Network: implement 0.4 marked compatibility removals (#757)
* world remote items handling * players list when connecting
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		| @@ -61,14 +61,6 @@ class ZillionWorld(World): | ||||
|     # retrieved by clients on every connection. | ||||
|     data_version: int = 1 | ||||
|  | ||||
|     # NOTE: remote_items and remote_start_inventory are now available in the network protocol for the client to set. | ||||
|     # These values will be removed. | ||||
|     # if a world is set to remote_items, then it just needs to send location checks to the server and the server | ||||
|     # sends back the items | ||||
|     # if a world is set to remote_items = False, then the server never sends an item where receiver == finder, | ||||
|     # the client finds its own items in its own world. | ||||
|     remote_items: bool = False | ||||
|  | ||||
|     logger: logging.Logger | ||||
|  | ||||
|     class LogStreamInterface: | ||||
|   | ||||
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	 Fabian Dill
					Fabian Dill