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https://github.com/MarioSpore/Grinch-AP.git
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Core & LttP: remove 255 player limit
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@@ -5,6 +5,7 @@ from Patch import read_rom
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'e397fef0e947d1bd760c68c4fe99a600'
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ROM_PLAYER_LIMIT = 255
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import io
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import json
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@@ -787,7 +788,7 @@ def patch_rom(world, rom, player, enemized):
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rom.write_byte(location.player_address, 0xFF)
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elif location.item.player != player:
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if location.player_address is not None:
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rom.write_byte(location.player_address, location.item.player)
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rom.write_byte(location.player_address, min(location.item.player, ROM_PLAYER_LIMIT))
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else:
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itemid = 0x5A
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location_address = old_location_address_to_new_location_address.get(location.address, location.address)
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@@ -1653,8 +1654,10 @@ def patch_rom(world, rom, player, enemized):
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rom.write_bytes(0x7FC0, rom.name)
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# set player names
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for p in range(1, min(world.players, 255) + 1):
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for p in range(1, min(world.players, ROM_PLAYER_LIMIT) + 1):
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rom.write_bytes(0x195FFC + ((p - 1) * 32), hud_format_text(world.player_name[p]))
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if world.players > ROM_PLAYER_LIMIT:
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rom.write_bytes(0x195FFC + ((ROM_PLAYER_LIMIT - 1) * 32), hud_format_text("Archipelago"))
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# Write title screen Code
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hashint = int(rom.get_hash(), 16)
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@@ -1731,7 +1734,7 @@ def write_custom_shops(rom, world, player):
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item_data = [shop_id, item_code] + price_data + \
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[item['max'], ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF] + \
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replacement_price_data + [0 if item['player'] == player else item['player']]
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replacement_price_data + [0 if item['player'] == player else min(ROM_PLAYER_LIMIT, item['player'])]
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items_data.extend(item_data)
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rom.write_bytes(0x184800, shop_data)
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