Minecraft Randomizer

Squash merge, original Commits:

* Minecraft locations, items, and generation without logic

* added id lookup for minecraft

* typing import fix in minecraft/Items.py

* fix 2

* implementing Minecraft options and hard/postgame advancement exclusion

* first logic pass (75/80)

* logic pass 2 and proper completion conditions

* added insane difficulty pool, modified method of excluding item pools for easier extension

* bump network_data_package version

* minecraft testing framework

* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item

* Testing now functions, split tests up by advancement pane, added some story tests

* Newer testing framework: every advancement gets its own function, for ease of testing

* fixed logic for The End... Again...

* changed option names to "include_hard_advancements" etc.

* village/pillager-related advancements now require can_adventure: weapon + food

* a few minecraft tests

* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name

* additional MC tests

* more tests, mostly nether-related tests

* more tests, removed anvil path for Two Birds One Arrow

* include Minecraft slot data, and a world seed for each Minecraft player slot

* Added new items: ender pearls, lapis, porkchops

* All remaining Minecraft tests

* formatting of Minecraft tests and logic for better readability

* require Wither kill for Monsters Hunted

* properly removed 8 Emeralds item from item pool

* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill

* Added 12 new advancements (ported from old achievement system)

* renamed "On a Rail" for consistency with modern advancements

* tests for the new advancements

* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data

* output minecraft options in the spoiler log

* modified advancement goal values for new advancements

* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars

* fixed glowstone block logic for Not Quite Nine Lives

* setup for shuffling MC structures: building ER world and shuffling regions/entrances

* ensured Nether Fortresses can't be placed in the End

* finished logic for structure randomization

* fixed nonnative items always showing up as Hammers in ALttP shops

* output minecraft structure info in the spoiler

* generate .apmc file for communication with MC client

* fixed structure rando always using the same seed

* move stuff to worlds/minecraft/Regions.py

* make output apmc file have consistent name with other files

* added minecraft bottle macro; fixed tests imports

* generalizing MC region generation

* restructured structure shuffling in preparation for structure plando

* only output structure rando info in spoiler if they are shuffled

* Force structure rando to always be off, for the stable release

* added Minecraft options to player settings

* formally added combat_difficulty as an option

* Added Ender Dragon into playthrough, cleaned up goal map

* Added new difficulties: Easy, Normal, Hard combat

* moved .apmc generation time to prevent outputs on failed generation

* updated tests for new combat logic

* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix

* moved all MC-specific functions into gen_minecraft

* renamed "logic_version" to "client_version"

* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures

* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching

* added seed_name, player_name, client_version to apmc file

* reenabled structure shuffle

* added entrance tests for minecraft

Co-authored-by: achuang <alexander.w.chuang@gmail.com>
This commit is contained in:
espeon65536
2021-05-08 07:38:57 -04:00
committed by GitHub
parent eb2a3009f4
commit 2f7e532f4f
15 changed files with 2005 additions and 15 deletions

18
Main.py
View File

@@ -26,6 +26,8 @@ from worlds.hk import gen_hollow
from worlds.hk import create_regions as hk_create_regions
from worlds.factorio import gen_factorio, factorio_create_regions
from worlds.factorio.Mod import generate_mod
from worlds.minecraft import gen_minecraft, fill_minecraft_slot_data, generate_mc_data
from worlds.minecraft.Regions import minecraft_create_regions
from worlds.generic.Rules import locality_rules
from worlds import Games
import Patch
@@ -136,6 +138,8 @@ def main(args, seed=None):
setattr(world, hk_option, getattr(args, hk_option, {}))
for factorio_option in Options.factorio_options:
setattr(world, factorio_option, getattr(args, factorio_option, {}))
for minecraft_option in Options.minecraft_options:
setattr(world, minecraft_option, getattr(args, minecraft_option, {}))
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
world.rom_seeds = {player: random.Random(world.random.randint(0, 999999999)) for player in range(1, world.players + 1)}
@@ -207,6 +211,9 @@ def main(args, seed=None):
for player in world.factorio_player_ids:
factorio_create_regions(world, player)
for player in world.minecraft_player_ids:
minecraft_create_regions(world, player)
for player in world.alttp_player_ids:
if world.open_pyramid[player] == 'goal':
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'}
@@ -266,6 +273,9 @@ def main(args, seed=None):
for player in world.factorio_player_ids:
gen_factorio(world, player)
for player in world.minecraft_player_ids:
gen_minecraft(world, player)
logger.info("Running Item Plando")
for item in world.itempool:
@@ -305,9 +315,7 @@ def main(args, seed=None):
balance_multiworld_progression(world)
logger.info('Generating output files.')
outfilebase = 'AP_%s' % (args.outputname if args.outputname else world.seed)
rom_names = []
def _gen_rom(team: int, player: int):
@@ -511,6 +519,8 @@ def main(args, seed=None):
for option_name in Options.hollow_knight_options:
option = getattr(world, option_name)[slot]
slots_data[option_name] = int(option.value)
for slot in world.minecraft_player_ids:
slot_data[slot] = fill_minecraft_slot_data(world, slot)
multidata = zlib.compress(pickle.dumps({
"slot_data" : slot_data,
"games": games,
@@ -549,9 +559,11 @@ def main(args, seed=None):
if multidata_task:
multidata_task.result() # retrieve exception if one exists
pool.shutdown() # wait for all queued tasks to complete
for player in world.minecraft_player_ids: # Doing this after shutdown prevents the .apmc from being generated if there's an error
generate_mc_data(world, player, str(args.outputname if args.outputname else world.seed))
if not args.skip_playthrough:
logger.info('Calculating playthrough.')
create_playthrough(world)
create_playthrough(world)
if args.create_spoiler: # needs spoiler.hashes to be filled, that depend on rom_futures being done
world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))