Core: rename world to multiworld (#931)

* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
This commit is contained in:
alwaysintreble
2022-10-31 21:41:21 -05:00
committed by GitHub
parent 87f4a97f1e
commit 2af510328e
85 changed files with 1623 additions and 1621 deletions

View File

@@ -121,10 +121,10 @@ class ZillionWorld(World):
raise FileNotFoundError(rom_file)
def generate_early(self) -> None:
if not hasattr(self.world, "zillion_logic_cache"):
setattr(self.world, "zillion_logic_cache", {})
if not hasattr(self.multiworld, "zillion_logic_cache"):
setattr(self.multiworld, "zillion_logic_cache", {})
zz_op, item_counts = validate(self.world, self.player)
zz_op, item_counts = validate(self.multiworld, self.player)
self._item_counts = item_counts
@@ -148,7 +148,7 @@ class ZillionWorld(World):
assert self.zz_system.randomizer, "generate_early hasn't been called"
assert self.id_to_zz_item, "generate_early hasn't been called"
p = self.player
w = self.world
w = self.multiworld
self.my_locations = []
self.zz_system.randomizer.place_canister_gun_reqs()
@@ -159,7 +159,7 @@ class ZillionWorld(World):
for here_zz_name, zz_r in self.zz_system.randomizer.regions.items():
here_name = "Menu" if here_zz_name == "start" else zz_reg_name_to_reg_name(here_zz_name)
all[here_name] = ZillionRegion(zz_r, here_name, RegionType.Generic, here_name, p, w)
self.world.regions.append(all[here_name])
self.multiworld.regions.append(all[here_name])
limited_skill = Req(gun=3, jump=3, skill=self.zz_system.randomizer.options.skill, hp=940, red=1, floppy=126)
queue = deque([start])
@@ -191,7 +191,7 @@ class ZillionWorld(World):
loc.access_rule = access_rule
if not (limited_skill >= zz_loc.req):
loc.progress_type = LocationProgressType.EXCLUDED
self.world.exclude_locations[p].value.add(loc.name)
self.multiworld.exclude_locations[p].value.add(loc.name)
here.locations.append(loc)
self.my_locations.append(loc)
@@ -222,11 +222,11 @@ class ZillionWorld(World):
if item_name in item_counts:
count = item_counts[item_name]
self.logger.debug(f"Zillion Items: {item_name} {count}")
self.world.itempool += [self.create_item(item_name) for _ in range(count)]
self.multiworld.itempool += [self.create_item(item_name) for _ in range(count)]
elif item_id < (3 + base_id) and zz_item.code == RESCUE:
# One of the 3 rescues will not be in the pool and its zz_item will be 'empty'.
self.logger.debug(f"Zillion Items: {item_name} 1")
self.world.itempool.append(self.create_item(item_name))
self.multiworld.itempool.append(self.create_item(item_name))
def set_rules(self) -> None:
# logic for this game is in create_regions
@@ -237,9 +237,9 @@ class ZillionWorld(World):
# main location name is an alias
main_loc_name = self.zz_system.randomizer.loc_name_2_pretty[self.zz_system.randomizer.locations['main'].name]
self.world.get_location(main_loc_name, self.player)\
self.multiworld.get_location(main_loc_name, self.player)\
.place_locked_item(self.create_item("Win"))
self.world.completion_condition[self.player] = \
self.multiworld.completion_condition[self.player] = \
lambda state: state.has("Win", self.player)
@staticmethod
@@ -295,7 +295,7 @@ class ZillionWorld(World):
empty = zz_items[4]
multi_item = empty # a different patcher method differentiates empty from ap multi item
multi_items: Dict[str, Tuple[str, str]] = {} # zz_loc_name to (item_name, player_name)
for loc in self.world.get_locations():
for loc in self.multiworld.get_locations():
if loc.player == self.player:
z_loc = cast(ZillionLocation, loc)
# debug_zz_loc_ids[z_loc.zz_loc.name] = id(z_loc.zz_loc)
@@ -310,7 +310,7 @@ class ZillionWorld(World):
z_loc.zz_loc.item = multi_item
multi_items[z_loc.zz_loc.name] = (
z_loc.item.name,
self.world.get_player_name(z_loc.item.player)
self.multiworld.get_player_name(z_loc.item.player)
)
# debug_zz_loc_ids.sort()
# for name, id_ in debug_zz_loc_ids.items():
@@ -340,7 +340,7 @@ class ZillionWorld(World):
zz_patcher.all_fixes_and_options(zz_options)
zz_patcher.set_external_item_interface(zz_options.start_char, zz_options.max_level)
zz_patcher.set_multiworld_items(multi_items)
game_id = self.world.player_name[self.player].encode() + b'\x00' + self.world.seed_name[-6:].encode()
game_id = self.multiworld.player_name[self.player].encode() + b'\x00' + self.multiworld.seed_name[-6:].encode()
zz_patcher.set_rom_to_ram_data(game_id)
def generate_output(self, output_directory: str) -> None:
@@ -352,7 +352,7 @@ class ZillionWorld(World):
# original_rom_bytes = self.zz_patcher.rom
patched_rom_bytes = self.zz_system.patcher.get_patched_bytes()
out_file_base = self.world.get_out_file_name_base(self.player)
out_file_base = self.multiworld.get_out_file_name_base(self.player)
filename = os.path.join(
output_directory,
@@ -363,7 +363,7 @@ class ZillionWorld(World):
patch = ZillionDeltaPatch(
os.path.splitext(filename)[0] + ZillionDeltaPatch.patch_file_ending,
player=self.player,
player_name=self.world.player_name[self.player],
player_name=self.multiworld.player_name[self.player],
patched_path=filename
)
patch.write()
@@ -401,7 +401,7 @@ class ZillionWorld(World):
# def modify_multidata(self, multidata: Dict[str, Any]) -> None:
# """For deeper modification of server multidata."""
# # not modifying multidata, just want to call this at the end of the generation process
# cache = getattr(self.world, "zillion_logic_cache")
# cache = getattr(self.multiworld, "zillion_logic_cache")
# import sys
# print(sys.getsizeof(cache))
@@ -409,7 +409,7 @@ class ZillionWorld(World):
def create_item(self, name: str) -> Item:
"""Create an item for this world type and player.
Warning: this may be called with self.world = None, for example by MultiServer"""
Warning: this may be called with self.multiworld = None, for example by MultiServer"""
item_id = _item_name_to_id[name]
if not self.id_to_zz_item: