiworld, self.player, excluded_items, self.locked_locations)
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pool = get_item_pool(self.world, self.player, excluded_items)
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pool = get_item_pool(self.multiworld, self.player, excluded_items)
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fill_item_pool_with_dummy_items(self, self.world, self.player, self.locked_locations, self.location_cache, pool)
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fill_item_pool_with_dummy_items(self, self.multiworld, self.player, self.locked_locations, self.location_cache, pool)
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self.world.itempool += pool
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self.multiworld.itempool += pool
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def fill_slot_data(self) -> Dict[str, object]:
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slot_data: Dict[str, object] = {}
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for option_name in timespinner_options:
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slot_data[option_name] = get_option_value(self.world, self.player, option_name)
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slot_data[option_name] = get_option_value(self.multiworld, self.player, option_name)
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slot_data["StinkyMaw"] = True
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slot_data["ProgressiveVerticalMovement"] = False
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