Tests: now autoload tests from /worlds/*/test (#1318)

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
Fabian Dill
2022-12-11 13:15:23 +01:00
committed by GitHub
parent ec45479c52
commit 2dcfbff751
81 changed files with 715 additions and 683 deletions

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from . import ZillionTestBase
class TestGoalVanilla(ZillionTestBase):
options = {
"start_char": "JJ",
"jump_levels": "vanilla",
"gun_levels": "vanilla",
"floppy_disk_count": 7,
"floppy_req": 6,
}
def test_floppies(self) -> None:
self.collect_by_name(["Apple", "Champ", "Red ID Card"])
self.assertBeatable(False) # 0 floppies
floppies = self.get_items_by_name("Floppy Disk")
win = self.get_item_by_name("Win")
self.collect(floppies[:-2]) # 1 too few
self.assertEqual(self.count("Floppy Disk"), 5)
self.assertBeatable(False)
self.collect(floppies[-2:-1]) # exact
self.assertEqual(self.count("Floppy Disk"), 6)
self.assertBeatable(True)
self.remove([win]) # reset
self.collect(floppies[-1:]) # 1 extra
self.assertEqual(self.count("Floppy Disk"), 7)
self.assertBeatable(True)
def test_with_everything(self) -> None:
self.collect_by_name(["Apple", "Champ", "Red ID Card", "Floppy Disk"])
self.assertBeatable(True)
def test_no_jump(self) -> None:
self.collect_by_name(["Champ", "Red ID Card", "Floppy Disk"])
self.assertBeatable(False)
def test_no_gun(self) -> None:
self.ensure_gun_3_requirement()
self.collect_by_name(["Apple", "Red ID Card", "Floppy Disk"])
self.assertBeatable(False)
def test_no_red(self) -> None:
self.collect_by_name(["Apple", "Champ", "Floppy Disk"])
self.assertBeatable(False)
class TestGoalBalanced(ZillionTestBase):
options = {
"start_char": "JJ",
"jump_levels": "balanced",
"gun_levels": "balanced",
}
def test_jump(self) -> None:
self.collect_by_name(["Red ID Card", "Floppy Disk", "Zillion"])
self.assertBeatable(False) # not enough jump
opas = self.get_items_by_name("Opa-Opa")
self.collect(opas[:1]) # too few
self.assertEqual(self.count("Opa-Opa"), 1)
self.assertBeatable(False)
self.collect(opas[1:])
self.assertBeatable(True)
def test_guns(self) -> None:
self.ensure_gun_3_requirement()
self.collect_by_name(["Red ID Card", "Floppy Disk", "Opa-Opa"])
self.assertBeatable(False) # not enough gun
guns = self.get_items_by_name("Zillion")
self.collect(guns[:1]) # too few
self.assertEqual(self.count("Zillion"), 1)
self.assertBeatable(False)
self.collect(guns[1:])
self.assertBeatable(True)
class TestGoalRestrictive(ZillionTestBase):
options = {
"start_char": "JJ",
"jump_levels": "restrictive",
"gun_levels": "restrictive",
}
def test_jump(self) -> None:
self.collect_by_name(["Champ", "Red ID Card", "Floppy Disk", "Zillion"])
self.assertBeatable(False) # not enough jump
self.collect_by_name("Opa-Opa")
self.assertBeatable(False) # with all opas, jj champ can't jump
self.collect_by_name("Apple")
self.assertBeatable(True)
def test_guns(self) -> None:
self.ensure_gun_3_requirement()
self.collect_by_name(["Apple", "Red ID Card", "Floppy Disk", "Opa-Opa"])
self.assertBeatable(False) # not enough gun
self.collect_by_name("Zillion")
self.assertBeatable(False) # with all guns, jj apple can't gun
self.collect_by_name("Champ")
self.assertBeatable(True)
class TestGoalAppleStart(ZillionTestBase):
""" creation of character rescue items has some special interactions with logic """
options = {
"start_char": "Apple",
"jump_levels": "balanced",
"gun_levels": "low",
"zillion_count": 5
}
def test_guns_jj_first(self) -> None:
""" with low gun levels, 5 Zillion is enough to get JJ to gun 3 """
self.ensure_gun_3_requirement()
self.collect_by_name(["JJ", "Red ID Card", "Floppy Disk", "Opa-Opa"])
self.assertBeatable(False) # not enough gun
self.collect_by_name("Zillion")
self.assertBeatable(True)
def test_guns_zillions_first(self) -> None:
""" with low gun levels, 5 Zillion is enough to get JJ to gun 3 """
self.ensure_gun_3_requirement()
self.collect_by_name(["Zillion", "Red ID Card", "Floppy Disk", "Opa-Opa"])
self.assertBeatable(False) # not enough gun
self.collect_by_name("JJ")
self.assertBeatable(True)
class TestGoalChampStart(ZillionTestBase):
""" creation of character rescue items has some special interactions with logic """
options = {
"start_char": "Champ",
"jump_levels": "low",
"gun_levels": "balanced",
"opa_opa_count": 5,
"opas_per_level": 1
}
def test_jump_jj_first(self) -> None:
""" with low jump levels, 5 level-ups is enough to get JJ to jump 3 """
self.collect_by_name(["JJ", "Red ID Card", "Floppy Disk", "Zillion"])
self.assertBeatable(False) # not enough jump
self.collect_by_name("Opa-Opa")
self.assertBeatable(True)
def test_jump_opa_first(self) -> None:
""" with low jump levels, 5 level-ups is enough to get JJ to jump 3 """
self.collect_by_name(["Opa-Opa", "Red ID Card", "Floppy Disk", "Zillion"])
self.assertBeatable(False) # not enough jump
self.collect_by_name("JJ")
self.assertBeatable(True)

