Minecraft Randomizer

Squash merge, original Commits:

* Minecraft locations, items, and generation without logic

* added id lookup for minecraft

* typing import fix in minecraft/Items.py

* fix 2

* implementing Minecraft options and hard/postgame advancement exclusion

* first logic pass (75/80)

* logic pass 2 and proper completion conditions

* added insane difficulty pool, modified method of excluding item pools for easier extension

* bump network_data_package version

* minecraft testing framework

* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item

* Testing now functions, split tests up by advancement pane, added some story tests

* Newer testing framework: every advancement gets its own function, for ease of testing

* fixed logic for The End... Again...

* changed option names to "include_hard_advancements" etc.

* village/pillager-related advancements now require can_adventure: weapon + food

* a few minecraft tests

* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name

* additional MC tests

* more tests, mostly nether-related tests

* more tests, removed anvil path for Two Birds One Arrow

* include Minecraft slot data, and a world seed for each Minecraft player slot

* Added new items: ender pearls, lapis, porkchops

* All remaining Minecraft tests

* formatting of Minecraft tests and logic for better readability

* require Wither kill for Monsters Hunted

* properly removed 8 Emeralds item from item pool

* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill

* Added 12 new advancements (ported from old achievement system)

* renamed "On a Rail" for consistency with modern advancements

* tests for the new advancements

* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data

* output minecraft options in the spoiler log

* modified advancement goal values for new advancements

* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars

* fixed glowstone block logic for Not Quite Nine Lives

* setup for shuffling MC structures: building ER world and shuffling regions/entrances

* ensured Nether Fortresses can't be placed in the End

* finished logic for structure randomization

* fixed nonnative items always showing up as Hammers in ALttP shops

* output minecraft structure info in the spoiler

* generate .apmc file for communication with MC client

* fixed structure rando always using the same seed

* move stuff to worlds/minecraft/Regions.py

* make output apmc file have consistent name with other files

* added minecraft bottle macro; fixed tests imports

* generalizing MC region generation

* restructured structure shuffling in preparation for structure plando

* only output structure rando info in spoiler if they are shuffled

* Force structure rando to always be off, for the stable release

* added Minecraft options to player settings

* formally added combat_difficulty as an option

* Added Ender Dragon into playthrough, cleaned up goal map

* Added new difficulties: Easy, Normal, Hard combat

* moved .apmc generation time to prevent outputs on failed generation

* updated tests for new combat logic

* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix

* moved all MC-specific functions into gen_minecraft

* renamed "logic_version" to "client_version"

* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures

* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching

* added seed_name, player_name, client_version to apmc file

* reenabled structure shuffle

* added entrance tests for minecraft

Co-authored-by: achuang <alexander.w.chuang@gmail.com>
This commit is contained in:
espeon65536
2021-05-08 07:38:57 -04:00
committed by GitHub
parent eb2a3009f4
commit 2f7e532f4f
15 changed files with 2005 additions and 15 deletions

View File

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from test.TestBase import TestBase
from BaseClasses import MultiWorld
from worlds.minecraft import minecraft_gen_item_pool
from worlds.minecraft.Regions import minecraft_create_regions, link_minecraft_structures
from worlds.minecraft.Rules import set_rules
from worlds.minecraft.Items import MinecraftItem, item_table
import Options
# Converts the name of an item into an item object
def MCItemFactory(items, player: int):
ret = []
singleton = False
if isinstance(items, str):
items = [items]
singleton = True
for item in items:
if item in item_table:
ret.append(MinecraftItem(item, item_table[item].progression, item_table[item].code, player))
else:
raise Exception(f"Unknown item {item}")
if singleton:
return ret[0]
return ret
class TestMinecraft(TestBase):
def setUp(self):
self.world = MultiWorld(1)
self.world.game[1] = "Minecraft"
exclusion_pools = ['hard', 'insane', 'postgame']
for pool in exclusion_pools:
setattr(self.world, f"include_{pool}_advancements", [False, False])
setattr(self.world, "advancement_goal", [0, Options.AdvancementGoal(value=0)])
setattr(self.world, "shuffle_structures", [False, False])
setattr(self.world, "combat_difficulty", [0, Options.CombatDifficulty(value=1)])
minecraft_create_regions(self.world, 1)
link_minecraft_structures(self.world, 1)
minecraft_gen_item_pool(self.world, 1)
set_rules(self.world, 1)
def _get_items(self, item_pool, all_except):
if all_except and len(all_except) > 0:
items = self.world.itempool[:]
items = [item for item in items if
item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
items.extend(MCItemFactory(item_pool[0], 1))
else:
items = MCItemFactory(item_pool[0], 1)
return self.get_state(items)
def _get_items_partial(self, item_pool, missing_item):
new_items = item_pool[0].copy()
new_items.remove(missing_item)
items = MCItemFactory(new_items, 1)
return self.get_state(items)