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KH2: Version 2 (#2009)
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> Co-authored-by: Joe Prochaska <prochaska.joseph@gmail.com>
This commit is contained in:
892
KH2Client.py
892
KH2Client.py
@@ -1,894 +1,8 @@
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import os
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import asyncio
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import ModuleUpdate
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import json
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import Utils
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from pymem import pymem
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from worlds.kh2.Items import exclusionItem_table, CheckDupingItems
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from worlds.kh2 import all_locations, item_dictionary_table, exclusion_table
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from worlds.kh2.WorldLocations import *
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from worlds import network_data_package
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if __name__ == "__main__":
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Utils.init_logging("KH2Client", exception_logger="Client")
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from NetUtils import ClientStatus
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from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
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CommonContext, server_loop
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from worlds.kh2.Client import launch
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ModuleUpdate.update()
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kh2_loc_name_to_id = network_data_package["games"]["Kingdom Hearts 2"]["location_name_to_id"]
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# class KH2CommandProcessor(ClientCommandProcessor):
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class KH2Context(CommonContext):
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# command_processor: int = KH2CommandProcessor
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game = "Kingdom Hearts 2"
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items_handling = 0b101 # Indicates you get items sent from other worlds.
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def __init__(self, server_address, password):
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super(KH2Context, self).__init__(server_address, password)
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self.kh2LocalItems = None
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self.ability = None
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self.growthlevel = None
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self.KH2_sync_task = None
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self.syncing = False
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self.kh2connected = False
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self.serverconneced = False
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self.item_name_to_data = {name: data for name, data, in item_dictionary_table.items()}
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self.location_name_to_data = {name: data for name, data, in all_locations.items()}
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self.lookup_id_to_item: typing.Dict[int, str] = {data.code: item_name for item_name, data in
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item_dictionary_table.items() if data.code}
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self.lookup_id_to_Location: typing.Dict[int, str] = {data.code: item_name for item_name, data in
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all_locations.items() if data.code}
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self.location_name_to_worlddata = {name: data for name, data, in all_world_locations.items()}
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self.location_table = {}
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self.collectible_table = {}
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self.collectible_override_flags_address = 0
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self.collectible_offsets = {}
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self.sending = []
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# list used to keep track of locations+items player has. Used for disoneccting
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self.kh2seedsave = None
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self.slotDataProgressionNames = {}
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self.kh2seedname = None
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self.kh2slotdata = None
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self.itemamount = {}
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# sora equipped, valor equipped, master equipped, final equipped
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self.keybladeAnchorList = (0x24F0, 0x32F4, 0x339C, 0x33D4)
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if "localappdata" in os.environ:
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self.game_communication_path = os.path.expandvars(r"%localappdata%\KH2AP")
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self.amountOfPieces = 0
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# hooked object
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self.kh2 = None
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self.ItemIsSafe = False
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self.game_connected = False
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self.finalxemnas = False
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self.worldid = {
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# 1: {}, # world of darkness (story cutscenes)
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2: TT_Checks,
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# 3: {}, # destiny island doesn't have checks to ima put tt checks here
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4: HB_Checks,
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5: BC_Checks,
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6: Oc_Checks,
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7: AG_Checks,
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8: LoD_Checks,
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9: HundredAcreChecks,
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10: PL_Checks,
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11: DC_Checks, # atlantica isn't a supported world. if you go in atlantica it will check dc
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12: DC_Checks,
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13: TR_Checks,
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14: HT_Checks,
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15: HB_Checks, # world map, but you only go to the world map while on the way to goa so checking hb
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16: PR_Checks,
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17: SP_Checks,
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18: TWTNW_Checks,
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# 255: {}, # starting screen
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}
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# 0x2A09C00+0x40 is the sve anchor. +1 is the last saved room
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self.sveroom = 0x2A09C00 + 0x41
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# 0 not in battle 1 in yellow battle 2 red battle #short
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self.inBattle = 0x2A0EAC4 + 0x40
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self.onDeath = 0xAB9078
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# PC Address anchors
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self.Now = 0x0714DB8
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self.Save = 0x09A70B0
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self.Sys3 = 0x2A59DF0
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self.Bt10 = 0x2A74880
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self.BtlEnd = 0x2A0D3E0
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self.Slot1 = 0x2A20C98
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self.chest_set = set(exclusion_table["Chests"])
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self.keyblade_set = set(CheckDupingItems["Weapons"]["Keyblades"])
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self.staff_set = set(CheckDupingItems["Weapons"]["Staffs"])
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self.shield_set = set(CheckDupingItems["Weapons"]["Shields"])
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self.all_weapons = self.keyblade_set.union(self.staff_set).union(self.shield_set)
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self.equipment_categories = CheckDupingItems["Equipment"]
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self.armor_set = set(self.equipment_categories["Armor"])
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self.accessories_set = set(self.equipment_categories["Accessories"])
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self.all_equipment = self.armor_set.union(self.accessories_set)
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self.Equipment_Anchor_Dict = {
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"Armor": [0x2504, 0x2506, 0x2508, 0x250A],
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"Accessories": [0x2514, 0x2516, 0x2518, 0x251A]}
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self.AbilityQuantityDict = {}
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self.ability_categories = CheckDupingItems["Abilities"]
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self.sora_ability_set = set(self.ability_categories["Sora"])
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self.donald_ability_set = set(self.ability_categories["Donald"])
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self.goofy_ability_set = set(self.ability_categories["Goofy"])
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self.all_abilities = self.sora_ability_set.union(self.donald_ability_set).union(self.goofy_ability_set)
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self.boost_set = set(CheckDupingItems["Boosts"])
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self.stat_increase_set = set(CheckDupingItems["Stat Increases"])
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self.AbilityQuantityDict = {item: self.item_name_to_data[item].quantity for item in self.all_abilities}
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# Growth:[level 1,level 4,slot]
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self.growth_values_dict = {"High Jump": [0x05E, 0x061, 0x25DA],
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"Quick Run": [0x62, 0x65, 0x25DC],
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"Dodge Roll": [0x234, 0x237, 0x25DE],
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"Aerial Dodge": [0x066, 0x069, 0x25E0],
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"Glide": [0x6A, 0x6D, 0x25E2]}
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self.boost_to_anchor_dict = {
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"Power Boost": 0x24F9,
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"Magic Boost": 0x24FA,
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"Defense Boost": 0x24FB,
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"AP Boost": 0x24F8}
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self.AbilityCodeList = [self.item_name_to_data[item].code for item in exclusionItem_table["Ability"]]
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self.master_growth = {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}
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self.bitmask_item_code = [
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0x130000, 0x130001, 0x130002, 0x130003, 0x130004, 0x130005, 0x130006, 0x130007
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, 0x130008, 0x130009, 0x13000A, 0x13000B, 0x13000C
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, 0x13001F, 0x130020, 0x130021, 0x130022, 0x130023
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, 0x13002A, 0x13002B, 0x13002C, 0x13002D]
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async def server_auth(self, password_requested: bool = False):
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if password_requested and not self.password:
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await super(KH2Context, self).server_auth(password_requested)
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await self.get_username()
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await self.send_connect()
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async def connection_closed(self):
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self.kh2connected = False
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self.serverconneced = False
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if self.kh2seedname is not None and self.auth is not None:
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with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
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'w') as f:
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f.write(json.dumps(self.kh2seedsave, indent=4))
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await super(KH2Context, self).connection_closed()
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async def disconnect(self, allow_autoreconnect: bool = False):
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self.kh2connected = False
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self.serverconneced = False
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if self.kh2seedname not in {None} and self.auth not in {None}:
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with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
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'w') as f:
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f.write(json.dumps(self.kh2seedsave, indent=4))
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await super(KH2Context, self).disconnect()
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@property
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def endpoints(self):
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if self.server:
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return [self.server]
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else:
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return []
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async def shutdown(self):
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if self.kh2seedname not in {None} and self.auth not in {None}:
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with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
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'w') as f:
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f.write(json.dumps(self.kh2seedsave, indent=4))
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await super(KH2Context, self).shutdown()
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def on_package(self, cmd: str, args: dict):
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if cmd in {"RoomInfo"}:
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self.kh2seedname = args['seed_name']
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if not os.path.exists(self.game_communication_path):
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os.makedirs(self.game_communication_path)
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if not os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
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self.kh2seedsave = {"itemIndex": -1,
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# back of soras invo is 0x25E2. Growth should be moved there
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# Character: [back of invo, front of invo]
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"SoraInvo": [0x25D8, 0x2546],
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"DonaldInvo": [0x26F4, 0x2658],
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"GoofyInvo": [0x280A, 0x276C],
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"AmountInvo": {
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"ServerItems": {
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"Ability": {},
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"Amount": {},
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"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
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"Aerial Dodge": 0,
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"Glide": 0},
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"Bitmask": [],
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"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
