Minecraft Randomizer

Squash merge, original Commits:

* Minecraft locations, items, and generation without logic

* added id lookup for minecraft

* typing import fix in minecraft/Items.py

* fix 2

* implementing Minecraft options and hard/postgame advancement exclusion

* first logic pass (75/80)

* logic pass 2 and proper completion conditions

* added insane difficulty pool, modified method of excluding item pools for easier extension

* bump network_data_package version

* minecraft testing framework

* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item

* Testing now functions, split tests up by advancement pane, added some story tests

* Newer testing framework: every advancement gets its own function, for ease of testing

* fixed logic for The End... Again...

* changed option names to "include_hard_advancements" etc.

* village/pillager-related advancements now require can_adventure: weapon + food

* a few minecraft tests

* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name

* additional MC tests

* more tests, mostly nether-related tests

* more tests, removed anvil path for Two Birds One Arrow

* include Minecraft slot data, and a world seed for each Minecraft player slot

* Added new items: ender pearls, lapis, porkchops

* All remaining Minecraft tests

* formatting of Minecraft tests and logic for better readability

* require Wither kill for Monsters Hunted

* properly removed 8 Emeralds item from item pool

* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill

* Added 12 new advancements (ported from old achievement system)

* renamed "On a Rail" for consistency with modern advancements

* tests for the new advancements

* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data

* output minecraft options in the spoiler log

* modified advancement goal values for new advancements

* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars

* fixed glowstone block logic for Not Quite Nine Lives

* setup for shuffling MC structures: building ER world and shuffling regions/entrances

* ensured Nether Fortresses can't be placed in the End

* finished logic for structure randomization

* fixed nonnative items always showing up as Hammers in ALttP shops

* output minecraft structure info in the spoiler

* generate .apmc file for communication with MC client

* fixed structure rando always using the same seed

* move stuff to worlds/minecraft/Regions.py

* make output apmc file have consistent name with other files

* added minecraft bottle macro; fixed tests imports

* generalizing MC region generation

* restructured structure shuffling in preparation for structure plando

* only output structure rando info in spoiler if they are shuffled

* Force structure rando to always be off, for the stable release

* added Minecraft options to player settings

* formally added combat_difficulty as an option

* Added Ender Dragon into playthrough, cleaned up goal map

* Added new difficulties: Easy, Normal, Hard combat

* moved .apmc generation time to prevent outputs on failed generation

* updated tests for new combat logic

* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix

* moved all MC-specific functions into gen_minecraft

* renamed "logic_version" to "client_version"

* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures

* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching

* added seed_name, player_name, client_version to apmc file

* reenabled structure shuffle

* added entrance tests for minecraft

Co-authored-by: achuang <alexander.w.chuang@gmail.com>
This commit is contained in:
espeon65536
2021-05-08 07:38:57 -04:00
committed by GitHub
parent eb2a3009f4
commit 2f7e532f4f
15 changed files with 2005 additions and 15 deletions

View File

@@ -751,6 +751,13 @@ bonk_addresses = [0x4CF6C, 0x4CFBA, 0x4CFE0, 0x4CFFB, 0x4D018, 0x4D01B, 0x4D028,
0x4D3F8, 0x4D416, 0x4D420, 0x4D423, 0x4D42D, 0x4D449, 0x4D48C, 0x4D4D9, 0x4D4DC, 0x4D4E3,
0x4D504, 0x4D507, 0x4D55E, 0x4D56A]
def get_nonnative_item_sprite(game):
game_to_id = {
"Factorio": 0x09, # Hammer
"Hollow Knight": 0x21, # Bug Catching Net
"Minecraft": 0x13, # Shovel
}
return game_to_id.get(game, 0x6B) # default to Power Star
def patch_rom(world, rom, player, team, enemized):
local_random = world.rom_seeds[player]
@@ -774,10 +781,7 @@ def patch_rom(world, rom, player, team, enemized):
if location.item is not None:
if location.item.game != "A Link to the Past":
if location.item.game == "Factorio":
itemid = 0x09 # Hammer Sprite
else:
itemid = 0x21 # Bug Catching Net
itemid = get_nonnative_item_sprite(location.item.game)
# Keys in their native dungeon should use the orignal item code for keys
elif location.parent_region.dungeon:
if location.parent_region.dungeon.is_dungeon_item(location.item):
@@ -1715,7 +1719,20 @@ def write_custom_shops(rom, world, player):
if item is None:
break
if not item['item'] in item_table: # item not native to ALTTP
item_code = 0x09 # Hammer
# This is a terrible way to do this, please fix later
from worlds.hk.Items import lookup_id_to_name as hk_lookup
from worlds.factorio.Technologies import lookup_id_to_name as factorio_lookup
from worlds.minecraft.Items import lookup_id_to_name as mc_lookup
item_name = item['item']
if item_name in hk_lookup.values():
item_game = 'Hollow Knight'
elif item_name in factorio_lookup.values():
item_game = 'Factorio'
elif item_name in mc_lookup.values():
item_game = 'Minecraft'
else:
item_game = 'Generic'
item_code = get_nonnative_item_sprite(item_game)
else:
item_code = ItemFactory(item['item'], player).code
if item['item'] == 'Single Arrow' and item['player'] == 0 and world.retro[player]: