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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
Small shops refactor, cleanup some inverted mess
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7
Main.py
7
Main.py
@@ -10,7 +10,7 @@ import zlib
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from BaseClasses import World, CollectionState, Item, Region, Location, Shop
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from Items import ItemFactory
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from Regions import create_regions, mark_light_world_regions
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from Regions import create_regions, create_shops, mark_light_world_regions
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from InvertedRegions import create_inverted_regions, mark_dark_world_regions
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from EntranceShuffle import link_entrances, link_inverted_entrances
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from Rom import patch_rom, patch_race_rom, patch_enemizer, apply_rom_settings, LocalRom, JsonRom
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@@ -71,6 +71,7 @@ def main(args, seed=None):
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create_regions(world, player)
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else:
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create_inverted_regions(world, player)
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create_shops(world, player)
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create_dungeons(world, player)
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logger.info('Shuffling the World about.')
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@@ -251,6 +252,7 @@ def copy_world(world):
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create_regions(ret, player)
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else:
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create_inverted_regions(ret, player)
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create_shops(ret, player)
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create_dungeons(ret, player)
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copy_dynamic_regions_and_locations(world, ret)
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@@ -262,7 +264,6 @@ def copy_world(world):
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for shop in world.shops:
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copied_shop = ret.get_region(shop.region.name, shop.region.player).shop
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copied_shop.active = shop.active
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copied_shop.inventory = copy.copy(shop.inventory)
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# connect copied world
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@@ -308,7 +309,7 @@ def copy_dynamic_regions_and_locations(world, ret):
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# Note: ideally exits should be copied here, but the current use case (Take anys) do not require this
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if region.shop:
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new_reg.shop = Shop(new_reg, region.shop.room_id, region.shop.type, region.shop.shopkeeper_config, region.shop.replaceable)
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new_reg.shop = Shop(new_reg, region.shop.room_id, region.shop.type, region.shop.shopkeeper_config, region.shop.custom, region.shop.locked)
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ret.shops.append(new_reg.shop)
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for location in world.dynamic_locations:
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