RIP: MultiMystery and Mystery, now there's just Generate
Other changes: host.yaml Multi Mystery options were moved and changed generate_output now has an output_directory argument MultiWorld.get_game_players(<game>) now replaces <game>_player_ids Python venv should now work properly
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@@ -12,7 +12,7 @@ def allowed_file(filename):
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return filename.endswith(('.txt', ".yaml", ".zip"))
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from Mystery import roll_settings
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from Generate import roll_settings
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from Utils import parse_yaml
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@@ -9,7 +9,7 @@ from flask import request, flash, redirect, url_for, session, render_template
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from worlds.alttp.EntranceRandomizer import parse_arguments
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from Main import main as ERmain
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from Main import get_seed, seeddigits
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from Mystery import handle_name
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from Generate import handle_name
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import pickle
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from .models import *
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@@ -80,7 +80,6 @@ def gen_game(gen_options, race=False, owner=None, sid=None):
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erargs.outputname = seedname
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erargs.outputpath = target.name
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erargs.teams = 1
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erargs.create_diff = True
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name_counter = Counter()
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for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
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@@ -3,6 +3,7 @@ import threading
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import json
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from Utils import local_path
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from worlds.alttp.Rom import Sprite
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def update_sprites_lttp():
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@@ -476,6 +476,9 @@ const generateGame = (raceMode = false) => {
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}).catch((error) => {
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const userMessage = document.getElementById('user-message');
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userMessage.innerText = 'Something went wrong and your game could not be generated.';
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if (error.response.data.text) {
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userMessage.innerText += ' ' + error.response.data.text;
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}
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userMessage.classList.add('visible');
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window.scrollTo(0, 0);
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console.error(error);
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@@ -173,6 +173,9 @@ const generateGame = (raceMode = false) => {
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}).catch((error) => {
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const userMessage = document.getElementById('user-message');
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userMessage.innerText = 'Something went wrong and your game could not be generated.';
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if (error.response.data.text) {
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userMessage.innerText += ' ' + error.response.data.text;
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}
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userMessage.classList.add('visible');
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window.scrollTo(0, 0);
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console.error(error);
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