Network: implement 0.4 marked compatibility removals (#757)

* world remote items handling
* players list when connecting
This commit is contained in:
Fabian Dill
2022-12-11 02:59:17 +01:00
committed by GitHub
parent ce42fda85f
commit 2cdd03f786
20 changed files with 27 additions and 108 deletions

View File

@@ -61,14 +61,6 @@ class ZillionWorld(World):
# retrieved by clients on every connection.
data_version: int = 1
# NOTE: remote_items and remote_start_inventory are now available in the network protocol for the client to set.
# These values will be removed.
# if a world is set to remote_items, then it just needs to send location checks to the server and the server
# sends back the items
# if a world is set to remote_items = False, then the server never sends an item where receiver == finder,
# the client finds its own items in its own world.
remote_items: bool = False
logger: logging.Logger
class LogStreamInterface: