mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 04:01:32 -06:00
RIP: MultiMystery and Mystery, now there's just Generate
Other changes: host.yaml Multi Mystery options were moved and changed generate_output now has an output_directory argument MultiWorld.get_game_players(<game>) now replaces <game>_player_ids Python venv should now work properly
This commit is contained in:
345
Main.py
345
Main.py
@@ -6,6 +6,8 @@ import time
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import zlib
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import concurrent.futures
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import pickle
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import tempfile
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import zipfile
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from typing import Dict, Tuple
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from BaseClasses import MultiWorld, CollectionState, Region, Item
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@@ -128,7 +130,7 @@ def main(args, seed=None):
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AutoWorld.call_all(world, "generate_early")
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# system for sharing ER layouts
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for player in world.alttp_player_ids:
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for player in world.get_game_players("A Link to the Past"):
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world.er_seeds[player] = str(world.random.randint(0, 2 ** 64))
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if "-" in world.shuffle[player]:
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@@ -160,7 +162,7 @@ def main(args, seed=None):
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world.player_names[player].append(name)
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logger.info('')
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for player in world.alttp_player_ids:
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for player in world.get_game_players("A Link to the Past"):
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world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
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for player in world.player_ids:
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@@ -168,7 +170,7 @@ def main(args, seed=None):
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world.push_precollected(world.create_item(item_name, player))
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for player in world.player_ids:
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if player in world.alttp_player_ids:
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if player in world.get_game_players("A Link to the Past"):
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# enforce pre-defined local items.
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if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
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world.local_items[player].add('Triforce Piece')
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@@ -195,7 +197,7 @@ def main(args, seed=None):
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AutoWorld.call_all(world, "create_regions")
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for player in world.alttp_player_ids:
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for player in world.get_game_players("A Link to the Past"):
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if world.open_pyramid[player] == 'goal':
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world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
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'localganontriforcehunt', 'ganonpedestal'}
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@@ -220,7 +222,7 @@ def main(args, seed=None):
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logger.info('Shuffling the World about.')
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for player in world.alttp_player_ids:
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for player in world.get_game_players("A Link to the Past"):
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if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \
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{"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}:
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world.fix_fake_world[player] = False
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@@ -241,7 +243,7 @@ def main(args, seed=None):
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logger.info('Generating Item Pool.')
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for player in world.alttp_player_ids:
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for player in world.get_game_players("A Link to the Past"):
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generate_itempool(world, player)
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logger.info('Calculating Access Rules.')
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@@ -251,7 +253,7 @@ def main(args, seed=None):
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AutoWorld.call_all(world, "set_rules")
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for player in world.alttp_player_ids:
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for player in world.get_game_players("A Link to the Past"):
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set_rules(world, player)
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for player in world.player_ids:
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@@ -301,7 +303,7 @@ def main(args, seed=None):
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outfilebase = 'AP_' + world.seed_name
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rom_names = []
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def _gen_rom(team: int, player: int):
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def _gen_rom(team: int, player: int, output_directory:str):
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use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player]
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or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
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or world.shufflepots[player] or world.bush_shuffle[player]
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@@ -390,180 +392,184 @@ def main(args, seed=None):
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"-prog_" + outfilestuffs["progressive"] if outfilestuffs["progressive"] in ['off', 'random'] else "", # A
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"-nohints" if not outfilestuffs["hints"] == "True" else "") # B
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) if not args.outputname else ''
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rompath = output_path(f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')
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rompath = os.path.join(output_directory, f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')
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rom.write_to_file(rompath, hide_enemizer=True)
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if args.create_diff:
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Patch.create_patch_file(rompath, player=player, player_name=world.player_names[player][team])
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Patch.create_patch_file(rompath, player=player, player_name=world.player_names[player][team])
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os.unlink(rompath)
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return player, team, bytes(rom.name)
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pool = concurrent.futures.ThreadPoolExecutor()
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check_accessibility_task = pool.submit(world.fulfills_accessibility)
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output = tempfile.TemporaryDirectory()
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with output as temp_dir:
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check_accessibility_task = pool.submit(world.fulfills_accessibility)
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rom_futures = []
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output_file_futures = []
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for team in range(world.teams):
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for player in world.get_game_players("A Link to the Past"):
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rom_futures.append(pool.submit(_gen_rom, team, player, temp_dir))
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for player in world.player_ids:
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output_file_futures.append(pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
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rom_futures = []
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output_file_futures = []
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for team in range(world.teams):
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for player in world.alttp_player_ids:
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rom_futures.append(pool.submit(_gen_rom, team, player))
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for player in world.player_ids:
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output_file_futures.append(pool.submit(AutoWorld.call_single, world, "generate_output", player))
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def get_entrance_to_region(region: Region):
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for entrance in region.entrances:
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if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld, RegionType.Generic):
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return entrance
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for entrance in region.entrances: # BFS might be better here, trying DFS for now.