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"Equipment": [],
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"Magic": {},
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"StatIncrease": {},
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"Boost": {},
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},
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"LocalItems": {
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"Ability": {},
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"Amount": {},
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"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
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"Aerial Dodge": 0, "Glide": 0},
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"Bitmask": [],
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"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
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"Equipment": [],
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"Magic": {},
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"StatIncrease": {},
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"Boost": {},
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}},
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# 1,3,255 are in this list in case the player gets locations in those "worlds" and I need to still have them checked
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"LocationsChecked": [],
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"Levels": {
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"SoraLevel": 0,
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"ValorLevel": 0,
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"WisdomLevel": 0,
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"LimitLevel": 0,
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"MasterLevel": 0,
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"FinalLevel": 0,
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},
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"SoldEquipment": [],
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"SoldBoosts": {"Power Boost": 0,
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"Magic Boost": 0,
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"Defense Boost": 0,
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"AP Boost": 0}
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}
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with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
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'wt') as f:
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pass
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self.locations_checked = set()
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elif os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
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with open(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json", 'r') as f:
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self.kh2seedsave = json.load(f)
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self.locations_checked = set(self.kh2seedsave["LocationsChecked"])
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self.serverconneced = True
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if cmd in {"Connected"}:
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self.kh2slotdata = args['slot_data']
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self.kh2LocalItems = {int(location): item for location, item in self.kh2slotdata["LocalItems"].items()}
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try:
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self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
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logger.info("You are now auto-tracking")
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self.kh2connected = True
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except Exception as e:
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logger.info("Line 247")
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if self.kh2connected:
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logger.info("Connection Lost")
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self.kh2connected = False
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logger.info(e)
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if cmd in {"ReceivedItems"}:
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start_index = args["index"]
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if start_index == 0:
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# resetting everything that were sent from the server
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self.kh2seedsave["SoraInvo"][0] = 0x25D8
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self.kh2seedsave["DonaldInvo"][0] = 0x26F4
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self.kh2seedsave["GoofyInvo"][0] = 0x280A
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self.kh2seedsave["itemIndex"] = - 1
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self.kh2seedsave["AmountInvo"]["ServerItems"] = {
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"Ability": {},
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"Amount": {},
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"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
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"Aerial Dodge": 0,
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"Glide": 0},
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"Bitmask": [],
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"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
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"Equipment": [],
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"Magic": {},
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"StatIncrease": {},
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"Boost": {},
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}
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if start_index > self.kh2seedsave["itemIndex"]:
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self.kh2seedsave["itemIndex"] = start_index
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for item in args['items']:
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asyncio.create_task(self.give_item(item.item))
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if cmd in {"RoomUpdate"}:
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if "checked_locations" in args:
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new_locations = set(args["checked_locations"])
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# TODO: make this take locations from other players on the same slot so proper coop happens
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# items_to_give = [self.kh2slotdata["LocalItems"][str(location_id)] for location_id in new_locations if
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# location_id in self.kh2LocalItems.keys()]
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self.checked_locations |= new_locations
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async def checkWorldLocations(self):
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try:
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currentworldint = int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x0714DB8, 1), "big")
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if currentworldint in self.worldid:
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curworldid = self.worldid[currentworldint]
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for location, data in curworldid.items():
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locationId = kh2_loc_name_to_id[location]
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if locationId not in self.locations_checked \
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and (int.from_bytes(
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self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
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"big") & 0x1 << data.bitIndex) > 0:
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self.sending = self.sending + [(int(locationId))]
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except Exception as e:
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logger.info("Line 285")
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if self.kh2connected:
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logger.info("Connection Lost.")
