Small shops refactor, cleanup some inverted mess

This commit is contained in:
Bonta-kun
2020-01-10 11:41:22 +01:00
parent 239ea0f67c
commit 2f5a3e24dd
6 changed files with 46 additions and 374 deletions

View File

@@ -293,22 +293,9 @@ def create_regions(world, player):
create_dw_region(player, 'Pyramid Ledge', None, ['Pyramid Entrance', 'Pyramid Drop'])
]
for region_name, (room_id, shopkeeper, replaceable) in shop_table.items():
region = world.get_region(region_name, player)
shop = Shop(region, room_id, ShopType.Shop, shopkeeper, replaceable)
region.shop = shop
world.shops.append(shop)
for index, (item, price) in enumerate(default_shop_contents[region_name]):
shop.add_inventory(index, item, price)
region = world.get_region('Capacity Upgrade', player)
shop = Shop(region, 0x0115, ShopType.UpgradeShop, 0x04, False)
region.shop = shop
world.shops.append(shop)
shop.add_inventory(0, 'Bomb Upgrade (+5)', 100, 7)
shop.add_inventory(1, 'Arrow Upgrade (+5)', 100, 7)
world.initialize_regions()
def create_lw_region(player, name, locations=None, exits=None):
return _create_region(player, name, RegionType.LightWorld, 'Light World', locations, exits)
@@ -364,37 +351,35 @@ def mark_light_world_regions(world, player):
seen.add(exit.connected_region)
queue.append(exit.connected_region)
# (room_id, shopkeeper, replaceable)
shop_table = {
'Cave Shop (Dark Death Mountain)': (0x0112, 0xC1, True),
'Red Shield Shop': (0x0110, 0xC1, True),
'Dark Lake Hylia Shop': (0x010F, 0xC1, True),
'Dark World Lumberjack Shop': (0x010F, 0xC1, True),
'Village of Outcasts Shop': (0x010F, 0xC1, True),
'Dark World Potion Shop': (0x010F, 0xC1, True),
'Light World Death Mountain Shop': (0x00FF, 0xA0, True),
'Kakariko Shop': (0x011F, 0xA0, True),
'Cave Shop (Lake Hylia)': (0x0112, 0xA0, True),
'Potion Shop': (0x0109, 0xFF, False),
# Bomb Shop not currently modeled as a shop, due to special nature of items
}
# region, [item]
# slot, item, price, max=0, replacement=None, replacement_price=0
# item = (item, price)
def create_shops(world, player):
for region_name, (room_id, type, shopkeeper, custom, locked, inventory) in shop_table.items():
if world.mode[player] == 'inverted' and region_name == 'Dark Lake Hylia Shop':
locked = True
inventory = [('Blue Potion', 160), ('Blue Shield', 50), ('Bombs (10)', 50)]
region = world.get_region(region_name, player)
shop = Shop(region, room_id, type, shopkeeper, custom, locked)
region.shop = shop
world.shops.append(shop)
for index, item in enumerate(inventory):
shop.add_inventory(index, *item)
# (type, room_id, shopkeeper, custom, locked, [items])
# item = (item, price, max=0, replacement=None, replacement_price=0)
_basic_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)]
_dark_world_shop_defaults = [('Red Potion', 150), ('Blue Shield', 50), ('Bombs (10)', 50)]
default_shop_contents = {
'Cave Shop (Dark Death Mountain)': _basic_shop_defaults,
'Red Shield Shop': [('Red Shield', 500), ('Bee', 10), ('Arrows (10)', 30)],
'Dark Lake Hylia Shop': _dark_world_shop_defaults,
'Dark World Lumberjack Shop': _dark_world_shop_defaults,
'Village of Outcasts Shop': _dark_world_shop_defaults,
'Dark World Potion Shop': _dark_world_shop_defaults,
'Light World Death Mountain Shop': _basic_shop_defaults,
'Kakariko Shop': _basic_shop_defaults,
'Cave Shop (Lake Hylia)': _basic_shop_defaults,
'Potion Shop': [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)],
shop_table = {
'Cave Shop (Dark Death Mountain)': (0x0112, ShopType.Shop, 0xC1, True, False, _basic_shop_defaults),
'Red Shield Shop': (0x0110, ShopType.Shop, 0xC1, True, False, [('Red Shield', 500), ('Bee', 10), ('Arrows (10)', 30)]),
'Dark Lake Hylia Shop': (0x010F, ShopType.Shop, 0xC1, True, False, _dark_world_shop_defaults),
'Dark World Lumberjack Shop': (0x010F, ShopType.Shop, 0xC1, True, False, _dark_world_shop_defaults),
'Village of Outcasts Shop': (0x010F, ShopType.Shop, 0xC1, True, False, _dark_world_shop_defaults),
'Dark World Potion Shop': (0x010F, ShopType.Shop, 0xC1, True, False, _dark_world_shop_defaults),
'Light World Death Mountain Shop': (0x00FF, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults),
'Kakariko Shop': (0x011F, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults),
'Cave Shop (Lake Hylia)': (0x0112, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults),
'Potion Shop': (0x0109, ShopType.Shop, 0xFF, False, True, [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)]),
'Capacity Upgrade': (0x0115, ShopType.UpgradeShop, 0x04, True, True, [('Bomb Upgrade (+5)', 100, 7), ('Arrow Upgrade (+5)', 100, 7)])
}
location_table = {'Mushroom': (0x180013, 0x186338, False, 'in the woods'),