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Core: create the per world random object in the world constructor (#2083)
* Core: create the per world random object in the world constructor * remove the check that multiworld exists * add a deprecation warning to per_slot_randoms * move random import and fix conflicts * assert worlds don't exist before setting the multiworld seed * fix the dlcq and sdv tests * actually use the seed
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@@ -3,6 +3,7 @@ from __future__ import annotations
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import hashlib
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import logging
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import pathlib
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import random
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import re
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import sys
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import time
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@@ -299,6 +300,8 @@ class World(metaclass=AutoWorldRegister):
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assert multiworld is not None
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self.multiworld = multiworld
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self.player = player
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self.random = random.Random(multiworld.random.getrandbits(64))
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multiworld.per_slot_randoms[player] = self.random
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def __getattr__(self, item: str) -> Any:
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if item == "settings":
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