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self.kh2connected = False
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logger.info(e)
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async def checkLevels(self):
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try:
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for location, data in SoraLevels.items():
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currentLevel = int.from_bytes(
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self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x24FF, 1), "big")
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locationId = kh2_loc_name_to_id[location]
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if locationId not in self.locations_checked \
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and currentLevel >= data.bitIndex:
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if self.kh2seedsave["Levels"]["SoraLevel"] < currentLevel:
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self.kh2seedsave["Levels"]["SoraLevel"] = currentLevel
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self.sending = self.sending + [(int(locationId))]
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formDict = {
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0: ["ValorLevel", ValorLevels], 1: ["WisdomLevel", WisdomLevels], 2: ["LimitLevel", LimitLevels],
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3: ["MasterLevel", MasterLevels], 4: ["FinalLevel", FinalLevels]}
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for i in range(5):
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for location, data in formDict[i][1].items():
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formlevel = int.from_bytes(
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self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1), "big")
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locationId = kh2_loc_name_to_id[location]
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if locationId not in self.locations_checked \
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and formlevel >= data.bitIndex:
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if formlevel > self.kh2seedsave["Levels"][formDict[i][0]]:
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self.kh2seedsave["Levels"][formDict[i][0]] = formlevel
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self.sending = self.sending + [(int(locationId))]
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except Exception as e:
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logger.info("Line 312")
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if self.kh2connected:
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logger.info("Connection Lost.")
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self.kh2connected = False
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logger.info(e)
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async def checkSlots(self):
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try:
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for location, data in weaponSlots.items():
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locationId = kh2_loc_name_to_id[location]
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if locationId not in self.locations_checked:
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if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
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"big") > 0:
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self.sending = self.sending + [(int(locationId))]
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for location, data in formSlots.items():
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locationId = kh2_loc_name_to_id[location]
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if locationId not in self.locations_checked:
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if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
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"big") & 0x1 << data.bitIndex > 0:
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# self.locations_checked
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self.sending = self.sending + [(int(locationId))]
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except Exception as e:
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if self.kh2connected:
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logger.info("Line 333")
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logger.info("Connection Lost.")
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self.kh2connected = False
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logger.info(e)
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async def verifyChests(self):
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try:
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for location in self.locations_checked:
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locationName = self.lookup_id_to_Location[location]
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if locationName in self.chest_set:
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if locationName in self.location_name_to_worlddata.keys():
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locationData = self.location_name_to_worlddata[locationName]
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if int.from_bytes(
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self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained, 1),
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"big") & 0x1 << locationData.bitIndex == 0:
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roomData = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
|
||||
1), "big")
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
|
||||
(roomData | 0x01 << locationData.bitIndex).to_bytes(1, 'big'), 1)
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
logger.info("Line 350")
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def verifyLevel(self):
|
||||
for leveltype, anchor in {"SoraLevel": 0x24FF,
|
||||
"ValorLevel": 0x32F6,
|
||||
"WisdomLevel": 0x332E,
|
||||
"LimitLevel": 0x3366,
|
||||
"MasterLevel": 0x339E,
|
||||
"FinalLevel": 0x33D6}.items():
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + anchor, 1), "big") < \
|
||||
self.kh2seedsave["Levels"][leveltype]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + anchor,
|
||||
(self.kh2seedsave["Levels"][leveltype]).to_bytes(1, 'big'), 1)
|
||||
|
||||
async def give_item(self, item, ItemType="ServerItems"):
|
||||
try:
|
||||
itemname = self.lookup_id_to_item[item]
|
||||