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return get_entrance_to_region(entrance.parent_region)
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def get_entrance_to_region(region: Region):
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for entrance in region.entrances:
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if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld, RegionType.Generic):
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return entrance
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for entrance in region.entrances: # BFS might be better here, trying DFS for now.
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return get_entrance_to_region(entrance.parent_region)
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# collect ER hint info
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er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
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world.shuffle[player] != "vanilla" or world.retro[player]}
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from worlds.alttp.Regions import RegionType
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for region in world.regions:
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if region.player in er_hint_data and region.locations:
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main_entrance = get_entrance_to_region(region)
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for location in region.locations:
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if type(location.address) == int: # skips events and crystals
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if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
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er_hint_data[region.player][location.address] = main_entrance.name
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# collect ER hint info
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er_hint_data = {player: {} for player in world.alttp_player_ids if
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world.shuffle[player] != "vanilla" or world.retro[player]}
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from worlds.alttp.Regions import RegionType
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for region in world.regions:
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if region.player in er_hint_data and region.locations:
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main_entrance = get_entrance_to_region(region)
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for location in region.locations:
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if type(location.address) == int: # skips events and crystals
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if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
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er_hint_data[region.player][location.address] = main_entrance.name
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ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
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'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
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'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total")
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ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
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'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
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'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total")
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checks_in_area = {player: {area: list() for area in ordered_areas}
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for player in range(1, world.players + 1)}
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checks_in_area = {player: {area: list() for area in ordered_areas}
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for player in range(1, world.players + 1)}
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for player in range(1, world.players + 1):
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checks_in_area[player]["Total"] = 0
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for player in range(1, world.players + 1):
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checks_in_area[player]["Total"] = 0
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for location in [loc for loc in world.get_filled_locations() if type(loc.address) is int]:
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main_entrance = get_entrance_to_region(location.parent_region)
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if location.game != "A Link to the Past":
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checks_in_area[location.player]["Light World"].append(location.address)
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elif location.parent_region.dungeon:
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dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
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'Inverted Ganons Tower': 'Ganons Tower'} \
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.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
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checks_in_area[location.player][dungeonname].append(location.address)
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elif main_entrance.parent_region.type == RegionType.LightWorld:
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checks_in_area[location.player]["Light World"].append(location.address)
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elif main_entrance.parent_region.type == RegionType.DarkWorld:
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checks_in_area[location.player]["Dark World"].append(location.address)
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checks_in_area[location.player]["Total"] += 1
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for location in [loc for loc in world.get_filled_locations() if type(loc.address) is int]:
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main_entrance = get_entrance_to_region(location.parent_region)
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if location.game != "A Link to the Past":
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checks_in_area[location.player]["Light World"].append(location.address)
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elif location.parent_region.dungeon:
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dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
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'Inverted Ganons Tower': 'Ganons Tower'} \
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.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
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checks_in_area[location.player][dungeonname].append(location.address)
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elif main_entrance.parent_region.type == RegionType.LightWorld:
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checks_in_area[location.player]["Light World"].append(location.address)
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elif main_entrance.parent_region.type == RegionType.DarkWorld:
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checks_in_area[location.player]["Dark World"].append(location.address)
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checks_in_area[location.player]["Total"] += 1
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oldmancaves = []
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takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
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for index, take_any in enumerate(takeanyregions):
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for region in [world.get_region(take_any, player) for player in range(1, world.players + 1) if
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world.retro[player]]:
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item = world.create_item(region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'],
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region.player)
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player = region.player
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location_id = SHOP_ID_START + total_shop_slots + index
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oldmancaves = []
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takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
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for index, take_any in enumerate(takeanyregions):
