Core: rename world to multiworld (#931)

* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
This commit is contained in:
alwaysintreble
2022-10-31 21:41:21 -05:00
committed by GitHub
parent 87f4a97f1e
commit 2af510328e
85 changed files with 1623 additions and 1621 deletions

View File

@@ -44,42 +44,42 @@ class V6World(World):
option_definitions = v6_options
def create_regions(self):
create_regions(self.world,self.player)
create_regions(self.multiworld, self.player)
def set_rules(self):
self.area_connections = {}
self.area_cost_map = {}
set_rules(self.world, self.player, self.area_connections, self.area_cost_map)
set_rules(self.multiworld, self.player, self.area_connections, self.area_cost_map)
def create_item(self, name: str) -> Item:
return V6Item(name, ItemClassification.progression, item_table[name], self.player)
def generate_basic(self):
trinkets = [self.create_item("Trinket " + str(i+1).zfill(2)) for i in range(0,20)]
self.world.itempool += trinkets
self.multiworld.itempool += trinkets
musiclist_o = [1,2,3,4,9,12]
musiclist_s = musiclist_o.copy()
if self.world.MusicRandomizer[self.player].value:
self.world.random.shuffle(musiclist_s)
if self.multiworld.MusicRandomizer[self.player].value:
self.multiworld.random.shuffle(musiclist_s)
self.music_map = dict(zip(musiclist_o, musiclist_s))
def fill_slot_data(self):
return {
"MusicRando": self.music_map,
"AreaRando": self.area_connections,
"DoorCost": self.world.DoorCost[self.player].value,
"DoorCost": self.multiworld.DoorCost[self.player].value,
"AreaCostRando": self.area_cost_map,
"DeathLink": self.world.death_link[self.player].value,
"DeathLink_Amnesty": self.world.DeathLinkAmnesty[self.player].value
"DeathLink": self.multiworld.death_link[self.player].value,
"DeathLink_Amnesty": self.multiworld.DeathLinkAmnesty[self.player].value
}
def generate_output(self, output_directory: str):
if self.world.players != 1:
if self.multiworld.players != 1:
return
data = {
"slot_data": self.fill_slot_data(),
"location_to_item": {self.location_name_to_id[i.name] : item_table[i.item.name] for i in self.world.get_locations()},
"location_to_item": {self.location_name_to_id[i.name] : item_table[i.item.name] for i in self.multiworld.get_locations()},
"data_package": {
"data": {
"games": {
@@ -91,6 +91,6 @@ class V6World(World):
}
}
}
filename = f"{self.world.get_out_file_name_base(self.player)}.apv6"
filename = f"{self.multiworld.get_out_file_name_base(self.player)}.apv6"
with open(os.path.join(output_directory, filename), 'w') as f:
json.dump(data, f)