itemcode = self.item_name_to_data[itemname]
|
||||
if itemcode.ability:
|
||||
abilityInvoType = 0
|
||||
TwilightZone = 2
|
||||
if ItemType == "LocalItems":
|
||||
abilityInvoType = 1
|
||||
TwilightZone = -2
|
||||
if itemname in {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Growth"][itemname] += 1
|
||||
return
|
||||
|
||||
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Ability"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname] = []
|
||||
# appending the slot that the ability should be in
|
||||
|
||||
if len(self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname]) < \
|
||||
self.AbilityQuantityDict[itemname]:
|
||||
if itemname in self.sora_ability_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["SoraInvo"][abilityInvoType])
|
||||
self.kh2seedsave["SoraInvo"][abilityInvoType] -= TwilightZone
|
||||
elif itemname in self.donald_ability_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["DonaldInvo"][abilityInvoType])
|
||||
self.kh2seedsave["DonaldInvo"][abilityInvoType] -= TwilightZone
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["GoofyInvo"][abilityInvoType])
|
||||
self.kh2seedsave["GoofyInvo"][abilityInvoType] -= TwilightZone
|
||||
|
||||
elif itemcode.code in self.bitmask_item_code:
|
||||
|
||||
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"].append(itemname)
|
||||
|
||||
elif itemcode.memaddr in {0x3594, 0x3595, 0x3596, 0x3597, 0x35CF, 0x35D0}:
|
||||
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Magic"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] = 1
|
||||
elif itemname in self.all_equipment:
|
||||
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Equipment"].append(itemname)
|
||||
|
||||
elif itemname in self.all_weapons:
|
||||
if itemname in self.keyblade_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Sora"].append(itemname)
|
||||
elif itemname in self.staff_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Donald"].append(itemname)
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Goofy"].append(itemname)
|
||||
|
||||
elif itemname in self.boost_set:
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Boost"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] = 1
|
||||
|
||||
elif itemname in self.stat_increase_set:
|
||||
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] = 1
|
||||
|
||||
else:
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Amount"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] = 1
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
logger.info("Line 398")
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
from kvui import GameManager
|
||||
|
||||
class KH2Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago KH2 Client"
|
||||
|
||||
self.ui = KH2Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def IsInShop(self, sellable, master_boost):
|
||||
# journal = 0x741230 shop = 0x741320
|
||||
# if journal=-1 and shop = 5 then in shop
|
||||
# if journam !=-1 and shop = 10 then journal
|
||||
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
|
||||
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
|
||||
if (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
# print("your in the shop")
|
||||
sellable_dict = {}
|
||||
for itemName in sellable:
|
||||
itemdata = self.item_name_to_data[itemName]
|
||||
amount = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
|
||||
sellable_dict[itemName] = amount
|
||||
while (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
|
||||
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
|
||||
await asyncio.sleep(0.5)
|
||||
for item, amount in sellable_dict.items():
|
||||
itemdata = self.item_name_to_data[item]
|
||||
afterShop = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
|
||||
if afterShop < amount:
|
||||
if item in master_boost:
|
||||
self.kh2seedsave["SoldBoosts"][item] += (amount - afterShop)
|
||||
else:
|
||||
self.kh2seedsave["SoldEquipment"].append(item)
|
||||
|
||||
async def verifyItems(self):
|
||||
try:
|
||||
local_amount = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"].keys())
|
||||
server_amount = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"].keys())
|
||||
master_amount = local_amount | server_amount
|
||||
|
||||
local_ability = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"].keys())
|
||||
server_ability = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"].keys())
|
||||
master_ability = local_ability | server_ability
|
||||
|
||||
local_bitmask = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Bitmask"])
|
||||
server_bitmask = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Bitmask"])
|
||||
master_bitmask = local_bitmask | server_bitmask
|
||||
|
||||
local_keyblade = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Sora"])
|
||||
local_staff = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Donald"])
|
||||
local_shield = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Goofy"])
|
||||
|
||||
server_keyblade = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Sora"])
|
||||
server_staff = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Donald"])
|
||||
server_shield = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Goofy"])
|
||||
|
||||
master_keyblade = local_keyblade | server_keyblade
|
||||
master_staff = local_staff | server_staff
|
||||
master_shield = local_shield | server_shield
|
||||
|
||||
local_equipment = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Equipment"])
|
||||
server_equipment = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Equipment"])
|
||||
master_equipment = local_equipment | server_equipment
|
||||
|
||||
local_magic = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"].keys())
|
||||
server_magic = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"].keys())
|
||||
master_magic = local_magic | server_magic
|
||||
|
||||
local_stat = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"].keys())
|
||||
server_stat = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"].keys())
|
||||
master_stat = local_stat | server_stat
|
||||
|
||||
local_boost = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"].keys())
|
||||
server_boost = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"].keys())
|
||||
master_boost = local_boost | server_boost
|
||||
|
||||
master_sell = master_equipment | master_staff | master_shield | master_boost
|
||||
await asyncio.create_task(self.IsInShop(master_sell, master_boost))
|
||||
for itemName in master_amount:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_amount:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"][itemName]
|
||||
if itemName in server_amount:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"][itemName]
|
||||
|
||||
if itemName == "Torn Page":