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for region in [world.get_region(take_any, player) for player in range(1, world.players + 1) if
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world.retro[player]]:
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item = world.create_item(region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'],
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region.player)
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player = region.player
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location_id = SHOP_ID_START + total_shop_slots + index
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main_entrance = get_entrance_to_region(region)
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if main_entrance.parent_region.type == RegionType.LightWorld:
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checks_in_area[player]["Light World"].append(location_id)
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else:
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checks_in_area[player]["Dark World"].append(location_id)
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checks_in_area[player]["Total"] += 1
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main_entrance = get_entrance_to_region(region)
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if main_entrance.parent_region.type == RegionType.LightWorld:
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checks_in_area[player]["Light World"].append(location_id)
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er_hint_data[player][location_id] = main_entrance.name
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oldmancaves.append(((location_id, player), (item.code, player)))
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FillDisabledShopSlots(world)
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def write_multidata(roms, outputs):
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import base64
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import NetUtils
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for future in roms:
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rom_name = future.result()
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rom_names.append(rom_name)
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slot_data = {}
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client_versions = {}
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minimum_versions = {"server": (0, 1, 1), "clients": client_versions}
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games = {}
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for slot in world.player_ids:
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client_versions[slot] = world.worlds[slot].get_required_client_version()
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games[slot] = world.game[slot]
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connect_names = {base64.b64encode(rom_name).decode(): (team, slot) for
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slot, team, rom_name in rom_names}
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precollected_items = {player: [] for player in range(1, world.players + 1)}
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for item in world.precollected_items:
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precollected_items[item.player].append(item.code)
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precollected_hints = {player: set() for player in range(1, world.players + 1)}
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# for now special case Factorio tech_tree_information
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sending_visible_players = set()
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for player in world.get_game_players("Factorio"):
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if world.tech_tree_information[player].value == 2:
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sending_visible_players.add(player)
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for i, team in enumerate(parsed_names):
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for player, name in enumerate(team, 1):
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if player not in world.get_game_players("A Link to the Past"):
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connect_names[name] = (i, player)
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for slot in world.player_ids:
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slot_data[slot] = world.worlds[slot].fill_slot_data()
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locations_data: Dict[int, Dict[int, Tuple[int, int]]] = {player: {} for player in world.player_ids}
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for location in world.get_filled_locations():
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if type(location.address) == int:
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locations_data[location.player][location.address] = location.item.code, location.item.player
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if location.player in sending_visible_players and location.item.player != location.player:
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hint = NetUtils.Hint(location.item.player, location.player, location.address,
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location.item.code, False)
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precollected_hints[location.player].add(hint)
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precollected_hints[location.item.player].add(hint)
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elif location.item.name in args.start_hints[location.item.player]:
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hint = NetUtils.Hint(location.item.player, location.player, location.address,
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location.item.code, False,
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er_hint_data.get(location.player, {}).get(location.address, ""))
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precollected_hints[location.player].add(hint)
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precollected_hints[location.item.player].add(hint)
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multidata = zlib.compress(pickle.dumps({
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"slot_data": slot_data,
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"games": games,
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"names": parsed_names,
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"connect_names": connect_names,
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"remote_items": {player for player in world.player_ids if
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world.worlds[player].remote_items},
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"locations": locations_data,
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"checks_in_area": checks_in_area,
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"server_options": get_options()["server_options"],
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"er_hint_data": er_hint_data,
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"precollected_items": precollected_items,
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"precollected_hints": precollected_hints,
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"version": tuple(version_tuple),
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"tags": ["AP"],
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"minimum_versions": minimum_versions,
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"seed_name": world.seed_name
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}), 9)
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with open(os.path.join(temp_dir, '%s.archipelago' % outfilebase), 'wb') as f:
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f.write(bytes([1])) # version of format
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f.write(multidata)
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for future in outputs:
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future.result() # collect errors if they occured
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multidata_task = pool.submit(write_multidata, rom_futures, output_file_futures)
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if not check_accessibility_task.result():
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if not world.can_beat_game():
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raise Exception("Game appears as unbeatable. Aborting.")
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else:
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checks_in_area[player]["Dark World"].append(location_id)
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checks_in_area[player]["Total"] += 1
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er_hint_data[player][location_id] = main_entrance.name
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oldmancaves.append(((location_id, player), (item.code, player)))
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FillDisabledShopSlots(world)
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def write_multidata(roms, outputs):
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import base64
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import NetUtils
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for future in roms:
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rom_name = future.result()
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rom_names.append(rom_name)
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slot_data = {}
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client_versions = {}
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minimum_versions = {"server": (0, 1, 1), "clients": client_versions}
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games = {}
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for slot in world.player_ids:
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client_versions[slot] = world.worlds[slot].get_required_client_version()
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games[slot] = world.game[slot]
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connect_names = {base64.b64encode(rom_name).decode(): (team, slot) for
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slot, team, rom_name in rom_names}
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precollected_items = {player: [] for player in range(1, world.players + 1)}
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for item in world.precollected_items:
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precollected_items[item.player].append(item.code)
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precollected_hints = {player: set() for player in range(1, world.players + 1)}
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# for now special case Factorio tech_tree_information
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sending_visible_players = set()
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for player in world.factorio_player_ids:
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if world.tech_tree_information[player].value == 2:
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sending_visible_players.add(player)
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for i, team in enumerate(parsed_names):
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for player, name in enumerate(team, 1):
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if player not in world.alttp_player_ids:
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connect_names[name] = (i, player)
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if world.hk_player_ids:
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for slot in world.hk_player_ids:
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slot_data[slot] = AutoWorld.call_single(world, "fill_slot_data", slot)
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for slot in world.minecraft_player_ids:
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slot_data[slot] = AutoWorld.call_single(world, "fill_slot_data", slot)
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locations_data: Dict[int, Dict[int, Tuple[int, int]]] = {player: {} for player in world.player_ids}
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for location in world.get_filled_locations():
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if type(location.address) == int:
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locations_data[location.player][location.address] = (location.item.code, location.item.player)
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if location.player in sending_visible_players and location.item.player != location.player:
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hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False)
|
||||
precollected_hints[location.player].add(hint)
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
elif location.item.name in args.start_hints[location.item.player]:
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False,
|
||||
er_hint_data.get(location.player, {}).get(location.address, ""))
|
||||
precollected_hints[location.player].add(hint)
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
|
||||
multidata = zlib.compress(pickle.dumps({
|
||||
"slot_data": slot_data,
|
||||
"games": games,
|
||||
"names": parsed_names,
|
||||
"connect_names": connect_names,
|
||||
"remote_items": {player for player in world.player_ids if
|
||||
world.worlds[player].remote_items},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": get_options()["server_options"],
|
||||
"er_hint_data": er_hint_data,
|
||||
"precollected_items": precollected_items,
|
||||
"precollected_hints": precollected_hints,
|
||||
"version": tuple(version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": world.seed_name
|
||||
}), 9)
|
||||
|
||||
with open(output_path('%s.archipelago' % outfilebase), 'wb') as f:
|
||||
f.write(bytes([1])) # version of format
|
||||
f.write(multidata)
|
||||
for future in outputs:
|
||||
future.result() # collect errors if they occured
|
||||
|
||||
multidata_task = pool.submit(write_multidata, rom_futures, output_file_futures)
|
||||
if not check_accessibility_task.result():
|
||||
if not world.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
else:
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
if multidata_task:
|
||||
multidata_task.result() # retrieve exception if one exists
|
||||
pool.shutdown() # wait for all queued tasks to complete
|
||||
if not args.skip_playthrough:
|
||||
logger.info('Calculating playthrough.')
|
||||
create_playthrough(world)
|
||||
if args.create_spoiler: # needs spoiler.hashes to be filled, that depend on rom_futures being done
|
||||
world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
if multidata_task:
|
||||
multidata_task.result() # retrieve exception if one exists
|
||||
pool.shutdown() # wait for all queued tasks to complete
|
||||
if not args.skip_playthrough:
|
||||
logger.info('Calculating playthrough.')
|
||||
create_playthrough(world)
|
||||
if args.create_spoiler: # needs spoiler.hashes to be filled, that depend on rom_futures being done
|
||||
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
logger.info('Creating final archive.')
|
||||
with zipfile.ZipFile(output_path(f"AP_{world.seed_name}.zip"), mode="w", compression=zipfile.ZIP_LZMA,
|
||||
compresslevel=9) as zf:
|
||||
for file in os.scandir(temp_dir):
|
||||
zf.write(os.path.join(temp_dir, file), arcname=file.name)
|
||||
|
||||
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
|
||||
return world
|
||||
@@ -581,7 +587,8 @@ def create_playthrough(world):
|
||||
while sphere_candidates:
|
||||
state.sweep_for_events(key_only=True)
|
||||
|
||||
# build up spheres of collection radius. Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
# build up spheres of collection radius.
|
||||
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
|
||||
sphere = {location for location in sphere_candidates if state.can_reach(location)}
|
||||
|
||||
@@ -682,7 +689,7 @@ def create_playthrough(world):
|
||||
world.spoiler.paths.update(
|
||||
{str(location): get_path(state, location.parent_region) for sphere in collection_spheres for location in
|
||||
sphere if location.player == player})
|
||||
if player in world.alttp_player_ids:
|
||||
if player in world.get_game_players("A Link to the Past"):
|
||||
for path in dict(world.spoiler.paths).values():
|
||||
if any(exit == 'Pyramid Fairy' for (_, exit) in path):
|
||||
if world.mode[player] != 'inverted':
|
||||
|
Reference in New Issue
Block a user