The Messenger: more optimizations (#2451)

More speed optimizations for The Messenger. Moves Figurines into their own region, so their complicated access rule only needs to be calculated once when doing a sweep. Removes a redundant loop for shop locations by just directly assigning the access rule in the class instead of retroactively. Reduces slot_data to only information that can't be derived, and removes some additional extraneous data. Removes some unused sets and lists. Removes a redundant event location, and increments the required_client_version to prevent clients that don't expect the new slot_data. Drops data version since it's going away soon anyways, to remove conflicts.
This commit is contained in:
Aaron Wagener
2023-11-23 17:38:57 -06:00
committed by GitHub
parent 844481a002
commit 2f6b6838cd
6 changed files with 38 additions and 52 deletions

View File

@@ -1,26 +1,32 @@
from typing import Callable, Dict, TYPE_CHECKING
from typing import Dict, TYPE_CHECKING
from BaseClasses import CollectionState
from worlds.generic.Rules import add_rule, allow_self_locking_items
from worlds.generic.Rules import add_rule, allow_self_locking_items, CollectionRule
from .constants import NOTES, PHOBEKINS
from .options import MessengerAccessibility
if TYPE_CHECKING:
from . import MessengerWorld
else:
MessengerWorld = object
class MessengerRules:
player: int
world: MessengerWorld
region_rules: Dict[str, Callable[[CollectionState], bool]]
location_rules: Dict[str, Callable[[CollectionState], bool]]
world: "MessengerWorld"
region_rules: Dict[str, CollectionRule]
location_rules: Dict[str, CollectionRule]
maximum_price: int
required_seals: int
def __init__(self, world: MessengerWorld) -> None:
def __init__(self, world: "MessengerWorld") -> None:
self.player = world.player
self.world = world
# these locations are at the top of the shop tree, and the entire shop tree needs to be purchased
maximum_price = (world.multiworld.get_location("The Shop - Demon's Bane", self.player).cost +
world.multiworld.get_location("The Shop - Focused Power Sense", self.player).cost)
self.maximum_price = min(maximum_price, world.total_shards)
self.required_seals = max(1, world.required_seals)
self.region_rules = {
"Ninja Village": self.has_wingsuit,
"Autumn Hills": self.has_wingsuit,
@@ -36,9 +42,9 @@ class MessengerRules:
"Forlorn Temple": lambda state: state.has_all({"Wingsuit", *PHOBEKINS}, self.player) and self.can_dboost(state),
"Glacial Peak": self.has_vertical,
"Elemental Skylands": lambda state: state.has("Magic Firefly", self.player) and self.has_wingsuit(state),
"Music Box": lambda state: (state.has_all(set(NOTES), self.player)
or state.has("Power Seal", self.player, max(1, self.world.required_seals)))
and self.has_dart(state),
"Music Box": lambda state: (state.has_all(NOTES, self.player)
or self.has_enough_seals(state)) and self.has_dart(state),
"The Craftsman's Corner": lambda state: state.has("Money Wrench", self.player) and self.can_shop(state),
}
self.location_rules = {
@@ -110,7 +116,7 @@ class MessengerRules:
return self.has_wingsuit(state) or self.has_dart(state)
def has_enough_seals(self, state: CollectionState) -> bool:
return not self.world.required_seals or state.has("Power Seal", self.player, self.world.required_seals)
return state.has("Power Seal", self.player, self.required_seals)
def can_destroy_projectiles(self, state: CollectionState) -> bool:
return state.has("Strike of the Ninja", self.player)
@@ -127,9 +133,7 @@ class MessengerRules:
return True
def can_shop(self, state: CollectionState) -> bool:
prices = self.world.shop_prices
most_expensive_loc = max(prices, key=prices.get)
return state.can_reach(f"The Shop - {most_expensive_loc}", "Location", self.player)
return state.has("Shards", self.player, self.maximum_price)
def set_messenger_rules(self) -> None:
multiworld = self.world.multiworld
@@ -141,9 +145,6 @@ class MessengerRules:
for loc in region.locations:
if loc.name in self.location_rules:
loc.access_rule = self.location_rules[loc.name]
if region.name == "The Shop":
for loc in region.locations:
loc.access_rule = loc.can_afford
multiworld.completion_condition[self.player] = lambda state: state.has("Rescue Phantom", self.player)
if multiworld.accessibility[self.player]: # not locations accessibility
@@ -151,9 +152,9 @@ class MessengerRules:
class MessengerHardRules(MessengerRules):
extra_rules: Dict[str, Callable[[CollectionState], bool]]
extra_rules: Dict[str, CollectionRule]
def __init__(self, world: MessengerWorld) -> None:
def __init__(self, world: "MessengerWorld") -> None:
super().__init__(world)
self.region_rules.update({
@@ -162,7 +163,7 @@ class MessengerHardRules(MessengerRules):
"Catacombs": self.has_vertical,
"Bamboo Creek": self.has_vertical,
"Riviere Turquoise": self.true,
"Forlorn Temple": lambda state: self.has_vertical(state) and state.has_all(set(PHOBEKINS), self.player),
"Forlorn Temple": lambda state: self.has_vertical(state) and state.has_all(PHOBEKINS, self.player),
"Searing Crags Upper": lambda state: self.can_destroy_projectiles(state) or self.has_windmill(state)
or self.has_vertical(state),
"Glacial Peak": lambda state: self.can_destroy_projectiles(state) or self.has_windmill(state)
@@ -215,14 +216,15 @@ class MessengerHardRules(MessengerRules):
class MessengerOOBRules(MessengerRules):
def __init__(self, world: MessengerWorld) -> None:
def __init__(self, world: "MessengerWorld") -> None:
self.world = world
self.player = world.player
self.required_seals = max(1, world.required_seals)
self.region_rules = {
"Elemental Skylands":
lambda state: state.has_any({"Windmill Shuriken", "Wingsuit", "Rope Dart", "Magic Firefly"}, self.player),
"Music Box": lambda state: state.has_all(set(NOTES), self.player)
"Music Box": lambda state: state.has_all(set(NOTES), self.player) or self.has_enough_seals(state),
}
self.location_rules = {
@@ -238,16 +240,14 @@ class MessengerOOBRules(MessengerRules):
"Underworld Seal - Fireball Wave": lambda state: state.has_any({"Wingsuit", "Windmill Shuriken"},
self.player),
"Tower of Time Seal - Time Waster": self.has_dart,
"Shop Chest": self.has_enough_seals
}
def set_messenger_rules(self) -> None:
super().set_messenger_rules()
self.world.multiworld.completion_condition[self.player] = lambda state: True
self.world.options.accessibility.value = MessengerAccessibility.option_minimal
def set_self_locking_items(world: MessengerWorld, player: int) -> None:
def set_self_locking_items(world: "MessengerWorld", player: int) -> None:
multiworld = world.multiworld
# do the ones for seal shuffle on and off first