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from . import ZillionTestBase
from worlds.zillion.options import ZillionJumpLevels, ZillionGunLevels, validate
from zilliandomizer.options import VBLR_CHOICES
class OptionsTest(ZillionTestBase):
auto_construct = False
def test_validate_default(self) -> None:
self.world_setup()
validate(self.multiworld, 1)
def test_vblr_ap_to_zz(self) -> None:
""" all of the valid values for the AP options map to valid values for ZZ options """
for option_name, vblr_class in (
("jump_levels", ZillionJumpLevels),
("gun_levels", ZillionGunLevels)
):
for value in vblr_class.name_lookup.values():
self.options = {option_name: value}
self.world_setup()
zz_options, _item_counts = validate(self.multiworld, 1)
assert getattr(zz_options, option_name) in VBLR_CHOICES
# TODO: test validate with invalid combinations of options

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from typing import cast
from . import ZillionTestBase
from worlds.zillion import ZillionWorld
class SeedTest(ZillionTestBase):
auto_construct = False
def test_reproduce_seed(self) -> None:
self.world_setup(42)
z_world = cast(ZillionWorld, self.multiworld.worlds[1])
r = z_world.zz_system.randomizer
assert r
randomized_requirements_first = tuple(
location.req.gun
for location in r.locations.values()
)
self.world_setup(42)
z_world = cast(ZillionWorld, self.multiworld.worlds[1])
r = z_world.zz_system.randomizer
assert r
randomized_requirements_second = tuple(
location.req.gun
for location in r.locations.values()
)
assert randomized_requirements_first == randomized_requirements_second

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from typing import cast
from test.TestBase import WorldTestBase
from worlds.zillion import ZillionWorld
class ZillionTestBase(WorldTestBase):
game = "Zillion"
def ensure_gun_3_requirement(self) -> None:
"""
There's a low probability that gun 3 is not required.
This makes sure that gun 3 is required by making all the canisters
in O-7 (including key word canisters) require gun 3.
"""
zz_world = cast(ZillionWorld, self.multiworld.worlds[1])
assert zz_world.zz_system.randomizer
for zz_loc_name, zz_loc in zz_world.zz_system.randomizer.locations.items():
if zz_loc_name.startswith("r15c6"):
zz_loc.req.gun = 3