|
||||
# Torn Pages are handled differently because they can be consumed.
|
||||
# Will check the progression in 100 acre and - the amount of visits
|
||||
# amountofitems-amount of visits done
|
||||
for location, data in tornPageLocks.items():
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") & 0x1 << data.bitIndex > 0:
|
||||
amountOfItems -= 1
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems and amountOfItems >= 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_keyblade:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
# if the inventory slot for that keyblade is less than the amount they should have
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x1CFF, 1),
|
||||
"big") != 13:
|
||||
# Checking form anchors for the keyblade
|
||||
if self.kh2.read_short(self.kh2.base_address + self.Save + 0x24F0) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x32F4) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x339C) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x33D4) == itemData.kh2id:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(0).to_bytes(1, 'big'), 1)
|
||||
else:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
for itemName in master_staff:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 \
|
||||
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2604) != itemData.kh2id \
|
||||
and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_shield:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 \
|
||||
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2718) != itemData.kh2id \
|
||||
and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_ability:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
ability_slot = []
|
||||
if itemName in local_ability:
|
||||
ability_slot += self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"][itemName]
|
||||
if itemName in server_ability:
|
||||
ability_slot += self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"][itemName]
|
||||
for slot in ability_slot:
|
||||
current = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
|
||||
ability = current & 0x0FFF
|
||||
if ability | 0x8000 != (0x8000 + itemData.memaddr):
|
||||
if current - 0x8000 > 0:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, (0x8000 + itemData.memaddr))
|
||||
else:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, itemData.memaddr)
|
||||
# removes the duped ability if client gave faster than the game.
|
||||
for charInvo in {"SoraInvo", "DonaldInvo", "GoofyInvo"}:
|
||||
if self.kh2.read_short(self.kh2.base_address + self.Save + self.kh2seedsave[charInvo][1]) != 0 and \
|
||||
self.kh2seedsave[charInvo][1] + 2 < self.kh2seedsave[charInvo][0]:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + self.kh2seedsave[charInvo][1], 0)
|
||||
# remove the dummy level 1 growths if they are in these invo slots.
|
||||
for inventorySlot in {0x25CE, 0x25D0, 0x25D2, 0x25D4, 0x25D6, 0x25D8}:
|
||||
current = self.kh2.read_short(self.kh2.base_address + self.Save + inventorySlot)
|
||||
ability = current & 0x0FFF
|
||||
if 0x05E <= ability <= 0x06D:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + inventorySlot, 0)
|
||||
|
||||
for itemName in self.master_growth:
|
||||
growthLevel = self.kh2seedsave["AmountInvo"]["ServerItems"]["Growth"][itemName] \
|
||||
+ self.kh2seedsave["AmountInvo"]["LocalItems"]["Growth"][itemName]
|
||||
if growthLevel > 0:
|
||||
slot = self.growth_values_dict[itemName][2]
|
||||
min_growth = self.growth_values_dict[itemName][0]
|
||||
max_growth = self.growth_values_dict[itemName][1]
|
||||
if growthLevel > 4:
|
||||
growthLevel = 4
|
||||
current_growth_level = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
|
||||
ability = current_growth_level & 0x0FFF
|
||||
# if the player should be getting a growth ability
|
||||
if ability | 0x8000 != 0x8000 + min_growth - 1 + growthLevel:
|
||||
# if it should be level one of that growth
|
||||
if 0x8000 + min_growth - 1 + growthLevel <= 0x8000 + min_growth or ability < min_growth:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, min_growth)
|
||||
# if it is already in the inventory
|
||||
elif ability | 0x8000 < (0x8000 + max_growth):
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, current_growth_level + 1)
|
||||
|
||||
for itemName in master_bitmask:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
itemMemory = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1), "big")
|
||||
if (int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") & 0x1 << itemData.bitmask) == 0:
