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KH2: Version 2 (#2009)
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> Co-authored-by: Joe Prochaska <prochaska.joseph@gmail.com>
This commit is contained in:
642
worlds/kh2/Logic.py
Normal file
642
worlds/kh2/Logic.py
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@@ -0,0 +1,642 @@
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from .Names import ItemName, RegionName, LocationName
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# this file contains the dicts,lists and sets used for making rules in rules.py
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base_tools = [
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ItemName.FinishingPlus,
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ItemName.Guard,
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ItemName.AerialRecovery
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]
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gap_closer = [
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ItemName.SlideDash,
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ItemName.FlashStep
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]
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defensive_tool = [
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ItemName.ReflectElement,
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ItemName.Guard
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]
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form_list = [
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ItemName.ValorForm,
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ItemName.WisdomForm,
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ItemName.LimitForm,
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ItemName.MasterForm,
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ItemName.FinalForm
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]
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form_list_without_final = [
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ItemName.ValorForm,
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ItemName.WisdomForm,
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ItemName.LimitForm,
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ItemName.MasterForm
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]
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ground_finisher = [
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ItemName.GuardBreak,
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ItemName.Explosion,
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ItemName.FinishingLeap
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]
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party_limit = [
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ItemName.Fantasia,
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ItemName.FlareForce,
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ItemName.Teamwork,
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ItemName.TornadoFusion
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]
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donald_limit = [
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ItemName.Fantasia,
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ItemName.FlareForce
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]
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aerial_move = [
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ItemName.AerialDive,
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ItemName.AerialSpiral,
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ItemName.HorizontalSlash,
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ItemName.AerialSweep,
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ItemName.AerialFinish
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]
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level_3_form_loc = [
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LocationName.Valorlvl3,
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LocationName.Wisdomlvl3,
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LocationName.Limitlvl3,
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LocationName.Masterlvl3,
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LocationName.Finallvl3
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]
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black_magic = [
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ItemName.FireElement,
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ItemName.BlizzardElement,
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ItemName.ThunderElement
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]
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magic = [
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ItemName.FireElement,
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ItemName.BlizzardElement,
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ItemName.ThunderElement,
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ItemName.ReflectElement,
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ItemName.CureElement,
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ItemName.MagnetElement
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]
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summons = [
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ItemName.ChickenLittle,
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ItemName.Stitch,
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ItemName.Genie,
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ItemName.PeterPan
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]
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three_proofs = [
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ItemName.ProofofConnection,
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ItemName.ProofofPeace,
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ItemName.ProofofNonexistence
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]
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auto_form_dict = {
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ItemName.FinalForm: ItemName.AutoFinal,
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ItemName.MasterForm: ItemName.AutoMaster,
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ItemName.LimitForm: ItemName.AutoLimit,
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ItemName.WisdomForm: ItemName.AutoWisdom,
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ItemName.ValorForm: ItemName.AutoValor,
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}
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# could use comprehension for getting a list of the region objects but eh I like this more
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drive_form_list = [RegionName.Valor, RegionName.Wisdom, RegionName.Limit, RegionName.Master, RegionName.Final, RegionName.Summon]
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easy_data_xigbar_tools = {
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ItemName.FinishingPlus: 1,
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ItemName.Guard: 1,
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ItemName.AerialDive: 1,
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ItemName.HorizontalSlash: 1,
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ItemName.AirComboPlus: 2,
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ItemName.FireElement: 3,
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ItemName.ReflectElement: 3,
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}
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normal_data_xigbar_tools = {
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ItemName.FinishingPlus: 1,
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ItemName.Guard: 1,
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ItemName.HorizontalSlash: 1,
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ItemName.FireElement: 3,
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ItemName.ReflectElement: 3,
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}
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easy_data_lex_tools = {
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ItemName.Guard: 1,
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ItemName.FireElement: 3,
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ItemName.ReflectElement: 2,
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ItemName.SlideDash: 1,
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ItemName.FlashStep: 1
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}
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normal_data_lex_tools = {
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ItemName.Guard: 1,
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ItemName.FireElement: 3,
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ItemName.ReflectElement: 1,
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}
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easy_data_marluxia_tools = {
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ItemName.Guard: 1,
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ItemName.FireElement: 3,
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ItemName.ReflectElement: 2,
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ItemName.SlideDash: 1,
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ItemName.FlashStep: 1,
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ItemName.AerialRecovery: 1,
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}
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normal_data_marluxia_tools = {
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ItemName.Guard: 1,
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ItemName.FireElement: 3,
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ItemName.ReflectElement: 1,
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ItemName.AerialRecovery: 1,
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}
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easy_terra_tools = {
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ItemName.SecondChance: 1,
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ItemName.OnceMore: 1,
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ItemName.SlideDash: 1,
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ItemName.FlashStep: 1,
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ItemName.Explosion: 1,
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ItemName.ComboPlus: 2,
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ItemName.FireElement: 3,
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ItemName.Fantasia: 1,
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ItemName.FlareForce: 1,
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ItemName.ReflectElement: 1,
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ItemName.Guard: 1,
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ItemName.DodgeRoll: 3,
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ItemName.AerialDodge: 3,
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ItemName.Glide: 3
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}
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normal_terra_tools = {
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ItemName.SlideDash: 1,
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ItemName.FlashStep: 1,
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ItemName.Explosion: 1,
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ItemName.ComboPlus: 2,
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ItemName.Guard: 1,
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ItemName.DodgeRoll: 2,
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ItemName.AerialDodge: 2,
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ItemName.Glide: 2
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}
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hard_terra_tools = {
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ItemName.Explosion: 1,
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ItemName.ComboPlus: 2,
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ItemName.DodgeRoll: 2,
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ItemName.AerialDodge: 2,
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ItemName.Glide: 2,
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ItemName.Guard: 1
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}
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easy_data_luxord_tools = {
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ItemName.SlideDash: 1,
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ItemName.FlashStep: 1,
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ItemName.AerialDodge: 2,
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ItemName.Glide: 2,
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ItemName.ReflectElement: 3,
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ItemName.Guard: 1,
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}
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easy_data_zexion = {
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ItemName.FireElement: 3,
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ItemName.SecondChance: 1,
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ItemName.OnceMore: 1,
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ItemName.Fantasia: 1,
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ItemName.FlareForce: 1,
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ItemName.ReflectElement: 3,
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ItemName.Guard: 1,
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ItemName.SlideDash: 1,
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ItemName.FlashStep: 1,
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ItemName.QuickRun: 3,
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}
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normal_data_zexion = {
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ItemName.FireElement: 3,
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ItemName.ReflectElement: 3,
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ItemName.Guard: 1,
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ItemName.QuickRun: 3
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}
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hard_data_zexion = {
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ItemName.FireElement: 2,
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ItemName.ReflectElement: 1,
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ItemName.QuickRun: 2,
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}
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easy_data_xaldin = {
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ItemName.FireElement: 3,
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ItemName.AirComboPlus: 2,
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ItemName.FinishingPlus: 1,
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ItemName.Guard: 1,
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ItemName.ReflectElement: 3,
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ItemName.FlareForce: 1,
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ItemName.Fantasia: 1,
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ItemName.HighJump: 3,
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ItemName.AerialDodge: 3,
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ItemName.Glide: 3,
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ItemName.MagnetElement: 1,
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ItemName.HorizontalSlash: 1,
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ItemName.AerialDive: 1,
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ItemName.AerialSpiral: 1,
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ItemName.BerserkCharge: 1
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}
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normal_data_xaldin = {
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ItemName.FireElement: 3,
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ItemName.FinishingPlus: 1,
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ItemName.Guard: 1,
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ItemName.ReflectElement: 3,
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ItemName.FlareForce: 1,
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ItemName.Fantasia: 1,
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ItemName.HighJump: 3,
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ItemName.AerialDodge: 3,
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ItemName.Glide: 3,
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ItemName.MagnetElement: 1,
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ItemName.HorizontalSlash: 1,
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ItemName.AerialDive: 1,
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ItemName.AerialSpiral: 1,
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}
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hard_data_xaldin = {
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ItemName.FireElement: 2,
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ItemName.FinishingPlus: 1,
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ItemName.Guard: 1,
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ItemName.HighJump: 2,
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ItemName.AerialDodge: 2,
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ItemName.Glide: 2,
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ItemName.MagnetElement: 1,
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ItemName.AerialDive: 1
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}
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easy_data_larxene = {
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ItemName.FireElement: 3,
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ItemName.SecondChance: 1,
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ItemName.OnceMore: 1,
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ItemName.Fantasia: 1,
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ItemName.FlareForce: 1,
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ItemName.ReflectElement: 3,
