Core: create the per world random object in the world constructor (#2083)

* Core: create the per world random object in the world constructor

* remove the check that multiworld exists

* add a deprecation warning to per_slot_randoms

* move random import and fix conflicts

* assert worlds don't exist before setting the multiworld seed

* fix the dlcq and sdv tests

* actually use the seed
This commit is contained in:
Aaron Wagener
2024-03-10 12:47:45 -05:00
committed by GitHub
parent b8c24def8d
commit 2e1a5b0e3b
6 changed files with 16 additions and 14 deletions

View File

@@ -37,8 +37,7 @@ def setup_dlc_quest_solo_multiworld(test_options=None, seed=None, _cache: Dict[F
if frozen_options in _cache:
return _cache[frozen_options]
multiworld = setup_base_solo_multiworld(DLCqworld, ())
multiworld.set_seed(seed)
multiworld = setup_base_solo_multiworld(DLCqworld, (), seed=seed)
# print(f"Seed: {multiworld.seed}") # Uncomment to print the seed for every test
args = Namespace()
for name, option in DLCqworld.options_dataclass.type_hints.items():