|
||||
# when getting a form anti points should be reset to 0 but bit-shift doesn't trigger the game.
|
||||
if itemName in {"Valor Form", "Wisdom Form", "Limit Form", "Master Form", "Final Form"}:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + 0x3410,
|
||||
(0).to_bytes(1, 'big'), 1)
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(itemMemory | 0x01 << itemData.bitmask).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_equipment:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
isThere = False
|
||||
if itemName in self.accessories_set:
|
||||
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Accessories"]
|
||||
else:
|
||||
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Armor"]
|
||||
# Checking form anchors for the equipment
|
||||
for slot in Equipment_Anchor_List:
|
||||
if self.kh2.read_short(self.kh2.base_address + self.Save + slot) == itemData.kh2id:
|
||||
isThere = True
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(0).to_bytes(1, 'big'), 1)
|
||||
break
|
||||
if not isThere and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_magic:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_magic:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"][itemName]
|
||||
if itemName in server_magic:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"][itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems \
|
||||
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x741320, 1), "big") in {10, 8}:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_stat:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_stat:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"][itemName]
|
||||
if itemName in server_stat:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"][itemName]
|
||||
|
||||
# 0x130293 is Crit_1's location id for touching the computer
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems \
|
||||
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Slot1 + 0x1B2, 1),
|
||||
"big") >= 5 and int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x23DF, 1),
|
||||
"big") > 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_boost:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_boost:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"][itemName]
|
||||
if itemName in server_boost:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"][itemName]
|
||||
amountOfBoostsInInvo = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big")
|
||||
amountOfUsedBoosts = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + self.boost_to_anchor_dict[itemName], 1),
|
||||
"big")
|
||||
# Ap Boots start at +50 for some reason
|
||||
if itemName == "AP Boost":
|
||||
amountOfUsedBoosts -= 50
|
||||
totalBoosts = (amountOfBoostsInInvo + amountOfUsedBoosts)
|
||||
if totalBoosts <= amountOfItems - self.kh2seedsave["SoldBoosts"][
|
||||
itemName] and amountOfBoostsInInvo < 255:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(amountOfBoostsInInvo + 1).to_bytes(1, 'big'), 1)
|
||||
|
||||
except Exception as e:
|
||||
logger.info("Line 573")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
|
||||
def finishedGame(ctx: KH2Context, message):
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if 0x1301ED in message[0]["locations"]:
|
||||
ctx.finalxemnas = True
|
||||
# three proofs
|
||||
if ctx.kh2slotdata['Goal'] == 0:
|
||||
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, 1), "big") > 0 \
|
||||
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, 1), "big") > 0 \
|
||||
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, 1), "big") > 0:
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
elif ctx.kh2slotdata['Goal'] == 1:
|
||||
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x3641, 1), "big") >= \
|
||||
ctx.kh2slotdata['LuckyEmblemsRequired']:
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
elif ctx.kh2slotdata['Goal'] == 2:
|
||||
for boss in ctx.kh2slotdata["hitlist"]:
|
||||
if boss in message[0]["locations"]:
|
||||
ctx.amountOfPieces += 1
|
||||
if ctx.amountOfPieces >= ctx.kh2slotdata["BountyRequired"]:
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
async def kh2_watcher(ctx: KH2Context):
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
if ctx.kh2connected and ctx.serverconneced:
|
||||
ctx.sending = []
|
||||
await asyncio.create_task(ctx.checkWorldLocations())
|
||||
await asyncio.create_task(ctx.checkLevels())
|
||||
await asyncio.create_task(ctx.checkSlots())
|
||||
await asyncio.create_task(ctx.verifyChests())
|
||||
await asyncio.create_task(ctx.verifyItems())
|
||||
await asyncio.create_task(ctx.verifyLevel())
|
||||
message = [{"cmd": 'LocationChecks', "locations": ctx.sending}]
|
||||
if finishedGame(ctx, message):
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
location_ids = []
|
||||
location_ids = [location for location in message[0]["locations"] if location not in location_ids]
|
||||
for location in location_ids:
|
||||
if location not in ctx.locations_checked:
|
||||
ctx.locations_checked.add(location)
|
||||
ctx.kh2seedsave["LocationsChecked"].append(location)
|
||||
if location in ctx.kh2LocalItems:
|
||||
item = ctx.kh2slotdata["LocalItems"][str(location)]
|
||||
await asyncio.create_task(ctx.give_item(item, "LocalItems"))
|
||||
await ctx.send_msgs(message)
|
||||
elif not ctx.kh2connected and ctx.serverconneced:
|
||||
logger.info("Game is not open. Disconnecting from Server.")
|
||||
await ctx.disconnect()
|
||||
except Exception as e:
|
||||
logger.info("Line 661")
|
||||
if ctx.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
ctx.kh2connected = False
|
||||
logger.info(e)
|
||||
await asyncio.sleep(0.5)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
async def main(args):
|
||||
ctx = KH2Context(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
progression_watcher = asyncio.create_task(
|
||||
kh2_watcher(ctx), name="KH2ProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="KH2 Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
Utils.init_logging("KH2Client", exception_logger="Client")
|
||||
launch()
|
||||
|
Reference in New Issue
Block a user