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ItemName.Guard: 1,
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ItemName.SlideDash: 1,
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ItemName.FlashStep: 1,
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ItemName.AerialDodge: 3,
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ItemName.Glide: 3,
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ItemName.GuardBreak: 1,
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ItemName.Explosion: 1
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}
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normal_data_larxene = {
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ItemName.FireElement: 3,
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ItemName.ReflectElement: 3,
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ItemName.Guard: 1,
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ItemName.AerialDodge: 3,
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ItemName.Glide: 3,
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}
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hard_data_larxene = {
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ItemName.FireElement: 2,
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ItemName.ReflectElement: 1,
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ItemName.Guard: 1,
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ItemName.AerialDodge: 2,
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ItemName.Glide: 2,
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}
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easy_data_vexen = {
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ItemName.FireElement: 3,
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ItemName.SecondChance: 1,
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ItemName.OnceMore: 1,
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ItemName.Fantasia: 1,
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ItemName.FlareForce: 1,
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ItemName.ReflectElement: 3,
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ItemName.Guard: 1,
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ItemName.SlideDash: 1,
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ItemName.FlashStep: 1,
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ItemName.AerialDodge: 3,
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ItemName.Glide: 3,
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ItemName.GuardBreak: 1,
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ItemName.Explosion: 1,
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ItemName.DodgeRoll: 3,
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ItemName.QuickRun: 3,
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}
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normal_data_vexen = {
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ItemName.FireElement: 3,
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ItemName.ReflectElement: 3,
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ItemName.Guard: 1,
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ItemName.AerialDodge: 3,
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ItemName.Glide: 3,
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ItemName.DodgeRoll: 3,
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ItemName.QuickRun: 3,
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}
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hard_data_vexen = {
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ItemName.FireElement: 2,
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ItemName.ReflectElement: 1,
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ItemName.Guard: 1,
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ItemName.AerialDodge: 2,
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ItemName.Glide: 2,
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ItemName.DodgeRoll: 3,
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ItemName.QuickRun: 3,
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}
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easy_thousand_heartless_rules = {
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ItemName.SecondChance: 1,
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ItemName.OnceMore: 1,
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ItemName.Guard: 1,
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ItemName.MagnetElement: 2,
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}
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normal_thousand_heartless_rules = {
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ItemName.LimitForm: 1,
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ItemName.Guard: 1,
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}
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easy_data_demyx = {
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ItemName.FormBoost: 1,
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ItemName.ReflectElement: 2,
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ItemName.FireElement: 3,
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ItemName.FlareForce: 1,
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ItemName.Guard: 1,
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ItemName.SecondChance: 1,
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ItemName.OnceMore: 1,
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ItemName.FinishingPlus: 1,
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}
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normal_data_demyx = {
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ItemName.ReflectElement: 2,
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ItemName.FireElement: 3,
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ItemName.FlareForce: 1,
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ItemName.Guard: 1,
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ItemName.FinishingPlus: 1,
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}
