Core: rename world to multiworld (#931)

* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
This commit is contained in:
alwaysintreble
2022-10-31 21:41:21 -05:00
committed by GitHub
parent 87f4a97f1e
commit 2af510328e
85 changed files with 1623 additions and 1621 deletions

View File

@@ -18,7 +18,7 @@ def set_randomizer_locs(cs: CollectionState, p: int, zz_r: Randomizer) -> int:
returns a hash of the player and of the set locations with their items
"""
z_world = cs.world.worlds[p]
z_world = cs.multiworld.worlds[p]
my_locations = cast(List[ZillionLocation], getattr(z_world, "my_locations"))
_hash = p
@@ -50,7 +50,7 @@ def cs_to_zz_locs(cs: CollectionState, p: int, zz_r: Randomizer, id_to_zz_item:
returns frozenset of accessible zilliandomizer locations
"""
# caching this function because it would be slow
logic_cache: LogicCacheType = getattr(cs.world, "zillion_logic_cache", {})
logic_cache: LogicCacheType = getattr(cs.multiworld, "zillion_logic_cache", {})
_hash = set_randomizer_locs(cs, p, zz_r)
counts = item_counts(cs, p)
_hash += hash(counts)