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hard_data_demyx = {
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ItemName.ReflectElement: 1,
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ItemName.FireElement: 2,
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ItemName.FlareForce: 1,
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ItemName.Guard: 1,
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ItemName.FinishingPlus: 1,
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}
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easy_sephiroth_tools = {
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ItemName.Guard: 1,
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ItemName.ReflectElement: 3,
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ItemName.SlideDash: 1,
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ItemName.FlashStep: 1,
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ItemName.GuardBreak: 1,
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ItemName.Explosion: 1,
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ItemName.DodgeRoll: 3,
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ItemName.FinishingPlus: 1,
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ItemName.SecondChance: 1,
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ItemName.OnceMore: 1,
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}
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normal_sephiroth_tools = {
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ItemName.Guard: 1,
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ItemName.ReflectElement: 2,
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ItemName.SlideDash: 1,
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ItemName.FlashStep: 1,
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ItemName.GuardBreak: 1,
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ItemName.Explosion: 1,
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ItemName.DodgeRoll: 3,
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ItemName.FinishingPlus: 1,
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}
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hard_sephiroth_tools = {
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ItemName.Guard: 1,
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ItemName.ReflectElement: 1,
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ItemName.DodgeRoll: 2,
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ItemName.FinishingPlus: 1,
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}
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not_hard_cor_tools_dict = {
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ItemName.ReflectElement: 3,
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ItemName.Stitch: 1,
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ItemName.ChickenLittle: 1,
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ItemName.MagnetElement: 2,
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ItemName.Explosion: 1,
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ItemName.FinishingLeap: 1,
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ItemName.ThunderElement: 2,
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}
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transport_tools_dict = {
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ItemName.ReflectElement: 3,
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ItemName.Stitch: 1,
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ItemName.ChickenLittle: 1,
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ItemName.MagnetElement: 2,
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||||
ItemName.Explosion: 1,
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||||
ItemName.FinishingLeap: 1,
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||||
ItemName.ThunderElement: 3,
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||||
ItemName.Fantasia: 1,
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ItemName.FlareForce: 1,
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ItemName.Genie: 1,
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}
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easy_data_saix = {
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ItemName.Guard: 1,
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ItemName.SlideDash: 1,
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ItemName.FlashStep: 1,
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||||
ItemName.ThunderElement: 1,
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||||
ItemName.BlizzardElement: 1,
|
||||
ItemName.FlareForce: 1,
|
||||
ItemName.Fantasia: 1,
|
||||
ItemName.FireElement: 3,
|
||||
ItemName.ReflectElement: 3,
|
||||
ItemName.GuardBreak: 1,
|
||||
ItemName.Explosion: 1,
|
||||
ItemName.AerialDodge: 3,
|
||||
ItemName.Glide: 3,
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||||
ItemName.SecondChance: 1,
|
||||
ItemName.OnceMore: 1
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||||
}
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||||
normal_data_saix = {
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||||
ItemName.Guard: 1,
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||||
ItemName.ThunderElement: 1,
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||||
ItemName.BlizzardElement: 1,
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||||
ItemName.FireElement: 3,
|
||||
ItemName.ReflectElement: 3,
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||||
ItemName.AerialDodge: 3,
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||||
ItemName.Glide: 3,
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||||
}
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||||
hard_data_saix = {
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||||
ItemName.Guard: 1,
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||||
ItemName.BlizzardElement: 1,
|
||||
ItemName.ReflectElement: 1,
|
||||
ItemName.AerialDodge: 3,
|
||||
ItemName.Glide: 3,
|
||||
}
|
||||
easy_data_roxas_tools = {
|
||||
ItemName.Guard: 1,
|
||||
ItemName.ReflectElement: 3,
|
||||
ItemName.SlideDash: 1,
|
||||
ItemName.FlashStep: 1,
|
||||
ItemName.GuardBreak: 1,
|
||||
ItemName.Explosion: 1,
|
||||
ItemName.DodgeRoll: 3,
|
||||
ItemName.FinishingPlus: 1,
|
||||
ItemName.SecondChance: 1,
|
||||
ItemName.OnceMore: 1,
|
||||
}
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||||
normal_data_roxas_tools = {
|
||||
ItemName.Guard: 1,
|
||||
ItemName.ReflectElement: 2,
|
||||
ItemName.SlideDash: 1,
|
||||
ItemName.FlashStep: 1,
|
||||
ItemName.GuardBreak: 1,
|
||||
ItemName.Explosion: 1,
|
||||
ItemName.DodgeRoll: 3,
|
||||
ItemName.FinishingPlus: 1,
|
||||
}
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||||
hard_data_roxas_tools = {
|
||||
ItemName.Guard: 1,
|
||||
ItemName.ReflectElement: 1,
|
||||
ItemName.DodgeRoll: 2,
|
||||
ItemName.FinishingPlus: 1,
|
||||
}
|
||||
easy_data_axel_tools = {
|
||||
ItemName.Guard: 1,
|
||||
ItemName.ReflectElement: 3,
|
||||
ItemName.SlideDash: 1,
|
||||
ItemName.FlashStep: 1,
|
||||
ItemName.GuardBreak: 1,
|
||||
ItemName.Explosion: 1,
|
||||
ItemName.DodgeRoll: 3,
|
||||
ItemName.FinishingPlus: 1,
|
||||
ItemName.SecondChance: 1,
|
||||
ItemName.OnceMore: 1,
|
||||
ItemName.BlizzardElement: 3,
|
||||
}
|
||||
normal_data_axel_tools = {
|
||||
ItemName.Guard: 1,
|
||||
ItemName.ReflectElement: 2,
|
||||
ItemName.SlideDash: 1,
|
||||
ItemName.FlashStep: 1,
|
||||
ItemName.GuardBreak: 1,
|
||||
ItemName.Explosion: 1,
|
||||
ItemName.DodgeRoll: 3,
|
||||
ItemName.FinishingPlus: 1,
|
||||
ItemName.BlizzardElement: 3,
|
||||
}
|
||||
hard_data_axel_tools = {
|
||||
ItemName.Guard: 1,
|
||||
ItemName.ReflectElement: 1,
|
||||
ItemName.DodgeRoll: 2,
|
||||
ItemName.FinishingPlus: 1,
|
||||
ItemName.BlizzardElement: 2,
|
||||
}
|
||||
easy_roxas_tools = {
|
||||
ItemName.AerialDodge: 1,
|
||||
ItemName.Glide: 1,
|
||||
ItemName.LimitForm: 1,
|
||||
ItemName.ThunderElement: 1,
|
||||
ItemName.ReflectElement: 2,
|
||||
ItemName.GuardBreak: 1,
|
||||
ItemName.SlideDash: 1,
|
||||
ItemName.FlashStep: 1,
|
||||
ItemName.FinishingPlus: 1,
|
||||
ItemName.BlizzardElement: 1
|
||||
}
|
||||
normal_roxas_tools = {
|
||||
ItemName.ThunderElement: 1,
|
||||
ItemName.ReflectElement: 2,
|
||||
ItemName.GuardBreak: 1,
|
||||
ItemName.SlideDash: 1,
|
||||
ItemName.FlashStep: 1,
|
||||
ItemName.FinishingPlus: 1,
|
||||
ItemName.BlizzardElement: 1
|
||||
}
|
||||
easy_xigbar_tools = {
|
||||
ItemName.HorizontalSlash: 1,
|
||||
ItemName.FireElement: 2,
|
||||
ItemName.FinishingPlus: 1,
|
||||
ItemName.Glide: 2,
|
||||
ItemName.AerialDodge: 2,
|
||||
ItemName.QuickRun: 2,
|
||||
ItemName.ReflectElement: 1,
|
||||
ItemName.Guard: 1,
|
||||
}
|
||||
normal_xigbar_tools = {
|
||||
ItemName.FireElement: 2,
|
||||
ItemName.FinishingPlus: 1,
|
||||
ItemName.Glide: 2,
|
||||
ItemName.AerialDodge: 2,
|
||||
ItemName.QuickRun: 2,
|
||||
ItemName.ReflectElement: 1,
|
||||
ItemName.Guard: 1
|
||||
}
|
||||
easy_luxord_tools = {
|
||||
ItemName.AerialDodge: 1,
|
||||
ItemName.Glide: 1,
|
||||
ItemName.QuickRun: 2,
|
||||
ItemName.Guard: 1,
|
||||
ItemName.ReflectElement: 2,
|
||||
ItemName.SlideDash: 1,
|
||||
ItemName.FlashStep: 1,
|
||||
ItemName.LimitForm: 1,
|
||||
}
|
||||
normal_luxord_tools = {
|
||||
ItemName.AerialDodge: 1,
|
||||
ItemName.Glide: 1,
|
||||
ItemName.QuickRun: 2,
|
||||
ItemName.Guard: 1,
|
||||
ItemName.ReflectElement: 2,
|
||||
}
|
||||
easy_saix_tools = {
|
||||
ItemName.AerialDodge: 1,
|
||||
ItemName.Glide: 1,
|
||||
ItemName.QuickRun: 2,
|
||||
ItemName.Guard: 1,
|
||||
ItemName.ReflectElement: 2,
|
||||
ItemName.SlideDash: 1,
|
||||
ItemName.FlashStep: 1,
|
||||
ItemName.LimitForm: 1,
|
||||
}
|
||||
normal_saix_tools = {
|
||||
ItemName.AerialDodge: 1,
|
||||
ItemName.Glide: 1,
|
||||
ItemName.QuickRun: 2,
|
||||
ItemName.Guard: 1,
|
||||
ItemName.ReflectElement: 2,
|
||||
}
|
||||
easy_xemnas_tools = {
|
||||
ItemName.AerialDodge: 1,
|
||||
ItemName.Glide: 1,
|
||||
ItemName.QuickRun: 2,
|
||||
ItemName.Guard: 1,
|
||||
ItemName.ReflectElement: 2,
|
||||
ItemName.SlideDash: 1,
|
||||
ItemName.FlashStep: 1,
|
||||
ItemName.LimitForm: 1,
|
||||
}
|
||||
normal_xemnas_tools = {
|
||||
ItemName.AerialDodge: 1,
|
||||
ItemName.Glide: 1,
|
||||
ItemName.QuickRun: 2,
|
||||
ItemName.Guard: 1,
|
||||
ItemName.ReflectElement: 2,
|
||||
}
|
||||
easy_data_xemnas = {
|
||||
ItemName.ComboMaster: 1,
|
||||
ItemName.Slapshot: 1,
|
||||
ItemName.ReflectElement: 3,
|
||||
ItemName.SlideDash: 1,
|
||||
ItemName.FlashStep: 1,
|
||||
ItemName.FinishingPlus: 1,
|
||||
ItemName.Guard: 1,
|
||||
ItemName.TrinityLimit: 1,
|
||||
ItemName.SecondChance: 1,
|
||||
ItemName.OnceMore: 1,
|
||||
ItemName.LimitForm: 1,
|
||||
}
|
||||
normal_data_xemnas = {
|
||||
ItemName.ComboMaster: 1,
|
||||
ItemName.Slapshot: 1,
|
||||
ItemName.ReflectElement: 3,
|
||||
ItemName.SlideDash: 1,
|
||||
ItemName.FlashStep: 1,
|
||||
ItemName.FinishingPlus: 1,
|
||||
ItemName.Guard: 1,
|
||||
ItemName.LimitForm: 1,
|
||||
}
|
||||
hard_data_xemnas = {
|
||||
ItemName.ComboMaster: 1,
|
||||
ItemName.Slapshot: 1,
|
||||
ItemName.ReflectElement: 2,
|
||||
ItemName.FinishingPlus: 1,
|
||||
ItemName.Guard: 1,
|
||||
ItemName.LimitForm: 1,
|
||||
}
|
||||
final_leveling_access = {
|
||||
LocationName.MemorysSkyscaperMythrilCrystal,
|
||||
LocationName.GrimReaper2,
|
||||
LocationName.Xaldin,
|
||||
LocationName.StormRider,
|
||||
LocationName.SunsetTerraceAbilityRing
|
||||
}
|
||||
|
||||
multi_form_region_access = {
|
||||
ItemName.CastleKey,
|
||||
ItemName.BattlefieldsofWar,
|
||||
ItemName.SwordoftheAncestor,
|
||||
ItemName.BeastsClaw,
|
||||
ItemName.BoneFist,
|
||||
ItemName.SkillandCrossbones,
|
||||
ItemName.Scimitar,
|
||||
ItemName.MembershipCard,
|
||||
ItemName.IceCream,
|
||||
ItemName.WaytotheDawn,
|
||||
ItemName.IdentityDisk,
|
||||
}
|
||||
limit_form_region_access = {
|
||||
ItemName.CastleKey,
|
||||
ItemName.BattlefieldsofWar,
|
||||
ItemName.SwordoftheAncestor,
|
||||
ItemName.BeastsClaw,
|
||||
ItemName.BoneFist,
|
||||
ItemName.SkillandCrossbones,
|
||||
ItemName.Scimitar,
|
||||
ItemName.MembershipCard,
|
||||
ItemName.IceCream,
|
||||
ItemName.WaytotheDawn,
|
||||
ItemName.IdentityDisk,
|
||||
ItemName.NamineSketches
|
||||
}
|
Reference in New Issue
Block a user